Zyra Ult and/or passive Rework?

Xolyvn·11/27/2015, 3:46:31 AM·6 votes·527 views

I've mained Zyra for about a year now and I think she is a very underrated champion. I think she has amazing burst if played correctly. One thing that always bugged me late game was her passive. Her passive has a really strong early game but the damage falls off late game, so I was thinking of an idea for anew ult. Ok, so Zyra's Q and E both create different plants. However, Zyra's ultimate is the only ability she has that doesn't create a plant. What if instead of giving an attack speed buff to previous plants, what if she still keeps the same ult of stranglethorns, but any seeds caught in the ultimate radius form an entirely new plant that can deal way more damage than the thronspitter and vinelasher.

Zyra was released around the same time as Darius, so I definately think she should be worked on too. I really hope riot takes this into consideration...

2 Comments

LaoBushido11/27/2015, 3:56:14 AM2 votes

i love how interwoven her kit is the only thing most people find lacking is the passive ( on a side not that ult is not going anywhere g&b loves it and it makes her a disengage support) she is on a wip list but a new passive would really go a long way

SSShutTheDuckUp11/27/2015, 7:57:33 AM1 votes

I've played Zyra a lot. And i love Zyra. The only thing i hate about her is her passive.

First of all it makes no sense that utility/zoning mage has "revenge" mechanics. She is supposed to stay away from the dmg and should not be rewarded for not succeeding to do that.

Second: this is the worst "revenge" mechanic in the game. It takes forever to load the missile, and the cast time makes it painful. In 4 out of 5 cases the enemies can simply walk out of range or walk in zig-zag and dodge the dmg. Unless if Zyra is the first to die in the fight and her teammates keep the enemies around. Which makes no sense - she should not die first in the teamfights and should not be rewarded for doing it.

So you would not be surprised if i absolutely agree with the part with the passive. It should be replaced with an actual useful passive for a mage/utility support.

As for her ult. The idea is fun, as long as ulted plowers are not OP. We do not want OP Zyra, that would be permabanned. Like when released. I would like also ulted flowers to be somewhat more tanky in TF. They are pretty essential part of her kit, but are so easily squashed by any form of AOE DPS. I am not telling that they are supposed to be immortal, but they must be at least a little tankier than normal ones. Kinda like Heimer's ulted turrets.