Champion Concept: Kismet, The Shadow of the Void
Kismet The Shadow of the Void
P/ Shadowfall Upon Falling under 40% HP Kismet goes into stealth for 0.5s and deals increased % damage based on enemy missing health upon using next ability
Q/ Lacerate Kismet Blinks to a target location. If Kismet blinks to an enemy, Kismet will slash the nearest enemy (Prioritizes Champions) dealing damage and applying On-Hit effects. If Kismet hits a Champion or Large Monster he will get 25/30/35/40/45% off the Cooldown
W/ Dark Wake Kismet impales the ground with his sword briefly, causing eruptions to travel underground to a target location, knocking up all enemy passed through briefly. If Kismet hits a Champion or Large Monster, the eruptions will stop, and he will gain a temporary shield.
E/ Void Call / Gilded Worms Kismet detonates a target area after a short delay (0.25s). If the Charge hits a target he will gain the following: 1st Charge hit: 2 More charges 2nd Charge hit on same target: 4/5/6/7/8% Damage increase vs target hit 3rd Charge hit on same target: Stuns for 1/1.2/1.3/1.4/1.5s and Kismet gains the ability to use Gilded Worms
_ Gilded Worms_ Kismet can thrown 2 Void Worms which curve and converge on Cursor Location. The Void Worms deal damage and slow all enemies pass through for 60/65/70/75/80%. The damage does not reduce regardless of amount of enemies passed through. For each enemy passed through Kismet will gain 1/2/3/4/5 Stacks and 3/4/5/6/7 for Champions. Upon next basic attack Kismet consumes all stacks dealing (5 * Amount of Stacks) True damage
R/ Umbra of Providence Kismet summons a void clone which mimics his Basic Attacks and Abilities after a short delay (0.75/0.5/0.25s). Kismet’s clone only does 75% of Kismet’s original damage, but doubles all effects gained and Crowd Control put out.
If someone could draw concept art for me I would greatly appreciate it
+ execute damage
Q:
E with CDR
W:
R + Shield
E:
Q and some weird interactions
R:
R +
W