Vorkun, The Reaper of Piltover

gtVKbBy1hs·4/9/2016, 5:13:34 AM·1 votes·421 views

I attempted to create a unique role for an assassin. what do you guys think?

--OVERVIEW-- VORKUN - THE REAPER OF PILTOVER VORKUN IS A CHAMPION THAT ACCELS AT ASSASSINATING TANKS RATHER THAN THE ONES THEY SHOULD BE PROTECTING.HE CAN MAKE A HUGE IMPACT IN A TEAM FIGHT, IF YOU ENGAGE AT THE RIGHT TIME, HE COULD VERY WELL BE THE TURNTABLE IN AN ENEMY FAVORING FIGHT.

--STATS-- HEALTH - 524.65 (+96.52) HEATLTH REGEN. - 9.865 (+0.85) MANA (NOTORIETY) - 400 (+0.0) MANA REGEN. - 0 (+0.0) RANGE - 450 ATTACK DAMAGE - 51.52 (+4.1) ATTACK SPEED - 0.721 (+.825%) ARMOR - 32.56 (+2.9) MAGIC RESIST - 28.60 (+1.50) MOVE SPEED - 350

--SKILLS--

PASSIVE 1 - NOTORIETY VORKUN LIKES TO BE FEARED ACROSS PILTOVER, AND FOR THIS VERY PURPOSE, HE GETS MORE AND MORE HYPED FOR EACH NOTORIOUS DEED HE DOES. FOR EVERY ENEMY OR MONSTER VORKUN KILLS, HE GAINS 10 NOTORIETY.NOTORIETY ALLOWS VORKUN TO USE SPECIAL SKILLS ALONG WITH NORMAL SKILLS. PASSIVE 2 - HAND BLASTERS VORKUN SHAMES MELEE WEAPONS FOR BEING WEAK, SO HE CARRIES HIS OWN CRAFTED GUNS. VORKUN USES TWO HAND BLASTERS, EACH ONE HOLDING 3 SHELLS. VORKUN HAS TO RELOAD HIS GUNS AFTER HE USES UP THE SHELLS OR HE WILL RELOAD THEM WHEN HE FEELS THAT THERE IS NO MORE FIRING TO BE DONE FOR THE TIME BEING. PASSIVE 3 - HOLLOWED SHELLS VORKUN USES HIS OWN CRAFTED HAND BLASTER SHELLS. BEING MADE FOR PENETRATING DEFENSE, HE CANNOT CRIT BUT INSTEAD DEALS MORE DAMAGE TO ENEMIES WITH HIGHER DEFENSE STATISTICS. (10% ARMOR AND 10% MAGIC RESIST)

Q - REAPER'S SLING / COST - 1 SHELL / CD 13/12.1/10/8.9/7.5 VORKUN QUICKLY SHOOTS A SINGLE SHELL FROM HIS NEXT HAND BLASTER AT HIS ENEMY, DEALING 75/95/110/130/160(+30% BONUS ATTACK DAMAGE BONUS + 20% ENEMY BONUS ARMOR AND MAGIC RESIST). IF VORKUN IS ABLE TO SPEND 50 NOTORIETY, HE ALSO RELOADS HIS BLASTERS AFTER CAST.

W - PROMPTED SHOTS / COST - 1 SHELL FOR EVERY SHOT / CD 20/20/20/20/20 VORKUN GAINS 20%/30%/40%/50%/60% ATTACK SPEED FOR 5 SECOND(S) OR UNTIL HE RUNS OUT OF SHELLS IN BOTH BLASTERS. DURING THIS TIME, VORKUN DEALS 5% INCREASED DAMAGE FOR EACH SHELL FIRED (UP TO A TOTAL OF 30%). IF VORKUN IS ABLE TO SPEND 150 NOTORIETY, VORKUN'S LAST SHOT WILL DEAL AN ADDITIONAL (30% BONUS ENEMY ARMOR AND MAGIC RESIST) AS MAGIC DAMAGE.

E - FADE / COST - 2 SHELL(S) / CD 21/19.2/18.6/17.5/15 VORKUN DASHES BACK INTO SHADOWS AND APPEARS AGAIN A SHORT DISTANCE FROM WHERE HE ORIGINALLY WAS, SHOOTING 2 SHELLS AT THE CLOSEST ENEMY (PRIOR CHAMP) DEALING 50/85/120/155/180(+40% BONUS ATTACK DAMAGE + 20% ENEMY BONUS ARMOR AND MAGIC RESIST). IF VORKUN IS ABLE TO SPEND 100 NOTORIETY, HE CAN CAST IT AGAIN WITHIN 2 SECOND(S) TO DEAL HALF THE INITIAL DAMAGE.

R - REAPER'S DAWN / COST - 1 SHELL FOR EVERY SHOT / CD 130/120/110 VORKUN TELEPORTS TO A NEARBY AREA, INSTANTLY RELOADING BOTH BLASTERS, SILENCING AND SLOWING FOR 50%/60%/70% AS WELL AS REDUCING ATTACK SPEED BY 70% FOR BOTH ALLIES AND ENEMIES. BECOMES IMMOBILE AND HEALS FOR 10% OF THE DAMAGE DEALT WITH EACH SHELL. AFTER THE EFFECT ENDS, VORKUN GAINS 30/40/50 BONUS MAGIC RESIST FOR 5 SECONDS.

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