A New Dual Blade Skin For Yasuo

ReplanktonPlayer··6 votes·5,057 views

So after a while of thinking, i had a new idea with only a vague image in my mind. A skin for Yasuo Yasuothat contains him wielding two swords. Either a pulse-fire, pulse-fire hunter, or a blade god skin for him. The main idea is that Yasuo has 3 swords, one right hand, left hand, a bigger sword on his back, and the ability to switch stances based of his Level. Going on to the basis of the animations and actions.

So everything put simply every Q changes the way Yasuo holds his blades. Completely for smooth animations to combine Q and AA. Completely for animations/effects and doesn't change in game play. His stance simply changes the way his auto attacks animation and critical strike animation look. Yasuo starts at the forward stance (holding the blades normally) then after the first Level set, changes the stance to the side stance (holding each blade by each other to one side) the second Level set, switches to the low stance (Yasuo sheaths both blades, and wields the largest sword that was sheathed on his back.)

P: When Yasuo has his shield toggled, it turns into a blue/red orb of lightning surrounding Yasuo

Q (first cast): Yasuo slashes the left sword up while the right sword stabs simultaneously, creating a long, tall blade wave that shows the animation and hit range. Sword Stance change: side Q (second cast): Yasuo swiftly swings his left sword around his body, and striking down with the right sword creating a sword wave, following the path the sword took. Sword Stance change: low Q (third cast): Yasuo Pulls the sword back and throws it. The sword spins and splits up, reforming into a tornado of the sword metal scattered and light energy filling the gaps. Enemies hit by the tornado glow a light blue/red when airborne. Sword Stance change: forward

W : Yasuo swings both of his blades making an X and sending out a wall of light being light blue/red. For God Blade it would instead be two daggers thrown at the edges of wall and creating a barrier.

E: Yasuo phases through an enemy with a light blue/red light effect emphasizing direction, and replacing other features as if Yasuo was moving very quickly.

R (Q cast): On airborne enemy from Yasuo Q-- The tornado takes form into Yasuo. The tornado is still raging when Yasuo transports over to the airborne enemy. and at the end it forms back into the blade for one strike from Yasuo, releasing them from being airborne. After the blade strikes, it dissipates into blue/red lightning, reforming into the sword on his back shortly after.

R: On airborne enemy-- Yasuo phases to the airborne enemy quickly, and rapidly attacks with both swords. After reaching the ground, leaving a gash in the ground as normal Yasuo would, but instead its glowing with a dark blue/red light.

Auto-Attack Sword Movements With Level Stances Forward: Left sword, right sword (swap direction) right sword, left sword. Side: (start left side)(both swords attack at the same time) Right slash, left slash, Diagonal-Up Right slash, Down Slash Low: (Large sword) Diagonal-Up Right slash, left slash, Down slash (Swap Right, Left then Repeat)

Critical Strike Sword Movements Forward: hit with both swords one after another for a critical strike. Critical strikes from this stance are in any direction (all diagonals, right, left, up down) Side: Attack with blades crossing. Left-cross-right-Up, Left-cross-right-Down, left blade left right blade right Low: Diagonal-Down Right, Diagonal-Down Left (continue the momentum), Strike down. (left diagonal, turn, down) Up

(note: i was thinking the skin would be an ultimate skin)

The Auto-Attacks were just an idea for the animation of each attack.

Feel free to add on any ideas and share them.

13 Comments

Binding Eclipse4 votes

I really like the concept, but I'm afraid it would just be too much graphical 'noise'. I could see stance/sword changes at level intervals, as is done with Kayle, but every Q would just be too much imo.

ReplanktonPlayer1 votes

I see where you coming from, i dont mean for that part to sound complicated. i tested every movement in real life just to get the feel for it is all. also just thinking about the stances, i added that to a concept for maybe a mechanic that doesn't effect game play as much, kinda like gun goddess Miss Fortune and Elementalist lux. So kinda like a ultimate skin with the quality of pulse-fire Ezreal, not quite as cool as the other ultimate skins. Thank you.

ZaFishbone2 votes

[{quoted}](name=Aurelion Smõl,realm=NA,application-id=A8FQeEA8,discussion-id=eEqTohte,comment-id=0000,timestamp=2019-05-23T05:47:17.619+0000)

I really like the concept, but I'm afraid it would just be too much graphical 'noise'. I could see stance/sword changes at level intervals, as is done with Kayle, but every Q would just be too much imo.

Could be a new ultimate skin, those always require an insane amount of new graphics and animations.

ReplanktonPlayer2 votes

After a while of thinking about this actually, it could be like kayle in the way that he uses his different styles. Really good idea now that I think about it. Thanks again!

faded ult3 votes

That would be cool. But would be hard to do

fatyboomboom2 votes

It sounds cool but it'd be impossible to give him duel blades long enough to thematically make it work for this skills without making it look like an action anime or cartoon. Besides from his blade movements i get the feel that he's based off sword skills involving drawing the sword and no one can make something like that look cool with two blades. Not sure if its even possible with that type of swordsmanship with long swords.

ZaFishbone3 votes

{quoted}

It sounds cool but it'd be impossible to give him duel blades long enough to thematically make it work for this skills without making it look like an action anime or cartoon. Besides from his blade movements i get the feel that he's based off sword skills involving drawing the sword and no one can make something like that look cool with two blades. Not sure if its even possible with that type of swordsmanship with long swords.

I challenge your opinion that you can't make Iajitsu look cool with two swords. And what's wrong with making an anime skin for the most anime champ in LoL?

ReplanktonPlayer1 votes

{quoted}

It sounds cool but it'd be impossible to give him duel blades long enough to thematically make it work for this skills without making it look like an action anime or cartoon. Besides from his blade movements i get the feel that he's based off sword skills involving drawing the sword and no one can make something like that look cool with two blades. Not sure if its even possible with that type of swordsmanship with long swords.

Well the effects of the attack fill the range and hit box, such as the blue sword wave for the first Q. And anyways its most likely to be a pulse fire/ pulse-fire hunter type skin anyways, but if it is the blade god it still works. Pulse-fire Caitlyn and Ezreal can extend their weapons, Caitlyn for her Q and R. And for blade god, think of Gun Goddess Miss Fortune. Her weapons are wack too. And no one knows how far riot can go to make something cool. I might add some fan art later.

WarWolf8882 votes

I think the concept is cool, but yasuo has too many skins

ReplanktonPlayer1 votes

{quoted}

I think the concept is cool, but yasuo has too many skins

Makes sense, here is what i found for "champs with most skins"

The champions with the most skins, including the basic skin, are Miss Fortune, Twisted Fate, Annie, Alistar (12), Lux, Ezreal, Ryze, Sivir, Katarina, Kog'Maw, Gragas, Blitzcrank, Warwick, Jax and Teemo (11)

And they make more skins for them. Funny how Yasuo has"too many skins" Also Yasuo only has 6 skins.

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