( Working on name ), The Petty Thief

TylerRiceisGay·3/22/2015, 7:37:19 AM·2 votes·1,394 views

Lore: ( name ) has always lived a hard life. He was born into deep poverty among many others in Noxus. He had no political views, he has lived all 19 years of his life struggling to eat, make wages, or even find shelter, so to him Noxus, Demacia, Ionia, all the same struggle in his eyes. He picked up the art of theft at a young age, able to sneak through " Unbreakable Noxian Fortresses " and fill his pockets with gold, all with ease. He was never greedy with his gold and always shared with those in need, but preferred to be isolated from others. On ( name )'s 16th birthday he snuck out of Noxus and into Demacia. This, is when everything took a turn. ( name ) was out on the Demacian streets pick pocketing small amounts of gold from those who seemed wealthy. This is when he met the Demacian Scout, Quinn. ( name ) wasn't concerned for gold, he was interested in Valor. He had never seen such a tamed beast, Quinn and Valor spoke to each other seamlessly, like there was no language barrier. He instantly jumped to her side and began to ask questions. Little did he know, Quinn would soon take him under her wing. Quinn did not approve of his thievery but would turn a shoulder to it if she saw. She wouldn't teach him hwo to sneak or steal, but she would teach him how to run, scout, and fight. ( name ) was 17 when he first applied for the League. He failed, and the judges weren't easy on him. He went into a state of depression for nearly 3 months before quinn and valor could get him back. But after, he was stronger than ever. ( name ) was determined to improve his life every single day, all he wanted to was join the League, where he could put his skills as a thieve to use without being persecuted. On his 19th birthday he applied for the League again. The Judges laughed in his face when they saw who walked through the doors. It didn't bother him. He wanted to prove them wrong more than ever. He started off with showing off his skills in speed by snatching every coin purse of the judge. Showed them, than returned before they could speak. Next he fought with Quinn. It wasn't an easy task, Quinn used real bolts. They had never done this before. They fought for three long hours before the judges called the fight off./ Their first words were not pleasing. They weren't happy with the heist of their coin purse, and wasn't impressed by the injuries he suffered in the fight, or the blood that stained their halls. What they were satisfied with, was his dedication. Not many people are rejected and return to have themselves beaten restless and still continue to fight. They approved, and now, ( name ), is known as The Petty Thief by the Leauge.

Stats: ( need to check others base stats and determine his. )

Skills: Passive- Skills of a Thief: For every nearby enemy champion his base armor and Magic Resistances are lowerd by 5, but his movement speed is increased by 2%. Secondary Passive: For every second ( name ) is closed to an enemy champion without being in combat he will steal 10 of their gold.
Q- : ( name ) becomes invisible for ( 30 - 60 - 90 ) seconds instantly if out of combat, after 2 seconds if in combat. (45 second cd) w- Helping Hand: Passive - deal extra damage based on level against monsters, epic monsters, and minions Active: throw 100 gold to nearby Ally.( 25 second cd) E- Stun Screen: Throws a stun screen at current location stunning all enemies in a 450 unit radius ( its like anivias lvl 1 wall) If cast while stealthed can cast again to ignite screen and lasting damage. R- Hope: Passive - While ( name ) is below 35% health he takes 30% reduced damage and gains 100/150/200 movement speed Active - adds 25%/40%/55% to dodge auto attacks and a 30/50/70% chance to hit a critical hit that deals 300% damage. Buff lasts 5 seconds ( 120/100/90) cd

13 Comments

ModelT3/22/2015, 8:37:45 AM3 votes

This kit has a lot of problems.

The passive is completely over powered. Being able to take gold from another champion is beyond a terrible idea. The item cost and gold farming balance has been a constant avenue of strife for Riot to balance, and introducing a champion like this would ruin the game. Having an ability that allows him to give gold to allies is also extremely over powered.

This character would play exactly this way and would HAVE to be present in every game on every team to let anybody even think about having a chance to win. Early game: Handles as a support that nobody can hit but can steal gold from enemy ADC and Supports and give all that gold to his ADC in lane, while also providing hard CC abilities. Mid to late game, he would just slink around the map invisible providing vision and free gold to allies. The only items he would ever need to build are boots and MAYBE some gold gen item/s just to keep him flush with cash. If the enemy team didn't have a ( name ), their ADC who can last hit like a pro will still be more gold starved than your ADC who has probably just sat next to your tower the whole game.

As much as I'd like to see something akin to a professional thief as a champion in LoL, this is far, far from what would work. I dare say that this champion would be entirely more game breaking than anything Riot has ever released.

ForPortal3/22/2015, 8:01:01 AM1 votes

Everything about this is terrible.

Gold theft is terrible. Dodge chance is terrible. His overloaded kit is terrible. Doing all of this while invisible is terrible.

Just look at his passive and his Q. If he goes into a dual lane, he's stealing 800 gold per minute in complete safety, and another 400 gold if he sticks to the bush. How do you look at that and think it's a positive addition to the game?

