[CHAMPION CONCEPT REWORK] Nobhdy, The Unkown Warrior

TheTarians·11/9/2015, 4:05:00 AM·5 votes·969 views

Like to start this off by saying this was an idea I had a while back, but after getting a comment about lack of synergy with his moveset. I decided to rework him. Here is the original link http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5E2ABO09-champion-concept-nobhdy-the-unkown-warrior . Lore and lines are the same but not the Kit.

Lore

Nobhdy was not always his name. For the first Eight Teen years of his life his name was Ven. A proud student at the Noxian Academy of Combat and Arms (NACA for short). At this academy he far surpassed all other students in his classes, even beating out the all mighty Riven in combat, but during all this time at the academy, Ven felt something that was not there. He felt a constant emptiness in his heart, like there was something missing in his life. On the day of the academy's final exams, Ven deliberately let himself be beaten by his classmate, for his weakness he was banished from Noxious just like so many of his fellow compatriots were. He was able to band all of the broken hearts that were made there that day, and was able to make himself the captain of his compatriots. He filled them with hope and pride of finding an existence that was worthy of each of them. So together they all traveled as a band of Noxian drop outs. Each of them finding a home somewhere in Runeterra, whether it be in their rival of Demacia or in the ruins of an older species. Slowly but surely each and everyone of Ven's companions found a home somewhere. Even after granting all of these people a new chance at life, there was still one thing that was missing from Ven's life. It was the same emptiness that he had felt ever since he was a young child. It was a sense of not belonging to a single area. He never seemed to belong to an area that they had visited. That is when he realized, this sense of not belonging was for a reason. It was because he truly did not belong. Ven realized that he would live and die unknown to the world, but that would never stop him from trying to make a name for himself. He traveled alone fighting anyone that needed to be taught a lesson, but never receiving recognition for it.

Then one day, everything just changed. Ven found a tomb that seemed to be older than anything on Runeterra to date. He found ancient texts that he could not read, but he could make out the pictures that were beside them. He saw a boy that was growing up alone. The boy was depicted as creating a following beside him, but with every passing image the following became smaller and smaller. When he got to the last picture, all it showed was a sword made of gold, purely exquisite and striking in all remarks. Not too long after he saw the last picture had something caught his eye. It was the same sword that he saw in the picture, but it was locked in stone. Ven saw this as a sword of new beginnings, when he got to the stone he started to hear a voice in his head. It told him that the sword may only be lifted by one of pure heart and soul. Ven pondered what it meant but ultimately decided that he was just hearing things. He put his hands on the sword and pulled as hard as he could on it. It did not budge, but that did not make him change his mind. He heard the stone underneath the sword cracking and that he would soon have it in his grasps. Finally, the sword started to come loose, but with it came a golden light that made everything turn white. When Ven Finally awoke he found himself outside of the tomb, but it had collapsed under it's own weight apparently. He was surprised to find that the sword was in his hands and that he was its new owner. On the sword there was scripture that read. "Nobhdy is your name, Nokka is the name of this sword." Nobhdy just dismissed this and went on traveling the world.

"Nobhdy, yeah that's a fitting name." -- Nobhdy

Stats Health: 634 (+92 per level) Health Regen: 8.37 (+0.55 per level) Attack Damage: 67 (+4.335 per level) Attack Speed: 0.684 (+ 3.841% per level) Attack Range: 200 Armor: 27.04 (+3 per level) Magic Resist: 32.1 (+1.25 per level) Movement Speed: 350

Abilities

Passive The Unkown Way Every time that Nobhdy casts a spell, he gains one stack of The Unknown (Stacks do not fall off). After reaching ten stacks of the Unknown, Nobhdy will permanently increase his Base AD by 5% (While this may seem op, let's check the numbers adding in all of his base AD at level 18 that equals 145.03, I think, anyways that means that he will only gain 5% of that which is 7.2515 AD. But here is the catch, the bonus damage is applied based on level. so in other words this means that you will get 5% of your current base AD and it will not increase with level.) ( To clarify how stacks work after you use the tenth stack. Basically what happens is once the tenth stack is used. (So if you are at 9 stacks then use an ability) The next ability will gain the bonus effect and stacks will go back down to zero.)

