Chest - Game Mode

NullAndVoid·12/2/2015, 2:34:01 PM·3 votes·408 views

Okay so I've been sitting on this idea for a while, and was wondering what other people think about it.

I was thinking of a game mode (like Urf Mode) where no one is able to buy any item, but their starting lane item and health/mana potions/biscuits.

After the minions spawn, every few minutes a chest will spawn randomly on the map (it will be indicated on the minimap).

The chest is accessible to both teams but only contains one random item. Whoever opens the chest gets the item.

The chest then disappears until a new chest spawns in a different location.

I was also thinking of how I could make it more interesting.

There could be "special" chests which are role specific, which are colour co-ordinated to each role. (For example: Green chest for Jungle role, contains common jungle item.)

Only there's a chance that these chests are a booby-trap which causes damage over time or a de-buff of some sort.

Let me know what you guys think! I think it could be a really fun, challenging mode.

1 Comments

Farmcow013912/3/2015, 3:38:11 AM1 votes

This should really be in the game, and maybe a trade-in system instead of the shop, because coding out the shop would be a pain

2 Selected items for 1 random item of the higher tier Which leads into the tier system Items are Put into tiers depending on price So Basically

Anything Under 500 = Tier 1 500 - 1000 = Tier 2 1001 - 1500 = Tier 3 1501 - 2000 = Tier 3 2001 - 3000 = Tier 4 3001 - 4000 = Tier 5

2 Tier 1's = Make a Tier 2 2 Tier 2's Make a Tier 3 etc etc etc

Of course 3001 - 4k items would be untradeable And a trade system with allies So if you are playing yasuo and get runnans, you can simply trade it to your adc. For Cooperation Purposes Ofcourse