Veyron The Transcendental Abstract (Champion Concept)

FaZe lllllIII··1 votes·445 views

Passive: https://i.imgur.com/qFnskU9.jpg Veyron is a 5 dimensional being that transcends reality itself

Passive: Veyron has infinite potential and receives bonuses for all takedowns Champion - +100 health +10 armor +10 magic resist +10 lethality +10 magic penetration + 5% cooldown reduction (exceeds cap) +5% tenacity +5% damage reduction Canon minion/jungle - +10 health +2 armor +2 magic resist +2 lethality +2 magic penetration + 2% cooldown reduction (exceeds cap) +2% tenacity +1% damage reduction

Passive2 - Fear beyond the fear of beyond death while facing this champion urgot receives immense penalties to his speed -350 speed first 10 minutes of the match -200 starting gold

(Q) Dimensional Rend (7) (6) (5) (4) (3) second cooldown Range: (600) (700) (800) (900) (1000) https://media.giphy.com/media/7GbyuzcqbeEk8/giphy.gif

Active: Veyron attacks the champions soul from the astral plane with transcendental snout for 1.5 seconds staying within (600) (700) (800) (900) (1000) range deals bonus effects to enemy champions

(50) (100) (150) (200) (250) damage per 0.5 0.5s - enemy champion ability CD are delayed 2 seconds (if off cooldown then they go on 2 second cooldown) 1.0s - slowed 90% for (1s) seconds + grievous wounds inflicted for 20 seconds 1.5s - all enemy cooldowns including summoner spells are permanently increased by 5% + ALL current cooldowns are delayed 2 seconds (if summoner spells are available they go on CD)

(W) (Passive) Veyron is nigh omniscient and has no fog of war for (2000) (3000) (4000) (5000) (10000) Range all invisible targets are revealed and if Veyron encounters an enemy champion with 5% of their max health or less then he gains permanent vision of them for the remaining duration of the game

Transcend Reality (E) (Passive) Frail 3 Dimensional beings have difficulty harming Veyron (2.5%) (5.0%) (7.5%) (10%) (12.5%) of all damage done to Veyron is instead converted to max % hp/mp which heals him instead (Passive) every 5 seconds Veyron gains a charge of Transcend reality Active: Veyron demonstrates a mere glimpse of his speed and blinks to a target location if an enemy champion is within (1) (2) (3) (5) (10) range enemy champion is knocked back to their fountain and is incapable of moving for 5 seconds

Your Universe is Mine (R) https://i.imgur.com/eOq6EPI.jpg Passive: players must now collect orbs that spawn at random around the map every 10 seconds

if they pick up an orb they are able to deal unpenalized damage to Veyron for 30 seconds otherwise they must face a 30% penalty on all damage they deal Active: Veyron attempts to speedblitz a target and flies towards the target location at quintillions of times faster than the speed of light if he hits an enemy champion they are knocked back to the fountain and cannot move for 5 seconds and receive a 3000 gold penalty

if they do not have 3000 gold then one of their items is deleted at random and they must remain in the fountain for 20 seconds instead of 5

while in flight Veyron is immune to all crowd control effects and has 90% damage reduction

Passive2: if this ability is used on an epic monster they receive 75% max health in true damage Cooldown: (500) (450) (400) Range: 7777 Projectile speed: 7777 Radius: (25) (50) (75)

7 Comments

Crablobster101 votes

Very confuseing to read

Also too op

FaZe lllllIII1 votes

{quoted}

Very confuseing to read

Also too op

he is gated by a weak early game and only having 1 damage ability

Crablobster101 votes

Removing 3000 gold or an item on its own is too op. Knock back to spawn (or fountain) is also op. The utility of his e and ult alone would make him pick or ban in every game. People would play him supp or mbe even adc and just shut down the enemy adc by whenever you see them sending them back to spawn, thus preventing them from farming and gaining lvls. He would counter literaly every champ in the game. The e makes it near imposible to have a weak early

The q shouldnt take summs also

The vision from w a little over tuned

P.S i take back what i said about no champ countering him, urgot would stop him even coming to lane with -350 MS. Lets say this champ has 400 base MS (which it shouldnt) it would take it take 2s to move out of melee range against urgot. Even just for the first 10 mins would stop him getting to lane before then. Also -200 starting gold means that he literly cant buy any of the usual starter items people use

FaZe lllllIII1 votes

{quoted}

Removing 3000 gold or an item on its own is too op. Knock back to spawn (or fountain) is also op. The utility of his e and ult alone would make him pick or ban in every game. People would play him supp or mbe even adc and just shut down the enemy adc by whenever you see them sending them back to spawn, thus preventing them from farming and gaining lvls. He would counter literaly every champ in the game. The e makes it near imposible to have a weak early

The q shouldnt take summs also

The vision from w a little over tuned

P.S i take back what i said about no champ countering him, urgot would stop him even coming to lane with -350 MS. Lets say this champ has 400 base MS (which it shouldnt) it would take it take 2s to move out of melee range against urgot. Even just for the first 10 mins would stop him getting to lane before then. Also -200 starting gold means that he literly cant buy any of the usual starter items people use

nah you have it backwards it is a passive that negatively impacts urgot

Dayvigilante1 votes

Just look at that snout!

Smooth Zeek1 votes

A true Masterpiece.

FaZe lllllIII1 votes

still waiting for word from rioter

hopefully this is implemented in the next patch

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