Alniak, Timberland Manipulator
Alniaks Class: AD Melee Assassin
Equipped weapon: Steel ended wooden pike. 230 units of attacking range. Race: Undecided
Passive: Lobbed Carvings: Every second you chase an enemy from behind grants a 25% chance to throw a stake at a target in front of Alniak. The Stake deals 90% of Alniaks AD, and grants him 15% movement speed for 3 seconds after the stake is thrown. If the target is killed from this, Alniak will reduce the the cooldown of his Q, W, and E by 5 seconds.
Q Activate: Stake Fling/Timber-Lance Stake Fling: Alniak will launch a wooden Stake forward in a straight line skill shot. Hitting an enemy with Stake Fling will leave the Stake in front of the target hit. While running towards the target, your passive will have a 100% procking chance for 2 seconds.
Q2, Timber-Lance: When Alniaks (Q) is used infront of a target(s), he will cleave in an area around himself with his Pike. he slows every enemy nearby himself, and applies a slow. If this ability was used near an enemy with below 50% health, he will also drive his Pike through an enemy champion with the lowest HP, dealing 5%/5.5%/6%/6.5%/7% of their maximum health in damage.
Q passive-Activation: Mutilation: If the target has been hit by your passive within 3 seconds after using Stake FLing/Timber-Lance, you can leap to the target and jam the Stake thrown at them further into the targets back, dealing 90%/100%/110%120%/130% of Alniaks AD, and causing them to bleed for 6%/7%/8%/9%/10% of their maximum health over 4 seconds. During this time, chasing the bleeding target will increase your movement speed by 15%, and your basic attacks will never cause you to stop moving when striking the target. (20/18/16/14/12 second cooldown) (65/75/85/95/100 Mana for both Q abilities)
W Activation ability: Stake Collide: Click on a target up to 1200 units away, you will dash vertically to the left or right 300 units (Based on positioning and environment) towards the clicked target. After this, Alniak will leap 400 units towards the target and throw his passive stake at the enemy clicked, dealing 10%/20%/30%/40%/50% of his AD, and 60/75/85/100/110 base damage. If Lobbed Carvings was procked on the target before this ability was used within 5 seconds, you will stun the target for 1.5 seconds when this ability is activated. If not, no effect will be given. (20/16/12/10/8 second cooldown) (60/65/70/75/85 mana)
W passive: Contrivance: based off of what class Alniak is fighting, he will have a skill that aids him against his target class:
AD Carry: 5%/5.5%/6%/6.5%/7% maximum armor when hit by an AD target
Assassin(Both AP and AD): Passive proc chance increased to 50% when chasing them from behind.
AP: Chasing an Ability power based champion increases Alniaks movement speed by 10%/11%/12%/13%/14%.
Tank: Damage dealt to Tanks by alniaks Basic attacks and Abilities are increased by 5%
Ad-Bruiser: 7%/8%/9%/10%/11% Tenacity against AD Bruisers
E: Chain Trap: alniak links two walls or corners together, leaving a chain in between the linked locations. If Alniak comes to contact with this chain, he will jump on the link and plunge himself forward by 400 units. If an enemy comes in contact with the chain, they are slowed by 30% for 2 seconds, and instantly grants vision to Alniak exclusively. This vision granted lasts 6 seconds, and within that time, if alniak strikes them with his melee or passive attacks, he will increase his damage by 8%/9%/10%/11%/12%. If the target(s) are still in the 2 second slow window when damage occurs, the slows is refreshed and lasts for an extra 3 seconds. (30/25/20/15/10 second cooldown) (35/45/50/55/60 mana)
R: Seized Sufferer/Momentum Legerity: The next 6 basic attacks will grant Alniak a ranged basic attack attribute. During these 6 attacks (Or 7 seconds after this ability is activated), Alniak will throw Chained pikes that will lodge into enemy champions(Or minions), which will be dealing dealing an additional 25/30/35/40/45 basic attack Damage. Every pike that hits a target will lodge into them, and will chain link from the target hit back to Alniak. The first pike that hits a target reduces their movement speed by 25%, the next increases it to 50%. Finally, when the target is hit 3 out of 6 times, Alniak will immediately place the other sides of the chained pikes into the ground. When done, the target will be unable to move further than 800 units away from where the chained pikes are sitting. The movement speed reduction is gone when the pikes are placed, but when the target that is stuck is either pushed away, or attempts to dash out of the 800 Unit mark, they are stunned for 3 seconds. The duration of the chained pikes is 3.5 seconds. (80/70/60 Second cooldown) (80/90/100 mana)
Second Ultimate (R2): Momentum Legerity: Click R twice: Alniak has the chance to use his Q and W twice or until the next 6 seconds. During this time, his movement speed is increased based off of 5% of his AD. Not only this, but his passives Procking chance is increased to 85%. (80/70/60 second cooldown) (80/90/100 mana)