Champion Concept: Kopchi the maker of arms
Passive – Birth of Arms After taking 100 + 10% of damage, Kopchi drops and random weapon that randomly drops within a 400 units, he can then pick it up to gain extra stats and effects on his abilities The chances of these weapons dropping increase or lessen based on the bonus health, armour and magic resist and movement speed Sword: Increased Chance from Attack items, Polearm: From bonus movement speed items and attack speed items Shield: Increased chance by health, armour and magic resist items. Sword – Increased Damage by 20%, Health Armour, and Magic Resist reduced by 40% Pole Arm – Increased Movement Speed 45% Increase Health 20%, Damage Reduced 10% Shield- Increased Health, Armour and Magic Resist by 40%, Damage reduced by 60% and movement speed reduced by 5% This lasts 30 seconds, before regaining 5% of his missing HP
Q – Without Weapon, Kopchi throws a quick punch in a small radius (2 second cooldown) Sword – Strikes with a Heavy long ranged blow (6 second cooldown) Pole Arm – Cleaves with a long ranged swing, displacing enemies within hitbox (7 second cooldown) Shield – Next auto attack, slows target 30% reducing their armour and magic resist by 10% for 3 seconds (4 second cooldown)
W- Without weapon – Ground smash which gives a 100 + 20% health shield (10 second cooldown) Sword – Ground smash which summons a set of swords from the ground up around Kopchi (4 Second cooldown) Pole Arm – Ground smash that stuns nearby enemies for 2 seconds (7 second cooldown) Shield- Ground that increases allies HP, armour and magic resist by 5% and increasing their damage by 10% (6 second cooldown)
E – Dash – can only be applied to allied units (2 second cooldown) If dash were to be used on a dropped weapon, Kopchi gains a 200hp shield that last 2 seconds Sword – Dashes forward, enhancing the next auto attack by 10% (3 second cooldown) Polearm – Koji uses his pole pushing him forward following a mid-air kick, anyone in front of him will be displaced and stunned (5 second cooldown) Shield – Dashes to nearby ally champions, granting them a shield, this can be used 3 times before going on cooldown. (8 second cooldown)
R – With the current weapon equipped, the stats are doubled (health, armour, magic resist, attack damage, shields, movement speed, status duration) with increased cooldown of 20% on each ability. (72 second cooldown)
Leave Ideas and concept changes below THX