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[Champion Concept] Task, The Dauntless Pursuer

Brush Rustler··1 votes·2,564 views

#Table of Contents

1. Appearance 2. Lore 3. Personality 4. Statistics 5. Abilities 6. Core Items 7. Playstyle 8. Pros and Cons 9. New Years Resolutions for CCC 10. Likes and Dislikes 11. Emotes and Directed Taunts 12. Skin Ideas 13. Concept References

#1. Appearance This should help give you an image of what Task looks like while reading about him. I also have some images at the bottom for reference.

Age: 25-30 Facial Features: Handsome and masculine, much like Yasuo or Jayce . Hair: Short, and dark brown, not too stylish. I imagine him wearing a hood, but not for all possible skins. Eyes: Hazel with a bit more yellow.(not that anyone really sees eyes in the game) Physique: Athletic, but not bulky. Height: 6'0 Weapon: Scythe with a spear tip. Apparel: Medium(both leather and metal) armor with a hood, like an armored rogue. Rugged colors, like brown, black with a bit of gold.

#2. Lore Heres some music to listen to while you read about Task. I feel it fits his theme very well. https://www.youtube.com/watch?v=eONYrDA0B-I

Task was an infant living in Demacia, who was orphaned by the death of his parents who died fighting against Noxian invaders. A farmer named Henry and his wife, Jaina, who were good friends with Task's parents, took care of the him while they were away fighting, but when Henry and Jaina found out that they had died, they decided to take care of Task as their own child. Task grew up working as a young farmer with Henry, and he loved every moment of it. Both Henry, and Jaina had raised Task to be respectful, and to never take things for granted.

When Task was a young adult, Henry and Jaina had decided to tell him the truth about his real parents. They had told him that their names were Lora and Daren, and they were proud Demacian soldiers who died fighting to protect their loved ones. They said that they had loved him more than anything else, and that they would have done anything they could for their child. Overwhelmed, Task did not believe them, and had always thought that Henry and Jaina were his birth parents. Eventually Task had accepted the truth, even though he did not want to. Since then, he had thoughts about joining the Demacian military to become a soldier like his parents, but he feared he would just end up dead.

One day while harvesting crops, a group of Noxian bandits had raided the farm. Armed with nothing but a farming scythe, Task tried to defend the farm from the attackers. Moments later the bandits had retreated after setting the crops on fire and looting what they could. Task quickly went looking for Henry and Jaina to see if they were alright, however they were killed while trying to defend themselves. Task had never been more scared in his life, that in fact, he has never feared anything else ever since.

In his early 20's, Task had finally decided to join the Demacian military and although he doesn't believe in war, justice, or honor, he is determined to avenge his loved ones' deaths. In respect of Henry, Jaina, and the farm, Task's choice of weapon was always a scythe, while unpractical, he was a prodigy at using one in a fight. Task quickly became known for his determination, fearlessness, and hate for Noxians. Although Task understands that Demacians fight for justice and honor, deep down, he wants to hunt down and kill every last Noxian.

After just a few years of serving as a Demacian soldier, Task was renowned as one of Demacia's Elite. He is always taking his duties seriously, and hardly ever relaxes. Even in his own home, he is constantly training to get stronger, and mastering his abilities with a scythe. He is often assigned with a list of various mid-high ranking enemies to assassinate. Even if he doesn't successfully kill his target the first time, he never gives up a pursuit until the job is done.

#3. Personality

Task is a fearless fighter who wants revenge for his loved ones' deaths. He is usually very respectful, and kindhearted towards his allies, and despite his dark past, he is quite calm because Henry and Jaina raised him better than to let his emotions get the best of him. but he has a hard time letting go of his past and often shows no remorse when fighting his enemies, especially against a Noxian. At home, he is frequently shunned by others for his lack of honor. Some say he is not worthy of being a Demacian, but no one can deny he is a strong warrior, and he will not stop fighting until every last Noxian is dealt with.

