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[MINI REWORK CONCEPT] Kindred, The Eternal Hunters

NekoJean··5 votes·3,726 views
League of Legends

Kindred KINDRED MINI REWORK Kindred

I feel Kindred's R does not represent her properly, if she is death, why does her ultimate have the ability to save the enemy when she should be trying to hunt and kill them. My design represents her lore. Option 1 stay in the circle and die by the arrow, or Option 2 run away from Lamb and be chased by the wolf where the enemy has the possibility of even being executed if they are low health. I removed the immune to death effect because again she is death she shouldn't be saving no one. For her passive, with the meta currently if Kindred is caught invading she is probably going to low the fight and die and get really behind and this will help her contest scuttle crab too in the early game. Her Q Dance of Arrows I just want to give her some buffs again I feel she just cant compete with the current meta.

Mark of the Kindred: NEW EFFECT: Kindred deals 10 - 54 based on level bonus damage to marked enemy jungle camps.

Dance of Arrows: NEW EFFECT: Dance of Arrows applies on-hit effects. Cooldown changed from 9 seconds at all ranks to 9/8/7/6/5 Bonus AD Ration increased from 65% - 75%

Wold's Frenzy: UNCHANGED

Mounting Dread: UNCHANGED

Lamb's Respite: REMOVED: While inside the area, all units (including champions, minions and monsters; both allied and enemy) Intervention cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration. REMOVED: Heal {200/250/300}

NEW EFFECT: Lamb blesses the ground under herself for 4 seconds. While Lamb is within Lamb's Respite: Dance of Arrows deals additionally 2%/2.5%/3% of the targets max health. Kindred gains 15%/20%/25% life steal. If the enemy champions leave Lamb's Respite: Enemy Champions take 200/250/300 +{5% of their missing health} and are slowed by 50% for 1.5 seconds.

4 Comments

Stacona5 votes

This does nothing for them, ultimate is not interesting at all, it also plays into the duo-marksman aspect even less than what they are now. Make Kindred more of a duo-marksman and just let them play in the duo-lane, Wolf needs to be a more important role and do that by splitting up their damage 50-50 between lamb and wolf and wolf is always active and attacks within Lamb's attack range automatically to the closest enemy.

Tomoe Gozen1 votes

Honestly, i see this as a good call but also not as something Kindred are. They're not like Xayah and Rakan. They're not meant to be two champions that fulfil a duo role by themselves (if i'm getting what you're saying right). Or do you mean Kindred to be on bot lane with a support? Kindred were an entry level champion for experimenting with dual personalities. Kayn would also fit this bill somewhat, given that Rhaast has the ability to possess him if you need that out of his gameplay.

Kindred are one entity, split into two personalities. That's exactly why they share 2 abilities each. Lamb's Respite and Dance of Arrows are abilities that Lamb executes, Wolf's Frenzy and Mounting Dread are abilities that Wolf executes. But both sets of abilities work in tandem.

If they were anything "more" than what they are, they risk being in the similar vein as Nidalee. Ranged poke mage when in human form, melee assassin when in cougar form. Wolf would be a melee hunter while Kindred a ranged Marksman.

Demon King Maou1 votes

Pretty good rework idea not gunna lie

FilDaFunk1 votes

Your poll needs a third option to cover all bases. For example, I like neither.

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