More Runes!
I feel that since we're on the way to removing lower tier runes, it's time to make more interesting runes. Expand upon their potential as a system to add something to the game.
Right now, they add flat stats to the game. That's nice and all, but an alternative with effects instead would be neat too.
What I'm proposing is a system where you need multiples of the same rune to form a set, which would activate an effect similar to a mastery. These rune sets would not offer stats like other runes but would have special effects. If you can have two of the same full rune set, the effects will stack. Quintessence sets will always require at least two, so they will never stack, and the minimum/maximum for other sets is 3/5; Three being a triple stackable effect, and five being unique.
Here's a list to help understand what I'm talking about:
Quintessence
Wind Essence Rune Set [0/2]: When you have two of this rune set equipped, the "Wind Drake" buff will persist by half in combat. Fire Essence Rune Set [0/2]: When you have two of this rune set equipped, the "Fire Drake" buff will be increased by an extra 2% each rank. Ocean Essence Rune Set [0/2]: When you have two of this rune set equipped, the "Ocean Drake" buff will persist by half in combat. Earth Essence Rune Set [0/2]: When you have two of this rune set equipped, the "Earth Drake" buff will also increase damage done to enemy minions based on rank. Primal Essence Rune Set [0/3]: When you have three of this rune set equipped, obtaining the "Primal Drake" buff increases all other Drake buff ranks by one.
Marks
Bloody Rune Set [0/4]: When you have four of this rune set equipped, your basic attacks will deal an extra 6% of the damage dealt as damage over 3 seconds. Hungering Rune Set [0/4]: When you have four of this rune set equipped, killing small jungle monsters grants a permanent bonus of 5 HP per kill up to a maximum of 150 health. Slaughter Rune Set [0/5]: When you have five of this rune set equipped, getting a multikill will temporarily increase your damage by 5% per enemy champion slain. (Double/5%, Triple/10%, Quadra/15%, Penta/20%, "Hexa"/25%) Slam Rune Set [0/5] When you have five of this rune set equipped, your hard CC effects have an increased duration.
Seal
Learning Rune Set [0/3]: When you have three of this rune set equipped, you gain 33% increased experience from units you do not kill and champion assists. Discount Rune Set [0/3]: When you have three of this rune set equipped, items in the shop cost 10% less. Riches Rune Set [0/4]: When you have four of this rune set equipped, your starting gold will be increased by an additional 100 gold. Stalwart Rune Set [0/4]: When you have four of this rune set equipped, shields on you are increased by 12.5%.
Glyph
Resting Rune Set [0/5]: When you have five of this rune set equipped, your Energy regenerates 100% faster while out of combat. Exploitation Rune Set [0/4]: When you have four of this rune set equipped, every subsequent critical hit within 3 seconds of eachother deals 5% more critical damage. Caster Rune Set [0/3]: When you have three of this rune set equipped, your maximum cooldown percentage is increased by 3% Enchanted Weapon Rune Set [0/5] When you have five of this rune set equipped, ability power damage applied by your basic attacks can critically hit.
Some sets of runes could only be obtained by the hextech crafting system, and others obtainable by direct purchase in the store.
This is Runeterra after all. [slayer-jinx-wink]