#4. Statistics

Health: 595 – 2081

Health Regen.: 8 – 20.9

Resource: None

Melee: 150

Attack Damage: 59 - 115

Attack Speed: 0.660 (+0% – 46.1%)

Armor: 27.9 – 87.4

Magic Res.: 32.1 – 53.4

Mov. Speed: 350

#5. Abilities I did not make these skill Icons, I found them via google and cropped them

http://i.imgur.com/bgQGejk.png[/img] Passive: On pursuit cooldown: 20 Damaging an enemy champion marks them for 5 seconds. While marked, Task's abilities against that target have extra effects. Task gains 15% movement speed while moving towards his marked target. Task can only mark 1 target at at time, and can continuously mark that target, but cannot mark a new target for a duration after the previous mark expires.

http://i.imgur.com/r9z5KzE.png[/img] Q: Determined Strike Range: 150 Radius: 160 Cooldown: 14 Task instantly slashes his scythe in a small cone in the direction of the cursor, dealing 100/110/120/130/140 (+ 50% bonus AD) physical damage to all enemies in front of him. On a marked target: can attack up to 2 extra times within 5 seconds after hitting a marked target before triggering the cooldown.

http://i.imgur.com/0gy08NJ.png[/img] W: Crippling Slash Leap Distance: 500 Attack Range: 150 Radius: 170 Cooldown: 12 Task leaps forward and slashes in a cone at his enemy's legs, dealing 100/115/130/145/160 (+ 90% bonus AD) physical damage to all enemies hit and slowing them by 15% for 2 seconds Task can leap over walls. On a marked target: They are also crippled for 3 seconds, disabling any mobile abilities except for flash, blinks, and teleports.

http://i.imgur.com/29XDPXe.png[/img] E: Weakening Spike Range: 175 Cooldown: 13 Task's next basic attack quickly thrusts his scythe's spear tip into an enemies weak spot, dealing 90 / 120 / 150 / 180 / 210 (+ 80% AD) physical damage and stunning them for 1.5 seconds. On a marked target: Applies Grievous Wounds for 4 seconds.

http://i.imgur.com/ULD67lb.png[/img] R, Ultimate: Fearless Execution Range: 400 Cooldown: 130/110/90 Task channels an attack for 0.5 seconds, granting him CC immunity, then dashes forward slightly, hooking his scythe violently into the first enemy champion hit, suppressing himself and his target for 2 seconds dealing 50(+ 15% bonus AD) physical damage every 0.5 seconds, and an additional 5/10/15% of his target's maximum health as true damage at the end of the ability. While suppressed, Task is vulnerable to hard CC, which can interrupt him, and his target cannot be affected by other sources of damage, but can be healed by their allies. Task can cancel the ability at any time, reducing the overall damage, and triggering the cooldown. On a marked target: killing them refreshes all cooldowns.

#6. Core Items

item 3022 item 3139 item 3071 item 3111

#7. Playstyle

Primary Role: Fighter Secondary Role: Assassin Task is a physical bruiser who excels at close-ranged combat. Task's overall kit is designed to chase and lockdown specific targets while dealing heavy damage to them. Task's role will most likely be a fighter, mixing in both damage, and resistance. Task probably fits best in the top lane because he is too short ranged to fight against mid lane and his kit is better when fighting against single targets. Task might also be able to jungle as he has great lockdown, and can probably pull off some awesome ganks in the early-mid game. Being such a close ranged fighter makes Task vulnerable in team fights, so building him a little tanky is a must for team fights. Task could also pass up as an Assassin for his secondary role, as he offers high single target damage, and his kit relies on chasing down a single target at a time. Of course building him tanky is the safer route, but if you really think you can land some early kills, building him like a burst assassin isn't a bad option.

The one thing that makes Task unique compared to other champions, is his aggressive, risk for reward playstyle. For example, while his ultimate is capable of dealing massive amounts of damage, you are stationary while using it, and can be killed while using it. If you don't pull the entire thing off, you will lose a lot of damage output, but if you do, you are more than likely to score a kill, so long as you used it on someone with low enough health. Another example is that Task is meant to pursue a single target. His passive marks a single target, making his abilities more efficient to that one target, but they are only mediocre against targets who are not marked, so being outnumbered makes Task very vulnerable.

#8. Pros and Cons

Pros: +High single target damage +Lockdown +Chase +Kill secure +No resource

Cons: -High cooldown -Very close range -Can be easily targeted in team fights.

#9. New Years Resolutions for CCC

Defeat all Noxians Avenge my loved ones Learn to use a more practical weapon Buy a farm Hire Fiddlesticks for that farm

#10. Likes and Dislikes

Likes: Farming, hard work, and determination. Dislikes: Noxians and Laziness.