Q Remember This Cooldown: 15/13/11/9/7 Nobhdy Quickly dashes towards his target and punches them in the face, dealing damage and slowing them for a short time. If this ability is used as the tenth stack of his Passive a bonus effect will be applied. Damage: 50/90/125/145/175 (+65% Base AD) Slow: 30% Slow duration: 2 seconds. (This ability may also be used to dash towards an ally)

Extra Effect: When used to apply the tenth stack this ability will instead make Nobhdy grab the enemy and fling them behind him. Dealing extra damage and not applying the slow. (Bonus damage: 20/40/60/80/100 (+65% Base AD) Physical damage. Units flung: 300

W Make A Mark Cooldown: 15/13/10/7/4 Upon Activation, Nokka will start to glow. Nobhdy's next basic attack upon an enemy target will deal extra magical damage and leave a mark on the target. (Marks fall off after ten seconds). Nobhdy's next ability will make that target bleed for a set amount of health. If this ability is used as the tenth stack of his Passive, it will gain a bonus effect. Damage: 50/70/100/135/180 (+80% Base AD) (Quick thing to note, if you use Make A Mark a second time before you consume the mark, it will stack and double the bonus damage) (Also this ability resets his basic attack timer) Bleed Damage for Q: 150 over 3 seconds. Bleed Damage for R: 350 over 10 seconds.

Extra effect: If used to apply the Tenth stack this ability will make Nobhdy attack twice in a row with quick succession. Both attacks apply a mark on the target, but the second attack does not gain bonus damage on it. Time between attacks: 0.2 seconds.

E The Will To Be Remembered Cooldown: 20/18/15/13/11 Nobhdy's wanting to be remembered become so strong that he gains a shield to prevent death for a short time. (Bad wording I know, but it sounds cool, right?) Shield Health: 100/150/200/250/300 (+150% Base AD) (Going back into numbers here. At level 18 you have 145.03 Base AD, so if we times that by 150%. It equals 217.545. Now that is not counting in anything such as his bonuses from the passive.) Shield duration: 4 seconds

Extra Effect: If this ability is used as the Tenth stack of Nobhdy's Passive. Nobhdy will increase the shield health and duration. Also, if he uses the shield below 25% health and it is the tenth stack, the shield and all bonuses will double. But the shield will decay with time. Shield Health for tenth stack: 150/200/250/300/350 (+200% Base AD) Shield Health for tenth stack and 25% health: 200/300/400/500/600 (+300% Base AD) Shield decay time if used under 25% health: 100 health every 1 second. Increased time if only used for tenth stack: 5 seconds (Meaning that it is available for 5 seconds, not that it lasts 5 seconds longer).

R Be Remembered Cooldown: 180/120/60 Nobhdy lets loose his ultimate ability making him run around the battlefield recklessly (In an area roughly the size of Rumble's ultimate, but a bit bigger on the height ratio and a bit less on the length, I would say take 200 off the length and add 200 to the height of Rumble's ult). All enemies in this area will receive Physical damage that deals more damage based on what their max health is compared to Nobhdy's. Once the effect ends, there will lay a permanent signature of Nobhdy on the ground. (In other words, he starts going around recklessly and deals damage, after the effect ends a mark of his name is marked into the ground for the rest of the game). Regular Damage: 100/200/300 (+70% Bonus AD) If max health is lower then Nobhdy's Max health: 125/225/325 (+ 75% Bonus AD) If Max health is higher then Nobhdy's max health: 175/275/375 (+100% Bonus AD) Duration: 4 seconds.

(To go more in depth about what this does, Nobhdy will still be able to be targeted while he is using this effect, he basically moves around the area at the speed of a Master Yi with his ult up. It does not matter where in the effect you are, because you will take damage as long as you are in the effect.)

Cast Range is the exact same as Rumble's cast range. I think that is like around 1000 or 1100 (IDK).

Lines

Summoned "Time to make a name for myself"

First Movement "New people, new memories" "I hope someone remembers me this time" "Now all I have to do is prove myself of being able to be remembered"

Regular Movement "Let's go" "I'm going" "Time to move" "Hope that this place remembers me" "Not going to stop yet" "Could never sit still anyways" "Well, here I go..... I guess?"

Attacking Movement "Taste Nokka" "Leave no one alive" "You won't remember me, so why should remember you?" "Make sure you don't bleed on Nokka" "I doubt this will even be a fight" "No one will stand in the way of my dream" "Let's show them how we do this, Nokka"

Taunt Nobhdy raises Nokka up in the air and does the come at me motion, then he raises Nokka to his left shoulder and diagonaly slashes the air in front of him. Causing a shimmering effect from Nokka.

