Melee Brawler inspired by fighting style of kick-boxers
Concept: low base damage high attack speed melee champ with displacement abilities that could be built with attack speed or with bruiser items that replicates the fighting style of a traditional kickboxer. He is strong against other ad champs with his high base armor and sustain but very vulnerable to CC and bursty AP champs because of his low base MR and outside of his passive. I wanted to design a champion that can fill several roles without being too good at any one thing. For example, if you wanted to build him as a bruiser with items like
it would be very good on him due to his Q passive you would be able to stack its armor pen very effectively, or if you wanted to play him as a tank-shredder with
you could do that too. Taking him into the jg would also be quite good due to his high base attack speed and armor. His strengths would be in long fights where you could get his passive off several times. His early game is rather weak due to the long cd. from his passive without E resets and item dependency. Anyway, just thought I would share this idea I had and feel free to let me know your thoughts if you would want to see a champion like this in the rift!
Brutus, Champion of the Ring
-Base Stats-
Health 518-1905 Health Regen. 6.9-18.5
No Resource
Range 125 Attack Damage 33-88
Attack Speed 1.12 (+0-51%) Armor 52-118
Magic Resist. 14-33 Move. Speed 345
Passive - Lightning reflexes (block the next incoming attack from enemy champions or monsters every (48-18 seconds (based on level))
Q - Left Hook 9/8/7/6/5 sec. cd. (Active: unleash a sweeping attack deals 30/50/70/90/110 (+50%/+70%/+90%/+110%/+130% bonus AD) damage and displaces enemies to the right of your champion and activates combo strikes. (Combo strikes: your next 2/3/4/5/6 attacks have 125% bonus attack speed.)(50% reduced damage to minions.)
effect radius: 325
angle: 70°
W - Roundhouse kick 11/10/9/8/7 sec. cd. (Active: unleash a sweeping attack that deals 40/60/80/100/120 (+85%/+95%/+105%/+115%/+125% bonus AD) damage and displaces enemies to left of your champion and slows them by 26%/32%/38%/44%/50% for 2 seconds.) (50% reduced damage to minions.)
effect radius: 325
angle: 70°
E - Side Step 24/22/20/18/16 sec. cd.(Active: dash in a direction and lower the cooldown on lightning reflexes by 4/5/6/7/8 seconds) cooldown is reset after damaging an enemy with an ability)) Target Range: 325
R - K.O. punch 120/100/80 sec. cd. (Active: deal 150-350(based on level) (+200% bonus AD) damage to an enemy over 5 seconds. Enemies Facing away from Brutus take damage immediately. If this ability kills the target reduce its cooldown by 50 seconds.~~ If this ability does not kill the target, heal for 100-300 (based on level) (+80% bonus AD) (+120% bonus HP) over 3 seconds.~~
Changes
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Reduced ad scaling on Q by 20% at all ranks
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Reduced base damage of W by 20 at all ranks
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Removed healing effect on R as well as increased the cd. Damage now taken over 5 seconds.
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If R kills the target reduce its cooldown by 50 seconds. Up from 40.
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Q and W angle now 70°. Down from 90°