[Champion Concept] Darshana the watcher.

bedchan·9/1/2015, 6:31:08 PM·1 votes·940 views

Please keep in mind that this is my first champion to start on It will probably suck pretty hard.

[Darshana the watcher]

Darshana is a support mage with small amounts of damage and cc, however she excels at vision control. she has 3 eyes 1 extra on the forehead. She also wears a Mantle of Decorium, for being one of the wisest in Ionia. Her body is quite slender almost like jinx, her face however is considered the most pure in Ionia.

[Passive] Darshana gains bonus ap for each friendly ward on the map. (the bonus ap scales from levels, and this is where i need help because i probably can't balance for shit).

[Q Illuminate] Active: Darshana shoots out a cone of light revealing wards she also damages and blinds targets hit for 0.5 seconds. CD: 8/7.5/7/6.5/6 seconds and scales with 80% ap.

[W all seeing eye] Active: Darshana places an irremovable visible ward for 7 seconds after that it can be removed. CD: 20/19/18/17/15 seconds. Passive: Darshana gains bonus gold and XP for destroying a ward.

[E Spot weakpoints] Active: Darshana let's an ally spot weakpoints in the enemies guard resulting in bonus true damage on auto attacks. CD: 10 seconds flat.

[R Let there be Light] The whole map becomes bright and all stealthed champions becomes visible brushes hides nothing and wards turn visible for 10 seconds. CD: 100/90/80 seconds.

If you read all the way here thank you so much for reading about a shitty champion i thought would be kind of cool, please also remember that this is my first champion creation so it's bound to have balance issues. Also tell me what you think if you think it's good say it, if you think it's terrible and my family should rot in hell for this the say it (also tell me why it's bad so i can improve on it). I would add jokes and specific taunts, but if nobody enjoys the champion i hardly see a reason for that, maybe if somebody wants me to add those things.

7 Comments

Nekusen9/3/2015, 3:12:50 AM2 votes

i like the passive, very original, could give either

  • AP
  • cooldown reduction
  • movement speed
  • increase her vision range

Q a bit too much, i would :

  • give it 0.75 casting time (showing the area in which it will fire)
  • change blind for reduction of vision to melee range.
  • scale sight reduction 4/4.5/5/5.5/6 seconds
  • reveal wards for 0.3 seconds, enough to see they are there, but not to kill them.
  • laser grants vision of its path

W

  • passive: she gets 7/14/21/28/35 extra movement speed.

  • active: target allied ward becomes visible and invulnerable (alternatively could be given health scaling with AP) for 3/3.2/3.4/3.6/3.8 seconds and attacks with lobes of light to enemies (as autoattacks), dealing 20/25/30/35/40 (+20% AP) with each attack.

  • (alternative active ): refreshes cooldown of her trinket (or reduced X seconds its current cooldown)

E

  • Marks target enemy for 2 seconds. The target it's slowed by 15/20/25/30/35%, allied champions auto attacks deal 15% of her AP as magic damage and ranged allies gain extra 75 (+1 per each 3 AP) range against that target.

R revealing all wards might be too much, instead:

  • reveals all enemy champions and slows their movement speed by 40/45/50% (+ 1% per 25 AP)
ReaperSheeper9/1/2015, 7:43:34 PM1 votes

so basically her ult is just like tf except she can see wards and she cant tp?

RaiyanAhmed9/3/2015, 2:33:20 AM1 votes

SO MUCH WARDING

Nekusen9/4/2015, 12:15:52 AM1 votes

no problem, let me know if you need more suggestions