"Let's see how well you fight" "I may not be Noxian anymore, but that does not mean I won't kill you" "Time to show you that I should be remembered" "Just remember... who the person that killed you was"

Joke Nobhdy places Nokka into the ground he then tries to pull Nokka back up, but fails miserably. After a few more attempts he finally gets the sword but falls down in the process.

"No one will ever take Nokka from me...... what, why can't I lift it?" "Am I still worthy?.... Looks like I am not, WOAH!!" "After a while, a sword does not feel as heavy...... or maybe it does."

Dance Nobhdy places Nokka in front of him and starts to dance around it like a male stripper.

Laugh Nobhdy throws Nokka into the air and tries to catch it, but backs away before it hits him. He tries to act all nonchalant and laughs

Interactions Riven Taunt when Riven is on the enemy team. "Thought I could trust you Riven. looks like I was wrong"

Joke When Riven is on the enemy team. "Hey Riven. Want to fight for old times sake?"

Taunt when Riven is on the same team "Let's show them how we fight, Riven"

Joke when Riven is on the same team _"Just give me a second Riven, I need to work things through with Excalibur.

Darius Draven Katarina Leblanc Singed Talon Urgot Warwick Taunt no matter what team they are on "Noxious filth" "You Noxians think you are all mighty, wait till I chop off your head."

Gameplay

You can take Nobhdy in one of two positions. Either Jungle or Toplane.

For Toplane it is better to take his Q first, so that you can engage the enemy when they are out of position for early ganks. For Toplane it would be best to level his abilities in maxing Q first, then E to give you early sustain in teamfights and finally max out the W. taking R at 6, 11, and 16. Now this is only if you are going to be the tank, if you are planning to do damage, then you should be taking it in this order: Maxing W first, then Q then E.

For Jungle you would want to take his W first, to get early damage on jungle monsters, but you are getting his Q maxed first so that you can gank easily at early levels due to the low cooldown. Taking E after maxing Q and then maxing W last. Now if you are not planning to be the tank you would still take W first, but you would max W then Q then E all while taking R at 6, 11, and 16.

Starting Items

For Toplane, if you are going to be the tank you would want to take: item 1054 and 1 item 2003 and take the item 3340 trinket so you can avoid ganks from the jungler.

For Jungle you will take the same items no matter what you are going to be: item 1041 and 3 item 2003 then take either the item 3340 trinket or the item 3341 trinket.

For Toplane if you are planning to be a non tank then you can take: item 1036 and 3 item 2003 and the item 3340 trinket.

Essential Items

No matter what you are planning to do. One item is pretty essential to his kit. item 3071 due to the reduction of armor and the addition of health, it helps him deal more damage through all of his abilities. Also it will just be godly on his ultimate.

For boots your choices are limited, no matter if you are tank or not you should be getting item 3047 or item 3111 just so that you have the tankyness in lane and teamfights.

For the last essential item you would want a tanky item to allow you to have sustain. Against heavy AD I would go with item 3742 against a heavy AP I would go item 3065 or item 3102.

If you are going to jungle I would go item 1413 for tank and item 1400 for damage.

Situational Items

If you are going to go damage, the best items to get would be item 3074 item 3053 and item 3078

Hydra for the extra spread damage. Serrak's since it increases Base AD and Nobhdy is completely Base AD, and trinity force because it will allow him to keep up with the teamfights,

If you are going to go tank you should build this against heavy AD item 3143 item 3068 and item 3083. Against a heavy AP team you should go item 3065 oritem 3102 depending on which one you did not get for essential items. item 3139 to give more damage and that cure and finally item 3512 to give both armor and mr. (Also the Z'Zrot portal to make one lane a night mare MWAHAHAHAHAHAH)

Team Fights

Since there is only two possible ways of building Nobhdy, tank and damage, these are how I would picture him in a team fight.

Tank: As the tank you are most likely the initiator as well. So you would start off by using your Q to either get the drop on an out of position enemy, or to simply get to their frontline and start being the boss you are. After you are done initiating, you should proc your E so that you do not start taking their full force at the very beginning. Then afterwards, use your W to get some damage on to the enemies, and your Q to either quickly switch targets or to chase down an enemy.

