Typhon - The ire of the sky

irritatingllama·6/30/2015, 9:52:30 PM·1 votes·555 views

I was extremely bored today and so because of that decided to design a champion, you know, as you do. I know some of you won't like it and who knows, maybe some of you will, and that's always nice. If any of you actually would like this to become a real champion, then, I dunno, leave some constructive criticism and maybe if it enough people like it, I'll do some updates later on. O, and before I forget, I did my own concept art on my own purely because I could and before any of you start shouting at me, I know it's bad don't worry, I know. Thanks for you time and well, see you on the rift. Bye bye!

Passive-High Flyer
Cooldown 10 seconds Being out of combat for seconds gives typhon the ability to fly over terrain. While climbing over walls etc. his movement speed is reduced by 60% until he reaches the other side. To glide over terrain, right click on the wall and Typhon will slowly move across it automatically (cannot be controlled while climbing). This ability is reset upon taking damage (coming into combat). If damaged while over terrain, he will take 10% decreased damage from that attack.

Q-Lightning strikes
Cooldown 9/8.25/7.5/6.5/5 seconds Cooldown between lightning casts-0.75 seconds at all ranks Cost-50/55/60/65/70 mana Typhon has 3 lightning bolts that he can cast, firing electricity in front of him in a straight line that can hit any enemy champion dealing magic damage. If lightning strike hits the same enemy champion more than once, this gives the ability a bonus effect. 2 casts on enemy champion-This slows enemy movespeed by 35% for 2.5 seconds and deals 10% bonus magic damage. 3 casts on enemy champion-This stuns enemy champion for 1.5 seconds and deals 10% bonus magic damage.

W-Downpour Cooldown 13/12/11/10/9 seconds Cost-60/70/80/90/100 mana Typhon sends out a rain cloud that he can control (alt + right click) to send in any path for 6 seconds. The rain cloud leaves a small trail of rain behind it that deals magic damage to champions hit and slows champions hit by 20% as long as they are in the trail (reduced to 10% if already slowed by 2 lightning strikes). The cloud has as much movespeed as Typhon does.

E-Gust Cooldown-20/19/18/17/16 seconds Cost-60/70/80/90/100 mana Typhon sends a gust of wind in a small circle around him that knocks back all enemies hit dealing NO damage. The knock back distance increases depending on the target's maximum health. Lighter (squishier/weaker) people get sent out further. Heavier (tankier/tougher) people get sent out a lesser distance.

R-seismic explosion Cooldown-90/80/70/60/50 seconds Cost-120 mana at all ranks Typhon summons the anger of the elementals, becoming the angry embodiment of the weather. He turns big, black in colour and increases in size, gaining a flat amount of ap and health for 5 seconds. Before the 5 seconds is up, holding the r button down channels elemental energy from the sky into Typhon's body draining his mana per half second and when the r button is released, Typhon's body explodes in a huge wave of wind, lightning, rain and fire dealing high amounts of magic damage. Typhon is immobilised while channelling and if killed during his channel nothing happens. After he has a successful channel, his body dissipates into the air in the form of miniature clouds that take time to reform Typhon's body. Spell casts that happen around him reduce the time taken for him to reform. The health that Typhon comes back with after reformation is the same as the health he had before exploding. Reformation time-9 seconds, reduced by 0.5 seconds for each 2 spells that are cast in his vicinity.

Lore- Typhon, ire of the sky (removed temporarily for revision)

1 Comments

Dangerous Man6/30/2015, 10:56:57 PM2 votes

Passive OP it would be changed and nerfed so much.