Paladin Champion Concept
So I realized while playing League that there is no set "Paladin" champion. There are champions such as Taric or Garen that may fit the bill, but I feel that a tanky, supporty type champion would be a cool, fun-to-play champ. My proposal is Loran, I created him a while ago but put him on the shelf (in a manner of speaking) until I found him again. I encourage you to look at his abilities, and maybe come up with some artwork for him (as I am not very skilled in drawing). I was thinking that he would look a lot like Tyrael from the Diablo III universe. So try and picture Tyrael (minus the wings, still with the hood) using these abilities, and let me know what you think!
Loran The Paladin (League of Legends Champion) Passive: Divine Guardian 1% of Loran’s maximum health is gained as Armor and Magic Resist.
Q: Sword of Power Passive: Loran gains 1 attack damage for every 10 Armor and Magic Resist. (Armor and Magic Resist gained from Divine Guardian does not apply) Active: Swings his sword twice in a circle, dealing 60/80/100/120/140 (+0.6 Bonus Attack Damage) physical damage on the first swing and 50% of damage on the second. If cast while an ally is in range, the ally is healed for the same amount.
W: Earthquake Loran slams his sword into the ground, knocking up all enemies and creating terrain which slows (15/20/25/30/35%) and deals 10/20/30/40/50 (+0.5 Ability Power) per second for 6/7/8/9/10 seconds.
E: Plea of Protection Calls for protection on an ally, shielding them for 10/15/20/25/30% of Loran’s Maximum health and increasing armor and magic resist by 30/35/40/45/50 for a short time. (Can be cast on self)
R: Word of Power Blasts an enemy with holy power, dealing 150/300/450 (+0.7 Ability Power) magic damage and stunning the target for 2/3/4 seconds. If Word of Power kills the target, Loran gains bonus attack damage, movement speed, and ability power for a short time.