Warwick Rework

KrunchyQuip··2 votes·848 views

Warwick So I'm just spitballing my thoughts on what skills could go well with this guy while staying true to his lore. When I read his lore I expected something ferocious on the verge of just being downright savage.

Eternal Thirst Honestly lore wise and from a mechanics perspective I enjoy this passive and it works with my changes so other then maybe some number changes I don't see a need to do anything here

Hungering Strike Leaping Strikes I would see his Q become a Riven like chain skill with much more of a focus on the dash and much less damage, Place the heal on the last skill in the chain. This skill would also allow for weaving autos in-between casts.

Hunters Call I have to be selfish on this one, I would give it an AoE slow and make the attack speed for himself only. I wouldn't presume to know what the max % attack be should be but depending on the slow I'd say less then 40%.

Blood Scent Savagery (Blood Rage?) With the movement from Leaping Strikes and the slow from Hunters Call It's safe to assume he doesn't need the movement speed anymore so I would like to see a passive stacking armor shred as Warwick hits a target scaling off of repeated autos on a single target.

~~infinite Duress~ Ravage Instead of a long range lockdown I would see a skill that seems more wolfish. Make it melee ranged, Cut down on this suppression time, Give it a smaller Shyvana style knockback. Now instead of teleporting to slap someone you're leaping on top of them getting all up in their grill.

The scaling on skills could remain pretty much the same but with a kit like this AD just seems to fit better. Anyway I hope you guys can see what I was going for on this rework thought and I hope you like it to!

5 Comments

slingshawts2 votes

i can all of that playing together really well in game, and i could definitely see that ultimate having some hidden potential by flashing across after some q procs to catch up, then ulting the enemy back into the team, similar to a lee sin combo, but suppressed. Riot if you don't have anything already planned i vote this plan to use as a basis idea

KrunchyQuip1 votes

I hope they get a look at this it just feels like it would be so much fun to play, a lot similar to a Kha, no real hard cc but just sticking to people. And the ultimate acting like a mini lee kick with a short suppress is exactly what I was going for.

Roren The Wolf1 votes

he really doesn't need any of that it would make him to op and unbalanced. as he is now he balanced and able to be played against. now i could see maybe some reworks on his animations to fix these issues but the skills them self are solid.

KrunchyQuip1 votes

As he stands he's a power farm champion with zero ganking potential until 6. Giving him a slow and nerfing the cc on his ultimate hard would take from his post 6 and add to his pre 6, Remove the 5 on hit from his ultimate and just give it damage as well. I highly doubt he would become OP without that. Not to mention how much better he would fit the lore. And the point of his q isn't for massive damage like a riven its for sticking to your target while autoing, which is a huge downside of him right now.

Balderdash10001 votes

It's not bad, but I don't like the Q. It would make him a lot more twitch dependent then he is now, and really doesn't fit his style. The W and R changes I really like, though the E change seems a bet meh. Instead of making Q so different it might be a better idea to give the E an active component.

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