Damage: As the Damage, you will most likely not be the one engaging, unless you see their ADC or Mage heavily out of position. You will be waiting for your actual initiator to initiate. After they have done so, you will try to get to their backline easily by using your Q. Then using W and Q whenever they get off of cooldown to help give you the most damage. Then you would use your E, incase they start to focus you way to hard, and your Q incase you need to back (Since it has the ally cast).

Well that seems to be all for me. If you want to see more of my concepts then take a look right here:

Tilken, The Void Wolf

Moon, The Den Mother

Ace, The Blade Crafter.

Aidan, The Unstable Project

22 Comments

TheTarians11/9/2015, 10:16:54 PM1 votes

bump

BowieTheNifty11/26/2015, 4:55:18 AM1 votes

Okay so I am not going to get into the lore for this champion. That is not exactly my strong suit. So lets just get into the kit then.

Passive, well it looks extremely luck based. Not only that it resets all of his abilities just through basic attacking. Now I get that is this chance based but when I look at the cool downs of the rest of his abilities they are relatively short at max rank minus the E. Now while this is good late game I can see it falling off late game as it doesn't really help when his abilities come off cool down pretty quickly. This isn't even accounting for cool down reduction which can now be 45% if you go for the mastery. While resetting can be a good thing, I think you went about this the wrong way. Instead of making it a random chance you can make players work for it. That way it is rewarding and something to strive for rather then it being random.

For the Q, we got a passive and active effect. Now this passive I feel like should of been his innate passive. Of course you would have to tweek it a little bit for it to work. However having an ability have a requirement to cast isn't a terrible idea. Now a question about the stacks, how long do they last on the target? Several champs do have things like that and you just need to work it correctly. This one can feel a bit clunky however as you need to get three stacks on multiple targets to be able to dash to several people. This is just me however. Damage wise you have a lot of base damage for a physical ability especially a standard one. Yeah I get you have to get three stacks on a person to cast the ability but from what I read it is quite easy to with the rest of his abilities.

The W has one of the same problems as the Q, its base damage is quite high. Yes it does drop in damage when traveling through enemies but still it can chuck people easily. Not only that applying two stacks to the first target hit is kinda over doing it. While I see you have something similar in the ult that makes it apply two stacks which is fine, but I would take out the two stacks for the original target hit on the standard ability. This is just me.

With the E, it is reminiscent to Garren with the spin. Literally same ability slot and everything. I know he can't move during the cast. The damage for this ability early on is on the high side. 150 for the initial damage for the full duration. 190 if they don't have stacks on them and 290 if they have the three stacks already. For only 1 rank into the ability that is some serious damage. The fact he can't move during it does help nullify it out a bit though and that it doesn't scale with stats. You can make so recasting cancel's the ability cause 5 seconds is a long time in game, especially not being able to move. Might be a nice sort of change it needs. Small tweeks can make this viable.

So with the R you basically have a moment of power with this character. Every other ability is increased in some way. Which is perfectly fine you just have to go about it correctly. Now the powered up passive just increases it to a flat 40% which makes sense. For the empowered Q having it deal increasing damage is a nice buff to it. Having the damage in between targets is a bit strange. Why not make it damage all units passed through instead? I think the empowered W is fine actually. The E something that well is still clunky. Not moving for 5 seconds still limits this ability. I would do something else instead like maybe increase the radius or increase the number of damage ticks for the duration. Just some ideas I am throwing at you.

Overall you can smooth out the concept in a few places. While basing it off Excaliber is okay but you should think about changing the weapons name. Otherwise it probably wouldn't fly well with riot.

Master of EVIL9011/26/2015, 5:30:39 AM1 votes

Nice idea, but... does it work out.

Passive: It works... but Kat and Twitch are enough resets for me.

Q: Mobility that fits with the kit, in a way. I honestly don't feel the need to rank this skill.

W: Poke is poke, 1000 range is a snipe though and that doesn't work as a Warrior skill.

E: Okay! 1000 range on this is just OP bullshit! But it works... after nerfs.

R: Bland and kind of boring.

The problem I see hear is that, in trying to make the kit sync, you made the kit not fit the character. Yes, syncing is important, but the kit feels off from what the character is and what he stands for. I prefer to make the start by finding a role and from their, build a kit around the role. After that, I add little nit pics that sync everything together. Please don't take this as hateful and rude, but as instructive and informative. I can help you... if you want.

TheTarians11/26/2015, 6:04:27 AM1 votes

UPDATE AS OF 11/26/2015 12:01 A.M.