#11. Quotes and Emotes

Selection: "Vengeance is my only answer."

Attacking: "Vengeance!" "For my loved ones!"

Movement: "On pursuit." "They won't get away." "I will track them down."

Directed Taunts: Fiddlesticks- "That's no scarecrow!" Shaco- "Peek-a-boo yourself." Nocturne- "What's a nightmare?" Any Noxian- "Noxian scum.."

Taunts: Task examines his scythe blade, wiping dirt/blood from it, then points his scythe forward.

"They say that a scythe is the depiction of death... Let's hope it isn't true for you."

Jokes: Not really sure what to have as the animation.

"I used to farm crops, but now I farm kills."

"Why do I always get assigned the most difficult tasks..? heheh, get it?"

"I really should invest my skills into a more practical weapon... Damn thing's always getting stuck some Noxian's rib cage..."

Laugh: Calm laugh.

Dance: Task cuts grass casually with his scythe as he whistles. (would look nice doing it in front of a brush)

#12. Skin Ideas

Farmer Task

#13. Concept References

I do not own these pictures, I found them on the internet and are just using them as reference.

12 Comments

Aquaman7111 votes

I actually love how in-depth this is. All his stats seem really well balanced, although you may want to up his AD a bit. Most tanks start at about 60 AD, and by level 18 they have 120+ base AD.

On to his skills. His ultimate is a bit tricky. 5 seconds against a lone wolf is nothing, but in a teamfight Task will die every time. Maybe you can add a line in there that says "The channel time is lowered by 1 second for every nearby enemy champion". To balance out the damage, "Determined Assualt also deals 20 bonus damage per .5 seconds for every nearby enemy champion".

This way, in team fights the ult becomes viable, but does a bit less damage.

You also might want to consider buffing the range of all his abilities. Marksman, mages and just about any champion with some sort of CC or blink ability will have no trouble getting away from Task.

Other than that, all of these abilities are really balanced. Keep up the good work!

Brush Rustler1 votes

updated him a bit, should be much more viable.

Brush Rustler1 votes

bump.

Destínum1 votes

My biggest issue with this champion is that he really doesn't do anything that pretty much all other fighters do as well. The only exception might be his ultimate, but that thing is problematic on it's own. A 5 second cc that can only be interrupted through death is crazy amounts of broken, no matter how you put it. Build him full tank, and you can single handedly completely lock someone out of a teamfight with nothing they can do about it.

Even if they can't be attacked by others for the duration, how does that make sense thematically? Task doesn't seem to have any magic or anything.

I personally also have a huge, and I mean huge issue with champions that are completely resourceless and think they need some very major tradeoffs in order for it to be completely fair. What was your thought process behind making him resourceless?

Brush Rustler1 votes

i would have figured the major drawback would be that he is entirely close ranged, and has no disengage power. his ultimate was the hardest thing for me to come up with, not in terms of mechanics, but balance. But i wanted his kit to makes sense all together, being a close range single target lockdown. My thought process behind him being resourceless was his way of sustain. He has no lane clear, and his abilities deal far less damage to anyone that isn't affected by his passive. I will definitely rethink some things, other than that i respect your feedback, especially for taking the time to review him.

EDIT: I went ahead and reworked the ultimate, it now only suppresses for 2 seconds, which is less than Malzahar 's ult, and it deals far less physical damage overtime, and he can now be affected by hard CC which can interrupt the ability. And his target cant be affected by other sources of damage, but can be healed by their allies. This makes the ability more of what i originally imagined it to be; kill secure, Using it only on low health champions, specifically ones who are alone.

EDIT2: I had thought about what you said about the resource, I originally thought of making him energy based, but his cooldowns are already a bit high for him to be using up his resource often, I might just go ahead and make him mana based, but I'm not 100% sure on that.

Destínum1 votes

I think you misunderstood me. I'm fine with him being very close range and no disengage power. That's a good weakness. My problem rather, is that none of his abilities are really that unique, and thus he doesn't really give you any reason to pick him over any other fighter. His Q is just a standard AoE. His W is a very standard Leap with a small slow to it. His E is just a targeted stun. All of these abilities pretty much already exist on other champions, and I also find the fairly large focus on AoE strange on a champion that is all about focusing one champion.