TylerRiceisGay3/22/2015, 3:52:28 PM1 votes

Okay so replace the dodge chance with a lower block chance, hes not a support and never could be due to the fact that he has no hard ranged cc, his invis makes him so he can get into gank, take some gold before ganking, then give gold to the lane he ganked if he can't get a successful gank. maybe lower the seconds of stealth to 30/45/60 and lower the amount of gold he steals from enemies to 5 gold every 10 seconds. I was half way asleep didn't do the math. but maybe take the extra damage off minions but leave monsters and epic monsters. i think its a good idea to steal the gold because he has to be out of combat to do so, there for he is losing out on gold he could be earning by last hitting. as far as " the other adc being under farmed on gold " isn't entirely true, if you can't farm decently enough to " keep up witht he SLOW income from a support jungler " then you probably shouldn't be adc. there is no way he could be a support he doesn't have enough " sustain, cc for peel, or even lane presence because he loses defensive stats when around enemy champions. so if he starts with lets say 27 armor, goes bot lane, he now has 17 armor.

Psychoaryama3/23/2015, 6:19:16 PM1 votes

All of his abilities need a mana cost. Without a mana cost, these abilities are just too easy to cast. If all of his abilities had a fairly high mana cost, it would be a bit fairer because he can't cast as many of these spells in a row because he would need to build his mana up to use them again.

Passive: I'd suggest only 5 gold per second stolen as a max, and probably just 1-2 would be better given how slowly gold is typically earned if you don't consider gold from kills. Just 1-2 gold stolen would most likely take away (most of) their base gold earning per second. Also, I'd specify that he has to be within 125 units (melee) of the target to steal from them. Just stealing from "nearby" targets could be anything from 100 units away to 300 units away depending on your definition of "close".

Q: 30-60-90 seconds of stealth is probably one of the longest stealths the game has aside from sitting in a bush all game. I'd suggest only stealthing for 3-3.5-4-4.5-5 seconds, at most, and perhaps while moving his outline is still visible and he can be targeted.

W: 100 gold doesn't seem like much late-game, especially with that cooldown and even if we assume he loses 100 gold to use this, but it can still add up. At most I'd suggest 25/26/27/28/29 gold (levelling with skill). The reason I pick such a "low" number is that even just that much gold takes forever to build up if you're just sitting trying to passively earn gold for something, so it really is quite a bit to get just all at once. I'd also suggest that for the passive it should say "deals a small amount of extra damage (based on skill's level) against monsters, epic monsters, and minions". The reason for this is that dealing extra damage against monsters based on your level, in addition to the scaling damage that you get just for levelling up normally, plus any other AD items, could make his attack damage OP for a stealth fighter that's meant to stay out of a fight if possible, and even if this only works on minions and monsters, that would work out to be some very OP laning and some very quick fights with Brambleback and Blue Sentinel. Levelling up with the skill and only giving a small increase to your power will keep you as a supporter that makes laning just a bit quicker and can help out just a bit with junglers but not be too powerful. I'd also extend the cooldown so he can't just sit for 25 seconds, gain 25 gold, and hand it over. Overall, this champ's abilities need relatively long cooldowns just to be fair.

E: I'd suggest that instead of a stun screen it should just be an AoE smokescreen that lasts for a short time, maybe with a 5-9% slow due to the coughing that would result from a real-life smokescreen. The smokescreen can decrease enemies' vision while within the area and maybe blind them so they can't see anything on their map while in the area. This would make it a more defensive ability and allow for both getaways and damage if the "If cast while stealthed can cast again to ignite screen and lasting damage" part is kept. I'd also suggest that it not be lasting damage, but just magic damage upon ignition. The last thing this game needs is more Ignites.

R: Passive: these numbers seem a bit much, and makes him seem like a super-fast tank when he's weak. Reduced damage doesn't make much sense with a stealth fighter which is supposed to be less tanky and more just fast/sneaky, so probably remove that part entirely, and maybe just give him 15/20/25% increased movement speed (max, maybe 10/15/20% or 10/13/16% would be better) when his health is reduced to 30% or below. Active: Again, those numbers seem a bit much. When this spell reaches lv. 3 he dodges over half of the basic attacks aimed at him. Dodging makes more sense than blocking, so don't swap it with blocking, because, again, a tanky stealth fighter doesn't work too well so he shouldn't be able to "block" anything, but perhaps he should only gain 15/20/25% dodge (at most, that would still mean dodging every 4th basic attack, but this is an ult after all...) and maybe just leave it at increased chance of critically hitting, leaving out the part about critical hits being 300% damage, because that still seems a bit OP, especially when at lv. 3 this skill makes 7 out of 10 of your attacks critical hit. The Cooldown should probably also just decrease by 10 seconds per level, so it's 120/110/100 seconds.

Psychoaryama3/23/2015, 6:46:37 PM1 votes

As for the name, maybe Zulu or Sikuro? Just the first two things that came into my head (yes, these are the kinds of weird champion names that pop into my head, you should see the crap I name my concept champions)

Psychoaryama3/23/2015, 11:33:35 PM1 votes

One last thing: since you seem to dislike money champions, here's a headache for you: Forsenthio, the Mad Multi-Millionaire (No, I didn't make this one just to anger you, although it's working out that way; you'll see that it was created weeks ago, long before this (name) the Petty Theft thread was made.)

Borkahn3/22/2015, 7:42:16 AM1 votes

You literally made a dodging tanky support, I don't think it would fly with the numbers you listed.

bad arcade kitty3/24/2015, 5:42:41 AM1 votes

pretty thief :3