Damage Tooltip for Fervor of Battle, Thunderlord's Decree, Deathfire Touch and Grasp of the Undying

Tranquility Base·6/14/2016, 12:10:56 AM·4 votes·604 views

I have written this post on EUW and someone told me it would be useful if I posted it in NA too :

Hi everyone,

I have played alot of ADC games recently, and I was wondering if the Fervor of Battle was worth it, or if I should take the Warlord's Bloodlust for sustain, and I realized that we had no way to tell how much damage a keystone mastery had brought to the game. So I thought that maybe it could be interesting to have some kind of tooltip where we could see how much damage was dealt with a certain keystone mastery, or even the healing received from the Bloodlust or the Grasp, the amount of damage redirected from the Bond of Stone, much like the Strength of the Ages tooltip shows how much HP was gained from monsters and siege creeps.

What do you think about it?

3 Comments

Silly Neeko6/15/2016, 6:53:01 AM1 votes

You can check that in game by pressing tab and scrolling over it. This goes for the damage you do from Thunderlord's, the fervor of battle total damage boost (damage per stack)x(max stacks), and I do believe bond of stone shows how much damage you transferred (kinda like how the support items show the different gold gained, which i find their different gold things are a bit weirdly shown).

Assuming that you are meaning in the after game stats window, they try to keep the main stats that the majority is worried about, and stray away from the more minor ones like the various keystones. It would be hard to add those in without it looking fairly cluttered, which they have been trying to avoid it becoming so that it is more manageable.

I also know that it reeaalllyy depends on the game, because if you are only able to hit 3 times to poke most of the time, you will almost always do more damage than with fervor. Fervor requires constant, and rapid, fighting. You may want to stray from the totals of the different keystones because situations vary so much. For example Thunderlord's might do more damage in total, but its for burst and pokes, so if you don't kill it just becomes kinda useless damage. Teemo shrooms are a good example of this, most of the time Teemo shrooms don't kill, but they do a hefty amount of damage over time leading to them having most damage to champions. Teemo could also be 0/40/0 and have most damage to champions that way. Does that mean Teemo carried because they did the most damage to champions at the end? Just keep that in mind when looking at the totals, because some keystones really are better for a champion than others based on kit, but others can fit better in different situations.

Also the games will vary depending on who is on the enemy team, how they play, how you play, what items are built, etc.

I do believe that they do have the keystone stats featured best they can, and that is in the tab in game. Hope that it helps you in case you didn't notice that feature though.

Silly Neeko6/20/2016, 10:14:43 PM1 votes

True, if they added that it would be interesting for sure.... I know I made a comment about the support items before in the first paragraph when comparing for the bond of stone.... So it would be nice if it looked like that for sure (with perhaps a bit clearer of wording.... In all honesty i have yet to figure out which of the two numbers for the amulet coin ((and upgrades)) is the gold from minions killed around you.... or what the other number is even meaning lol, the gold you got from killing minions? but 1 minion doesn't count for 300 gold so if someone can explain that, it would be helpful lol)