Speaking of his playstyle of focusing a single target, that's a bit more unique, but the execution falls a bit flat. The Q "empowerment" gives him more AoE, wich doesn't fit at all for his concept. The W mechanic, I don't like at all, because it's designed to only counter some specific champions, while not doing anything to others. The E grievous wounds is basically nonexistant, and again is only there to counter a few champions while doing nothing to others.

The ultimate is now just a worse Warwick ult. It also kind of goes against itself, since you usually want to use a suppression as soon as possible, but the name and bonus effects tell you to use it as an execute. On top of that, there's still the thing with the "immune to other damage" and how it makes no sense thematically. Why would hooking a scythe into someone make them unattackable?

Brush Rustler1 votes

Let me start this off by saying I really do admire you for making an acceptable argument, especially since I never believed my champion would become real ever, but I enjoy debating things like this, thanks for taking the time to reply.

The uniqueness of the champion wasn't designed in ability mechanics, just playstyle. And as for the aoe, I didn't design him to ONLY fight single targets, just excel at it, because the game isn't a 1v1 match up, it's always a team game, unless your playing custom. Think of it more like "I want this guy, but I know there are others too so i should be careful." In other words, "I should take out that fed guy, for my team." And there is nothing wrong with having an aoe on a single target based champion, take Rengar for instance, he is designed to focus out single targets in a team, but his roaring shout is an aoe, while it isn't a very offensive aoe, it is designed to protect him from multiple targets, via armor, magic resist, and HP.

Out of comparison to other champions, I designed him to be a flat out kill secure fighter. With a passive that makes you harder to get away from, and an ultimate that deals true damage at the end.

I wont argue that Warwick's ult is a close range damage suppression ability, similar in design, but Warwick's ult has a totally different way of being used, it is a self sustain ultimate, giving him back HP, while shredding his target's HP. Also he deals magical damage, which goes against him thematically, but I won't argue that, because maybe Warwick is a magical wolf, he is really outdated anyways. But Task's ult is used much differently, and it is purely meant to execute target's with low hp. Also it's a skill shot with a small range, making it the first skill shot suppression(I think, don't quote me on that). Not to mention it has a small wind-up time, making it very possible to miss, unless you are using it on a marked target, which should be slowed, crippled, and have grievous wounds from his other abilities to make it harder for them to survive it.

As for the ultimate not making sense thematically, well I can't argue with that, you are right, he isn't magical. Of course I could easily just say they can be damaged by other sources, but take reduced damage(probably from an adrenaline rush from being hooked by a large blade) and that wouldn't go against him thematically, but the struggle of balance is also what I try to keep in mind.

Finally, as for the cripple, there are actually a handful of champions that this could affect, and isn't meant be stronger than it is. It is just a bonus effect that fits into his kill secure playstyle. there are only a few champions who have some sort of teleport, Ezreal being the one who usually uses his as an escape often, and flash being on almost everyone, but there are a lot of champions that a cripple could counter. I won't name all of them, but I can tell you that at least 60-70% of champions have at least one or more gap closer that isn't some sort of teleport or blink. And I doubt I haven't played a single game where at least one champion isn't using one.

SwainDaRokJensen1 votes

The scythe part of the weapon sounds pretty out of place for the kit especially looking at his E, and you can do the same thing with his Q and W with lets say a halberd which actually has a spike at the end. (but honestly I didn't pay much attention to Lore and other aesthetics of the champ because I like numbers)

Now lets talk spells. My only question about the Passive is how it would determine which target is marked if you hit with Q or W. The closest target was my first guess.

I actually have no issue with the Q.

The W needs something, I'd say have the slow be 30%, scrap the mobile disabling part and just have it increase the slow for the marked target.

The E, I would also scrap the Grievous Wounds on the marked target and replace it with the stun, because assassins with a heal cut is no fun.

Alright, the Ultimate, All cooldowns refreshed? No, very bad idea. we don't want another Darius. I would also take away the part where your teammates cannot attack the target. The Damage over Time damage should be tweaked, thinking around 120+100% of Total AD over 2 seconds sounds a bit better. Also the execute, Perhaps the last hit does a flat amount of true damage lets say.. 100 - 150 - 200, and if the target is marked beforehand it adds the % max health true damage.

Honestly these are obviously just opinions of mine, You seemed to put a lot of love into this concept so I wanted to give you at least half decent feedback on his abilities.

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