Ràdul
Rádul, Shepard of the Wolves Rádul is a low damage control mage based around similar abilities as Azir. Rádul focuses on staying at a safe position while damaging his enemies and aiding his allies with the help of Brandr and Adal. He excels at outplaying his opponent as he is able to fall back while absorbing any burst, then switch wolf and engage with a flurry of high damage blows. Passive: Wolfs Call: If Adal is within 100 units of Rádul he gains a shield that blocks any type of damage (scales with level). If Brandr is within 100 units of Rádul, Rádul gains attack damage and ability power (scales off level and current attack damage/ability power) Q: (with Brandr being used) Latch: Brandr bites an enemy, snaring them for 1.5 seconds and doing physical damage, after the snare has worn off a 30% slow is applied and the enemy bleeds for 3 seconds granting vision and doing damage over time. While Brandr is attached to the enemy he can be targeted, upon taking lethal damage his spirit temporarily escapes the rift, dealing Aoe damage in a target location (within 250 units) which scales off Attack Damage. (With Adal being used) Defend: Adal places herself in between Rádul and the nearest enemy (as time goes on, Adal moves dependant on the closest enemy) blocking 30% of damage taken from that direction. If Adal takes lethal damage he spirit temporarily escapes the rift granting vision in a target location (within 500 units) and gives Rádul a shield that scales off Ability Power. If either of his wolves take lethal damage Rádul is granted a temporary buff which grants Attack Damage Ability Power and Attack Speed.
W: (With Brandr being used) Pyro Spear: Brandr becomes unavailable for use for a short amount of time( enabling Adal to come in). The back end of Rádul’s crook becomes the head of a wolf with a long blade of flames out of its mouth for 4 seconds. Rádul gains attack damage based on his current attack damage and a range increase to 200(at max level) from 160. He can re-activate his W to send a fiery ball in a direction dealing high physical damage and putting Brandr at the end of the skill shot. (With Adal being used) Cryo Shield: Adal becomes unavailable for a short amount of time (enabling Brandr to come in). The back end of Rádul’s crook becomes an umbrella like shield that blocks 40% of incoming damage from the direction in which Rádul is facing (you can change the angle while using the ability) for 4 seconds. Rádul gains Armour (scaling from AP) and MR (scaling from AP) as well as HP regen per second (scaling from AP). Any 5 projectiles that are stopped add a stack to the passive, any time within the four seconds you can re-activate the ability and send all projectiles in a cone dealing Magic damage times the amount of stacks gained.
E: Shepard’s Assault (With Brandr being used) Rádul throws his crook in a targeted location dealing Physical damage in a small aoe. If it lands on an ally Rádul can leap to them and give them a short term damage buff to all basic attacks and abilities (this also applies to Rádul). If the crook lands on Brandr, he will hold it, in this time Rádul becomes in stasis and takes 15% reduced damage from all attacks but can now control where Brandr goes(if Rádul uses a summoner, the same effect will apply to Brandr e.g. Flash will move Brandr a short distance) Rádul can reactivate this ability to instantly teleport to where Brandr is and gain a short duration movement speed and HP regeneration buff. If it lands on an enemy it deals instant Physical damage and marks the enemy for 3 seconds, the enemy takes bleed damage over 4 seconds, Rádul can re-activate this ability to teleport to the enemy applying a burn and dealing physical damage
Shepard’s Assistance (With Adal being used) Rádul throws his crook at a targeted location dealing no damage to enemies but healing any allies hit instantly(scales off AP) he can then teleport to them instantly giving them an armour and Magic resistance buff for a short period of time. If it hits an enemy it gives an armour and magic resistance debuff for 2 seconds and marks them for 4 seconds, if Rádul teleports to them in the first 2 seconds (while initial debuff is still active) the debuff’s potency is multiplied by four and the duration multiplied by four, however if he teleports in the last 2 seconds another debuff is applied which is 2 times that of the original.
R: (this ability is learnt at level 1) Call of the Spirits: Using this ability changes what wolf Rádul has out on the field at a time between Brandr and Adal. If you use it while a wolf is out, that wolf will stay for 2 seconds after the new wolf appears and will still aid you. If you have a wolf out it will auto attack anything you target, if Rádul is in range to auto attack he will also attack. When the ability is casted an aoe effect will occur depending on what wolf you are bringing out, if you are bringing out Adal there will be an Aoe heal and a short term HP regen buff, if you bring out Brandr there will be an Aoe of damage which a applies a short time burn and gives Rádul a damage buff to the next auto attack. These aoe effects are circular aoe.
I havn't done any lore but ill add it asap. I also havn't done any statistics cos....maths
Ill see you on the rift Amph OUT![]()