Abraham Lincoln: The Commander and Chief

Laughing Fish·4/30/2015, 1:27:55 PM·6 votes·3,906 views

http://images6.fanpop.com/image/photos/34900000/Tagless-Wallpaper-abraham-lincoln-vampire-hunter-34906328-980-720.jpg

Class: President Secondary Resource: Freedom


https://pbs.twimg.com/profile_images/1630580580/Lincoln-in-Top-Hat-1_normal.jpeg Passive: Hail To The Chief

Honor:Whenever an enemy champion champion faces Lincoln, they are forced to stand still and salute him, stunning them for 2 seconds. This cannot effect the same champion for 60/45/30 seconds (scaling with his ult). Range: 1000 units.

Freedom: Abraham Lincoln permanently gains 1 Freedom whenever he or an ally uses an ability. Range: Global

“I am not bound to win, but I am bound to be true. I am not bound to succeed, but I am bound to live up to what light I have.”


https://www.heroesofnewerth.com/images/items/Item_LoggersHatchet.jpg Q: Rail-splitter Lincoln's next basic attack causes him to swing his hatchet, dealing 30/40/50/60/70 (+100% AD) (+100% Freedom) physical damage, and silencing them for 2 seconds. Cooldown: 10/9/8/7/6 Range: Basic Attack

"Give me six hours to chop down a tree and I will spend the first four sharpening the axe."


https://fbcdn-profile-a.akamaihd.net/hprofile-ak-frc3/v/t1.0-1/p50x50/561563_424109300973307_6886181_n.jpg?oh=247ece69128c137c2b607f8e55fb326b&oe=55E63AA1&__gda__=1436198198_19389a212caf122a319a9f5f706c7671 W: Honest Abe Lincoln tells the Truth. Unable to take his extreme honestly, opponents attempt to flee from their secrets, fearing them for 1 (Plus 1 second per 100 Freedom) seconds. During this time, Lincoln may recast this ability to jump towards the feared target, dealing 75/125/175/225/275 (+ 100% Freedom) magic damage. Cooldown: 20/18/16/14/12 Range: 450

"No man has a good enough memory to be a successful liar."


http://static.greatbigcanvas.com/images/square/grand-image/american-flag,2122428.jpg?max=128 E: The Liberator Lincoln Frees himself and an ally from any Crowd Control effects. Lincoln and the affected ally are then given an additional 20 (+50% Freedom) Attack damage for 8 seconds. This skill automatically prioritizes the nearest Crowd Controlled ally. This ability generates an extra 10 Freedom if it frees an ally. Cooldown: 24/20/16/12/8 Range: 1000 units

“Whenever I hear anyone arguing for slavery, I feel a strong impulse to see it tried on him personally.”


http://www.bowdoindailysun.com/wp-content/uploads/2014/01/Presidential-seal.jpg R: President of the United States of America Abraham Lincoln gives a speech, channeling for 10 seconds. At the end of this channel, all enemy turrets become loyal to him for 15 (Plus 1 second per 100 Freedom) seconds. This causes them to act as if they were allied turrets, attacking enemies and protecting allies. Every kill made within range of a turret increases this abilities duration by 10 seconds. In addition, on the ruins of any destroyed turrets (allied or enemy) an American flag is placed, that will act like an allied turret for the duration of this ability. Cooldown: 200/150/100 Range: Global

“Do I not destroy my enemies when I make them my friends?”

18 Comments

Lux Plot4/30/2015, 1:35:09 PM2 votes

LOL that ult is super op.... and their should be a move where slaves come out of no where and bitch slap them.... like Azirs soilders

PerishSoftly4/30/2015, 2:31:53 PM1 votes

Did you know that the Emancipation Proclamation only freed Confederate slaves? Interesting historical fact.

Blastires5/7/2015, 6:14:35 AM1 votes

The champ is really nice! But the ult is way too over powered.
I would suggest it to act live azir passive. Only one turret, instead of a global ult with such a small cooldown .

Let's be honest here, at level 3, the cooldown is 100 second. 15 seconds when the ennemy does not have any turret mean the map is entirely yours for 15 second. 15 second where you can towerdive, actually, the ennemy is the one in a "tower dive mode", and even more because of the freedom bar. If you get a kill, you basically have the entire map for around 27 (I imagine the max freedom is 200). So the ult real cooldown is 73, if used properly.

Now I remember a champ called Karthus I once got a triple with him. Let's put the ult in situation.

The ennemy bot lane and jungle just won a fight, they are really super low and goes under their turret to avoid a counter gank situation. Mister Karthus press R. TRIPLE KILL. End of the ult.

Same situation. But mister freedom does it. One guy die and the support does not have enough time to flee. 2 kill. Let's say the jungle know what he is doing and flee in time. Right now it look less op because you only get 2 kill when karthus get 3. But...let's speak about mid lane. Now he can't go out of his lane because is tower is now aiming him for the next 37 SECOND. Is only option is to fight or to go in a obviously unwarded jungle and he knows he will probably die. He get ganked..let's say lincoln don't get an assist here.

Bot lane respawn...but they can't go out of fountain because there is a exactly 4 turret waiting for them on their way to bot lane. Their minions are getting crushed in EVERY LANE, top does not have any minion anymore etc. (free farm for lincoln). Plus...since the turret aren't their turret anymore. do they have to damage their own turret? Can the ennemy team destroy them while the american flag is on it? Or a they just broken, untargetable but still working, turret?

I think you understand my point. Broken ult. The only non-broken thing I could suggest from that is: on turret kill or assist, lincoln get a broken country stack. At 3 he can repair one of his own turret with 1/6 of his hp. But I feel more like a passive.

Oh, and the E range is wayyyyyy too much. And if, let's say, the freedom bar goes to 200, 75/125/175/225/275 (+ 100% Freedom) magic damage. might be broken too.

But except that, great idea!

yukumari5/8/2015, 2:07:38 PM1 votes

This is actually the best thing i've read in a while hahahaha