CHAMPION CONCEPT- Sense, The Ancient Scripture
Sense The Ancient Scripture
Sense is meant to be either played as a utility or offensive Mage, or a tanky Support. His different books open up a variety of play styles based on which book you buy. I might write the lore but for now, I want to base Sense on an ancient being with all the knowledge in the world that he has learned over time. He wanted to spread this knowledge by joining the Fields of Justice. Give feedback on what you think of this concept :).
Skills:
Passive- Sense can buy 1 Book of fire/water/shock from the shop. Each of these books has unique effects on his spells depending on which one he buys.
Book of fire- 440g +20 AP +10% AP +100 mana
Book of water- 315g +15 AP +10% bonus health +1% health every second when out of combat +2 gold every 4 seconds
Book of shock- 440g +30 AP +2 Magic Penetration (+1 for each level) Unique Passive- Zap: Enemies damaged by Sense lose 1% of their max health in true damage.
Q- Font Blast (75/80/100/120 mana cost) (6/5.75/5/4.50 CD) Sense fires an energy ball, dealing 50/75/90/120 (+30% AP) magic damage in a straight line, passing through enemies hit. Each enemy hit reduces damage by 10% to a minimum of 60%. BONUS EFFECTS:
Book of fire: Deals 15/35/70/95 bonus true damage over 5 seconds. At the end of the skillshot causes an explosion, dealing 10/30/50/80 (+40% AP) magic damage in an AOE.
Book of water: Can hit and heals allies for the same amount of damage plus 5% of their max health. When enemies are hit, steal 5%(+2% AP) of their movement speed for 2 seconds.
Book of shock: Replaces skillshot with an instant line skillshot (like Xerath's Q) but also has a 0.25 wind up time to shoot. No damage reduction for multiple enemies hit.
W- Ancient Learner Passive 1- Every 3 seconds, Sense generates a stack of Scripture. Max 5/6/8/10 stacks.
Passive 2- Damaging an enemy with a basic attack discharges all stacks of Scripture, applying bonus effects based on book.
Book of fire: Deals 5% (+1 for each stack of Scripture) of the target's max health in magic damage.
Book of water: Stuns the enemy if Sense has max Scripture stacks for 1/1.2/1.3/1.5 seconds and reveals them for 5 seconds. If Sense attacks without having full Scripture stacks then Scripture stacks will not be used up.
Book of shock: The attack will jump to a certain number of random enemies based on scripture stacks (etc. 2 scripture stacks means the attack jumps to 2 enemies) dealing 15/30/50/75 (+25% AP) to each enemy hit.
E- Battleground Revival (100 mana cost at all ranks) (17/16/15/14 CD) Sense brings back an ancient battlefield and adds an effect in an large AOE to the ground for 5 seconds. This skill is unrankable if Sense has no book. BONUS EFFECTS:
Book of fire: Deals 10/15/25/35 (+15% AP) magic damage every second to enemies standing in the area.
Book of water: Speeds up allies by 20% of their movement speed while they stand in the zone. Also heals 5% of their missing health each second.
Book of shock: Blinds enemies if they stand in the zone. When the field effect ends, stun all enemies for 1.5 seconds still in the field.
R- Knowledge Ascension (200/300/450 mana cost) (160/175/200 CD) Copy the exact stats of an enemy or ally for 6/8/10 seconds. If one stat is lower, copy it but increase it by 10%. BONUS EFFECTS:
Book of fire: Deal 200/250/300 (+40% AP) as magic damage if cast on an enemy. If cast on an ally, give them and you +20% AP and AD.
Book of water: Grow in size by 25%, get +20% bonus health for the duration, -75% duration on Crowd Control and gain +105 bonus movement speed. Heals Sense for 15% Max Health.
Book of shock: Instantly replenish Scripture stacks to 10 (applies after previous Scripture stacks are used up) and deal 10% of Sense's current AP as true damage to enemies around Sense.