Suggestion: extra CC in after-game tab/stats/graphs

DuckHuntersSon·2/23/2020, 5:02:06 PM·1 votes·1,738 views

I was just looking at how well I did at LeonaLeona , but it's really hard to say. There are some games where I do a lot of damage or take a lot of kills (coincidentally), but there aren't real support stats except for CC score (which I just found out about writing while writing this), but this seems kinda vague.

For damage dealerssummoner 14 for instance, you have both kills and damage done (to champions). For junglerssummoner 11 , damage done to objectives.

Maybe, for supportsummoner 3 , add: -Time CC'ed (you cc'ing an enemy) -And you could split this up in silences, stuns, roots, etc. maybe for extra details.

For tankssummoner 12 , you could add the following: -Damage mitigated by armor -Damage mitigated by magic resist

I'm assuming 'self mitigated damage' is from shieldssummoner 21 and such? It is a pretty vague term imho.

Hope someone at Riot gets to see this :D

Have a good day y'all![vlad-salute]

3 Comments

Keymeister2/24/2020, 2:42:20 AM2 votes

I 100% agree, how much you cc'd someone would be great to have! But, there's a cc score?? (0_o) where? As for self mitigated damage, it's any damage you would have taken that you prevented (as far as I'm aware, correct me if I'm wrong). So damage reduction, resistances, etc :) Maybe shields apply? I'm not sure, but building tank stats and tanking damage is what raises that :) [galio-happy]