Edal, the Sanguine Knight

L Rayquaza·10/13/2015, 4:32:16 AM·2 votes·938 views

So I was looking back at my old stuff and found this idea for a champion I made in early 2013 (I think Quinn just came out) and I wanna know people's thoughts on it

Passive, Blood Stained Shield: When Edal deals damage 30% of it is converted into a Shield in his resource bar, the conversion is increased to 50% if he attacks a Bloodmarked unit. The amount that Blood Stained Shield is capped at is (30xlevel)+ 4% Bonus health and it decays 5% per second after 6 seconds

Q, Wicked Cleave: Edal's next auto attack deals a bonus 40/60/80/100/120% physical damage. Hitting a Bloodmarked deals bonus physical damage equal to 5% (+ 1% per 50 Bonus AD) of their missing health Cost: 30/50/70/90/110 health. Cooldown 5 seconds

W, Reckless Charge: Edal raises his shield and charges forward in target direction (I'm thinking the range is like Fizz's Urchin Strike) dealing 50/80/110/140/170 (+.5 AD) damage and knocking aside all units in his path, slowing them by 35% for 2 seconds. If he hits a Bloodmarked unit he instead stuns them for 1.5 seconds and then they are slowed Cost: 30/40/50/60/70 health. Cooldown 17/15/13/11/9 seconds

E, Bloodmark: Edal fires a linear skillshot from his sword that damages first enemy champion hit for 10 (+1 AD) (+.3 Bonus AD) physical damage and applying Bloodmark Cost: 20/25/30/35/40 health. Cooldown 5 seconds (Ok, here is where things get complicated) R, Relentless Genocide: When Edal is slain he does not die for the next 5 seconds, can't move, and can cast only Relentless Genocide. If Relentless Genocide is on Cooldown he instead immediately dies. Edal dashes in target direction dragging all enemy champions he encounters with him dealing 150/300/450 (+1.0 Bonus AD) Physical damage, if his dash collides with a wall all units take 50% bonus damage. If Relentless Genocide kills an enemy champion Edal goes into stasis for .5 seconds reviving for 20% of his maximum health per champion killed and gaining a 70% attack and movement speed buff for 3 seconds. If Relentless Genocide hits a Bloodmarked unit the damage is converted to True Damage Cost: None. Cooldown: 180/150/120

You will probably play more like a Fighter/Tank to equalize damage and defences, an idea for a final build might be something like this

item 3153 item 3065 item 3068item 3071 item 3111 item 3742

(If anyone is kind enough to draw an idea of how this looks it is greatly appreciated)

When I envision his look into think an average height male with medium length black hair, mid-ranged armored, and covered with battle scars. His weapon is the interesting part, this guy is clearly sadistic and loves seeing fresh blood flow, so for his sword I imagined a serrated blade that looks like it is made more for ripping than cutting and his shield being a classical Targe with possibly something like a spike or a saw blade going down the middle.

Clearly he isn't Demacia, most definitely a Noxian warrior with his allies being Darius, Sion, Katarina and Swain, probably more of a rivalry with Darius who can cause more damage, and his enemies being your general Demacians of Garen, J4, Shyvana, and Quinn

Any constructive criticism/feedbacks or art ideas (i cant draw =)highly appreciated

3 Comments

L Rayquaza10/13/2015, 4:45:45 AM1 votes

I just realized, I never worked base stat numbers.....lol

AzirUltedMexico10/13/2015, 4:49:08 AM1 votes

All of it looks very nice but I don't think a ultimate where you're required to die is a good idea. I think it would be better if the ulti stayed exactly the same but instead of need to be dead make the cost be a percentage of his max health or current health and if the enemy is killed by the charge he gains 150% if the hp he used up