Summoner spells reworked

robotgame·7/24/2018, 12:51:13 PM·2 votes·1,343 views

summoner 7 NEW PASSIVE: "ALERT TURRET" If heal is cast within range of a friendly turret that turret gains +20% attack speed for 4 seconds. (multiple instances of heal does not stack, instead refreshes the duraiton.)

summoner 21 NEW PASSIVE: "SHATTERING FORCE" If the barrier shield is destroyed before its duration runs out, upon it being destroyed all enemies are pushed 250 units away from the center of the barrier. (blast radius is 250 untis starting from the center of the champion, increases in size as with auras.)

summoner 13 UPDATE: Restores 75% of your champion's maximum mana. Also restores allies for 25% of their maximum mana. Any mana restored over your champion's maximum is gained as bonus mana for 5 seconds.

summoner 1 UPDATE: Cleanse also affects all allies wihtin a 500 unit AOE around the caster. Allies do not gain the secondary component of Cleanse.

summoner 3 UPDATE: Exhausts target enemy champion, reducing their movement speed by 30% and their damage dealt by 60% decaying over 2.5 seconds.

summoner 12 UPDATE: cooldown reverted to 300 seconds. Multiple channeled teleports amongst allies increase the channeling time by +1 second each.

thats it.

Had some time to think about summoners, not saying these are good addiitons to LoL but it was fun thinking how summoners work and what they do. Please tell me what you think!

4 Comments

Warlord Rhinark7/24/2018, 1:20:43 PM1 votes

If heal is cast within range of a friendly turret that turret gains +20% attack speed for 4 seconds. (multiple instances of heal does not stack, instead refreshes the duraiton.)

This seems incredibly situational and not very helpful at all.

Why not just buff what the problem is in the first place, instead of adding more gimmicks to the game?

If the barrier shield is destroyed before its duration runs out, upon it being destroyed all enemies are pushed 250 units away from the center of the barrier. (blast radius is 250 untis starting from the center of the champion, increases in size as with auras.)

This would make Barrier could easily one of the most broken Summoner Spells.

Given it's fairly low cooldown, along with the utility of a 115 - 455 shield, this seems way too powerful.

Restores 75% of your champion's maximum mana. Also restores allies for 25% of their maximum mana. Any mana restored over your champion's maximum is gained as bonus mana for 5 seconds.

Mages already have Lost Chapter if they want mana sustain.

Cleanse also affects all allies wihtin a 500 unit AOE around the caster. Allies do not gain the secondary component of Cleanse.

This would completely remove any usefulness Mikael's Crucible has.

No.

Exhausts target enemy champion, reducing their movement speed by 30% and their damage dealt by 60% decaying over 2.5 seconds.

60% seems a bit too much.

Maybe reduce it down to 50%.

Multiple channeled teleports amongst allies increase the channeling time by +1 second each.

Teleport just got nerfed.

It doesn't need to be nerfed again.

Overall, I disagree with almost all of the changes listed here.