Teemo Rework

Demopyro2·7/15/2016, 11:09:24 PM·1 votes·612 views

Here's a good concept that could possibly make Teemo less Satan-like and actually viable in professional play.

Passive (Toxic Reaction)- Teemo applies a reactant on a champion upon attacking it (Auto and spells alike). After 3 stacks, the target's armor and MR are reduced, and is blinded for 3 seconds. The same targets cannot get reactants for 10 seconds afterwards. Q(Poison Dart)- Passively, Teemo gains 10/20/30/40/50 Attack Speed. Upon activation, Teemo fires a skillshot dart that deal 60/100/140/180/220 (25% AD bonus) and slows the target hit. (Poke tool) W(Health Point)- Teemo sets up a healing point, amplifying everyone's regenration (mana and health) by 2/3/4/5/6 for 10 seconds. (No scalings on this) E(Boost Morale)- Teemo gives his team a speech, that drives them into a frenzy. For 7 seconds, all allied units near him gain 10/20/30/40/50/60 armor and movement speed. (ALL ALLIED UNITS. CREEPS HAVE EMOTIONS TOO) R(Toxic Blast)- Teemo nukes a nearby area with his poison, dealing 50/100/150 (75% AD) damage per second for 10 seconds and all allies inside it gain a 10% chance evasion.

Teemo, with this rework, is gonna be a zone controlling yordle. His Q and passive will give him and upper hand at dominating his lane, but not as ridiculous as it is now. His other abilities provide useful buffs to his team to beat up the enemy at teamfights. Please upvote this post so Rito Games can rework the Satan we all hate to the adorable fluffball he looks like.

1 Comments

zrWQMdGHtY7/15/2016, 11:12:52 PM1 votes

They shuld just do what they did with Urf and sell him only as a toy XD