[champion concept] lana- the grand priestess

galavar·3/10/2018, 8:53:42 AM·2 votes·333 views

lana- the grand priestess

Lana was just a nurse in demacia, when the war started, she tends to those who are injured, lana was a sensitive girl, she always tries to heal those who are in deaths door, but to no hope, every night she cries over the soldiers who she couldnt save, she thought, if she helps her allies in the battlefield , alot less soldiers would die. so she became a war priestess, the amount of lives saved by her hands in the battlefield are countless, she rose above the ranks as if they were steps , she became the soldiers hopes, their fears wither under her light, their flimsy armors, became undestructible. as she rose through the ranks , she reached the top of her rank with out realising , and she became the grand priestess.

passive-blessings: lana's aura grants her allies 1 stack every12 seconds until it reaches10 stacks each stack gives 0.5/sec(+0.2/level) health and mana regen , 1(+0.5/level) armor and mag resist.

q-cleanse evil: lana a ray of holy light , damaging and slowing enemies , and it will leave a trail , allies inside the trail get movement speed ,leaving the trail will cause the m s to decay over time.

w-healing prayers: lana starts praying , healing allies around her after she ends her prayer there are 3 levels. 1st level: the heal is weak and radius of the heal is small 2nd level: the heal is stronger but radius is small 3rd level: the heal didnt change from level 2 but the radius is bigger. also the more around her to heal, the weaker it is. the heal is a distribution system, not focus system.

E- touch of faith: lana touches an ally or an enemy, either way, they have to really be close to her. if lana touches an ally: removes 1 debuff , stun or root(cannot remove knock up), and giving them more armor and magic resist and also giving them damage increase if she touches an enemy: the enemy's passive will be disabled for 2 seconds , while blinding them.

R- beacon of hope: lana summons a beacon , falling from the skies and landing creating massive shock , stunning enemies around it that got hit, when the beacon lands it wont move, it has health and is destroyable. the beacon creates a large aura field , giving her allies increasing shield(sort of like base heal but for shield if you know what i mean) until it reaches a maximum number , whil also giving them resistance to crowd control . enemies in the radius , take very low true damage(as weak as or weaker than level 1 ignite). beacon lasts aslong as its alive or lana orders it to disappear, if the beacon is destroyed the cool down is longer by 30%

1 Comments

KelikZenair3/11/2018, 6:53:55 AM2 votes

The passive is kinda meh. It makes Lana players want to stick to 1 ally the whole game for that sweet 100 armor + mr at lv18, as without it though, the buff is meh and hardly make any impact. But if she does stick to an ally like crazy glue, say, an ADC. That ADC suddenly become a tanky dude that gives out tons of dmg, making it hell to stop his onslaught. And the heal, and the CC removal, and the shield. Lana is basically a single target supp that will let her other team mates die just to buff 1 guy, and u know how people like that kind of supp. And i really hope that passive aura does not affect Lana because oh boy, that is the ultimate bot lane.