Warwick Rework
So I'm just spitballing my thoughts on what skills could go well with this guy while staying true to his lore. When I read his lore I expected something ferocious on the verge of just being downright savage.
Eternal Thirst Honestly lore wise and from a mechanics perspective I enjoy this passive and it works with my changes so other then maybe some number changes I don't see a need to do anything here
Hungering Strike Leaping Strikes
I would see his Q become a Riven like chain skill with much more of a focus on the dash and much less damage, Place the heal on the last skill in the chain. This skill would also allow for weaving autos in-between casts.
Hunters Call I have to be selfish on this one, I would give it an AoE slow and make the attack speed for himself only. I wouldn't presume to know what the max % attack be should be but depending on the slow I'd say less then 40%.
Blood Scent Savagery (Blood Rage?)
With the movement from Leaping Strikes and the slow from Hunters Call It's safe to assume he doesn't need the movement speed anymore so I would like to see a passive stacking armor shred as Warwick hits a target scaling off of repeated autos on a single target.
~~infinite Duress~ Ravage Instead of a long range lockdown I would see a skill that seems more wolfish. Make it melee ranged, Cut down on this suppression time, Give it a smaller Shyvana style knockback. Now instead of teleporting to slap someone you're leaping on top of them getting all up in their grill.
The scaling on skills could remain pretty much the same but with a kit like this AD just seems to fit better. Anyway I hope you guys can see what I was going for on this rework thought and I hope you like it to!