Cero the Antigrav
Ok so I was wanting to come up with a champ idea in under an hour. Just to see what I could come up with. This is what I got. No numbers or base stats but the generally concept. Support champion. EMP feeling champion, kinda like disabling gravity. instead of electronics. Also a new mechanic (sliding) which would cause loss of control.
Cero the Antigrav
Passive- Detraction Every 5 auto attacks Cero gains a charge of Slik. Cero can hold up to 3 Slik charges.
Q- Equitrade (Low range) (Point % click) Steal % Max health from an allied champion. (Skillshot) If activated within X seconds your target allied champion gains double the life stolen as a shield which lasts x seconds.
W- Cero's Law (Skill shot, medium range cone) When successfully hitting enemy champion/s they are briefly knocked back dealing magic damage. If enemy champion is sliding when hit, double the damage.
When successfully hitting allied champion they are granted a brief % movement speed bonus. If the allied champion is sliding, double the % movement speed bonus.
E- Slik (Skillshot, medium-high range, small circle) Max 3 charges When enemy or allied champion comes in contact with this area they will continue traveling losing control of their champion. They travel in a direct line from where they hit the area of effect. If cast directly on ally or enemy champion, the stop command can be used to stop. The next movement will send the champion in that direction sliding. While sliding you lose control of your champion but are still able to attack.
R- Cero Gravity (Skillshot / channel, high range, small / medium / large circle) Size scales with ult level as well as charge time. The size of Cero Gravity depends on how long you channel. It is basically Slik but does not cost a charge.
If enemy / allied champion/s comes in contact with Cero Gravity aoe, they will continue traveling losing control of their champion but are still able to attack.
If enemy champion/s collide with terrain they are stunned for 2 seconds and take magic damage.
If ally champion/s collides with terrain they bounce off taking the opposite direction from the collision point.
Just a quick champion concept. Thanks for reading.