St. Francis - Champion Concept

aaronautumn·5/2/2015, 2:43:01 AM·1 votes·607 views

he's my favorite saint and i think he deserves to be a champion in this game. do you agree?

Playstyle: Support Attack: Melee Base Stats: Similar to other melee supports

passive: right clicking on an ally transports him to their location, he is stunned for five seconds upon arrival, global range, 30 second cooldown q: sends out animals that remain in an area for 10 seconds, gains a new charge every 15 seconds, max of 3 charges w: heals targeted ally, increases armor and mr for 2 seconds e: whenever Francis is CCed he reflects a percentage of damage to enemies r: actives the animals from his q to deal damage, this ability has no cooldown but is dependent on the cooldown of his q, starts out game with 1 point in r. must be within a certain range to activate


more information on q+r: 3 animals: deer, squirrel, and turtle

Deer appears when Q is placed in a bush, when activated with ult the deer charges toward the nearest enemy champion, slowing them, dealing damage, and granting vision for 4 seconds Squirrel appears when Q is placed on normal terrain. on r activation: ranged attack, throws rocks, lasts for 5 seconds after activation. Turtle appears when Q is placed in river, on r activation: similar to one of Cait's Yordle traps, lasts 30 seconds

3 Comments

HeWhoSlaysGods5/2/2015, 3:26:54 AM1 votes

Some more details would be nice... Maybe some stats? And lore, you can just paste in the story or St Francis. More details on the abilities as well, saying "a percent" or "deal damage" doesn't provide enough info. Seems like a good idea though, he seems like a super interesting support.

NanoAi5/2/2015, 5:42:24 AM1 votes

The concept of an ability doing different things depending on your surroundings is very interesting. I can see something like that being added to a champions passive.