Fury, Master of the Storm (Champion Concept)
Fury, Master of the Storm
Fury is a Mage/Support that does increased damage from sacrificing health to the storm. Although only a melee champion, he summons clouds from a tremendous range that can be used to effectively control any lane. When in trouble, fury can recall the energy he sacrificed to heal himself and knock back nearby enemies. During his ultimate, Fury roots himself to summon a monsoon and can deal massive AoE damage, while also healing allies and slowing enemies. Discharge during his ultimate hits ALL visible enemies, which can actually be used to save a nexus from dozens of minions. However if vision is lost, he becomes extremely ineffective.
Passive Every 10 seconds, Fury may click on any cloud sacrificing 10% of his maximum health to grow the size of it by 10%.
Q - Discharge Passive: Tracks number of visible champions within lightning range of all clouds. Active: Calls down a lightning strike to all enemies in range, dealing 50-200 magic damage + 20% of all stored energy.
W – Summon the Skies Active - Summons an untargetable cloud at target location with a base size of 100-300 units that periodically drifts around the summoned area, slowing nearby enemies by 10%. 1000-3000 range, may have 3 clouds at a time.
E – Recharge Passive – Tracks the amount of health sacrificed to the storm. Recalls all sacrificed health to heal Fury for 50-200 + 60% of all stored energy, knocking back all enemies near himself and shrinking clouds to their original size.
R – Become the Monsoon After a 2 second channel, fury sacrifices 30% of current health to summon a massive storm that engulfs an area of 1000-3000 units for 5 seconds, slowing all enemies by 25%. During this time he is unable to move but gains 2 charges of both discharge and recharge. Recharge can target any ally within range (Including himself), using half of all energy each cast.
~~ If we have any artists out there, bring him to life! ~~