New Champion: Bronte
Bronte, The Hurricane Brawler
Passive: Overcharge: Cooldown 7 Seconds When Bronte Hits 100 Charge All of his abilities become Overcharged and have bonus Effects for 8 seconds. You gain charge from Dealing Damage, taking damage or being in combat. Charge gain is increased when hitting a enemy champion or large monster.
Q: Lightning Hook Cooldown: (8/7/6/5/4 Seconds) Throws a haymaker forward, acting as an auto attack reset, that deals (40/60/80/100/120)+( .18 AD) physical Damage.
Overcharge: When You attack the target Deal (20/40/60/80/100) Bonus magic Damage that bounces to nearby enemies (prioritizing enemy champions) all enemies dealt damage this way are stunned for .5 seconds
W: Bolt Smash Cooldown: (12 Seconds) Bronte throws a Lightning bolt at a targeted area dealing magic () magic damage to all enemies in the target area. If the spell hits an enemy champion or large er epic monster, Bronte is shielded by (60/80/100/120/140+10% of his maximum health). While the shield persist, Bronte gains a 25% Attack speed buff. Overcharge: When the ability is overcharged Bronte Gains a 50% Attack speed Buff
E: Thunder Rush Cooldown: (14/12/10/8/6 Seconds) Bronte Charges to target location, dealing 70/100/130/160/190 (+10% of his bonus health) damage to all targets within a small radius and slowing them by 30/35/40/45/50% For 2 seconds
If Bronte Collides with an enemy champion or large or epic monster, his charge stop immediately and applies the collision effect at his current location.
Overcharge: All enemies are knocked back a short distance. If Bronte Collides with a Champion or large monster that target is instead knocked up instead.
R: Living Storm Cooldown: (130/110/90 seconds) Bronte Releases a huge energy blast in an AOE dealing 100/200/300 magic damage to nearby enemies and immediately gains 25/50/75 charge. For the next 8 seconds Bronte gains 20/35/50 armor and magic resistance also his basic attacks deal 30/50/70 bonus magic and splash to nearby enemies. The Splash damage Does not apply on hit Effects, but does apply the magic damage granted by this ability
Movement Speed: 340 Attack range: 125 Lore: Born in a small village near Piltover, Bronte was an aspiring inventor who dreamed of harnessing the power of the world itself. His fascination with the sky lead to him to study the power of lightning and electrical energy. One day while conducting an experiment, he was struck by lightning and knocked out. When he came to he found his body covered in sparks and excess power flowing off his skin. To his delight he returned home, eager to share his discovery with his friends and colleagues, but when he made contact with one, he discharged a lethal dose of power. The death of a colleague lead to him being exiled from his homeland, so in search of a place where he could properly control his power, he wandered to Piltover. There he met the inventor and Hero he idolized as a child, Jayce, who helped him forge a suit of armor that could control the outbursts of lightning he created. With this newfound control, Jayce recommended him to the League and he happily tests the limits of his gift against the world there.
Friends: Vi Jayce
Rivals: Yasou Kennen
Selection quote: We ready for the Hurricane?
Movement Quotes:
- We got a lot more tests
- Hope its some one strong
- No one can stop me now
- I hear some thunder
- its a little stormy out
Movement towards an enemy:
- Lets enter the ring
- I’m gonna wreck it
- Too much power to contain
Jokes: he calls down two lightning bolts with his finger, before a third one strikes him and knocks him over. 1.They say lightning never strikes the same place Twice. Ow, that one stung. 2. Thunder and lightning very very- Ow… rude 3. Here I am to rock you like a- Ow… what was i talking about? (To Vi): Round one, Fight! Wait, time out! (To Jayce): Feel what thunder? OHH, that thunder.
Taunts: He Claps his hands together and emits a thunderbolt from himself, toward the sky.
- A Storm is brewing, can you feel it?
- Hear that? Thats the sound of your demise.
- A soul so weak. How disappointing. (To Kennen): You call that a Storm? Let me show you what a real storm looks like. : You call yourself the heart of the tempest, but have you ever fought a Hurricane? (To Yasuo): You may control the wind, but i control the sky itself. : Let’s see how long that gust lasts, against a real storm. (To Braum): Hey!! I heard that thing was unbreakable. Lets test that. : Lets hope your will is as strong as your shield. Dance: Performs the AC/DC Duck Walk Laugh: He Rears his head back and laughs a deep low laugh. Backing Animation: He cracks both his knuckles before surrounding himself in sparks and launching into the sky. He lands back at the summoner platform in a thunderclap, iron man style
Creators Notes: I am open to any and all Splash art or skin ideas or tweaks to his ratios or scaling if they seem a little unbalanced.
Overall, I think I would just say that the main thing is the cooldown, and maybe lower the scaling on his e to 40/45/50/55/60. With that ratio, it would hugely nerf his damage output, but at least give the enemy a chance to react considering the fact that he has a dash that slows AND shreds armor. If I were to say anything else, than maybe nerf the armor shred spark bonus. The slow in and of itself is a large mechanic that opponents have to work to get around, but bonus armor shred is just plain unnecessary. Final verdict on a cooldown in my opinion would be a solid ten seconds with 40% cdr. It's just combining the fact that his dash is also a damage and a slow with armor shred, it needs to be more of a tactical engage or a one time chase mechanic so that it doesn't make his sticking power as heavy as it was before. I think I'll post about the q in a bit, but for now, those are my thoughts on his Thunder Rush. With a ton of balancing, the champ could definitely have potential, just need to scale him down a fair number of times, considering everything about him is monstrous in power right now.