Have completely redone the passive to give him a late game potential. (Going to revamp him to be a late game fighter/juggernaut. Like Illaoi)

More updates will come around the time that I wake up tomorrow.

TheTarians11/26/2015, 2:32:00 PM1 votes

UPDATE AS OF 11/26/2015 8:28 A.M.

  • Ultimate ability has been updated to more fit the lore of the character and give him the explosive damage of a fighter/Juggernaut.

  • Changed the name of the Sword to "Nokka" to make it have more sense with the game and not to bring in any unwanted lore into this creation.

WarchfGinger11/26/2015, 5:59:14 PM1 votes
  • Passive : No. 20 spell casts is super easy to reach. You would pretty much avoid casting abilities most of the game. It has to increase with level. Additionally, make deaths remove the bonus and half your stacks. That way you won't just add 5% BAD and stay like that all game. Counter-play.

  • Q : Pretty good. May take a little tweaking.

  • W : I hold the same opinion I have for your Q.

  • E : Differentiate range from your W. They are the same and hence loses some affect.

  • R : Change it. Just do it.

Overall could use tweaking, but is still a good champ. However the theme of the champ and the kit are out of sync. Maybe change a few ability names to compensate.

Please review mine at your convenience!

TheTarians11/26/2015, 6:23:22 PM1 votes

UPDATE AS OF 11/26/2015 12:23 P.M.

  • Changed the Passive, Q, W and E Abilities to Sync with each other and fit the lore

  • Passive is now a bonus to his Based AD, which helps in the sense that now all of his kit revolves around his Base AD.

  • Q is now a more reliable gap closer that allows Nobhdy to initiate in team fights and 1 v 1.

  • W Is now a reset to his auto attacks and a more powerful auto attack in the process. Since I know for a fact that every Juggernaut or fighter has one.

  • E Is now a shield to give him more sustain in team fights.

TheTarians11/27/2015, 12:00:21 AM1 votes

UPDATE AS OF 11/26/2015 5:58 P.M.

*Added in how to level your abilities depending on where you are going

  • Added in starting items depending on where you are going
TheTarians11/27/2015, 2:37:42 AM1 votes

UPDATE AS OF 11/26/2015 8:36 P.M.

*Updated the items for Nobhdy

TheTarians11/27/2015, 3:11:47 PM1 votes

UPDATE AS OF 11/27/2015 9:10 A.M.

*Completed gameplay section of his build

The rest of the updates that come now will most likely be numbers only.

Kinjishi11/27/2015, 11:42:18 PM1 votes

"On the day of the academy's final exams, Ven deliberately let himself be beaten by his classmate, for his weakness he was banished from Noxious just like so many of his fellow compatriots were. He was able to band all of the broken hearts that were made there that day, and was able to make himself the captain of his compatriots."

Eh? This doesn't make sense. There are soldiers of many different ranks in the Noxian army. Why would an academy kick out so many for losing once? If he was at Riven's level, then they wouldn't kick him out as he is much better than many others.

TheTarians11/28/2015, 9:50:59 PM1 votes

UPDATE AS OF 11/28/2015 3:49 P.M.

*Specified the cast range of his R (ultimate).

TheTarians11/30/2015, 3:43:43 AM1 votes

UPDATE AS OF 11/29/2015 9:39 P.M.

  • Went more in depth about what the shield are actually doing for his E.

  • Applied the bleed numbers to the W.

Gentleman Gems12/1/2015, 12:52:51 AM1 votes

I love the concept as a whole, his story line is great. Kudos to the visual effect on the ult His ult seems nice but his passive that worries me, the stacks are nice but do they get consumed by the empowered abilities, I saw nothing for that and so I wanted to make sure that you did something like that, if not, then do it, it will help a lot in terms of balance.

TheTarians12/1/2015, 4:18:24 AM1 votes

UPDATE AS OF 11/30/2015 10:10 P.M.

  • Put more in depth account of how the passive works

  • Since this was the last day before CCOS Judging starts. This will be the last update.

Thanks to everyone for the support and thank you to Sir ArmaMalum for hosting the CCOS. If you want to check out the CCOs click here.

CCOS of November

XerKB10112/5/2015, 2:56:58 PM1 votes

Cool idea, he makes me think of a certain god idk why but he is also very cool like Nobhdy, pretty decent passive and kit :D keep up the good work :D Your local noob