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Champion concept: Caille - The Forlorn Vagrant

RestingMoth··5 votes·819 views

Hi everyone! Thanks for taking the time to check out my champion concept! Caille is a squishy, back line support who provides a lot of buffs, healing, and other tactical advantages to his team.

I tried to give him a strong identity as a mage who really taps into the power of nature and I hope that came through.

You may notice that I haven't given him any actual numbers, this is due to the fact that this is really only a concept and has very low chance of really being created. Nonetheless, I enjoy the process of creating champions and I hope you all can give me some great feedback. Thanks for reading!

Caille - The Folorn Vagrant

Once a mage of the fabled “Blessed Isles”, Caille long ago left his home on a pilgrimage. Years later, he would return to find his home in ruins, a desolate and decaying wasteland. Now he travels runeterra, seeking a way to restore the isles...

Passive: Commune with Nature While standing still in brush, Caille begins channeling. Upon successfully completing the channel, Caille is granted a buff that increases mana regeneration by X% and empowers his next ability.

Q: Rampant Growth Summons a small patch of brush in target location. Allies gain X% move speed and attack speed when passing through the brush. Enemies in the brush are grounded and slowed by the same amount.

Commune: Effects from entering the brush persist for X seconds upon leaving it.

W: Earth’s Blessing Creates a wellspring of healing in a slowly shrinking area on the ground. Heals all allied champions above it for X health per second. Enemy champions can stand in the area to shrink the spring faster

Commune: Earth’s blessing can be cast a second time while the area persists to deal magic damage and root enemies standing in it.

E: Oakflesh Target ally is shielded for X damage.

Commune: While the shield persists, it grants bonus armor

R: Yggdrasil, the World Tree Summon a large tree, creating a destructible pillar of blocking terrain. The tree instantly heals all nearby ally champions for X(+X) health, then continues to heal overtime for X(+X) health per second. This effect diminishes the further away from Yggdrasil you are.

Commune: Yggdrasil periodically drops a seed. Picking up the seed will reduce the cooldown of Yggdrasil, the World Tree by X seconds.

P.s. this is the second champ I've posted here. If you'd like to see my first, you can either wait until later today when I can post the link, or just search for Vask, the Bravest Poor. I warn you though... It's really awful XD

3 Comments

TheHappyReaperz2 votes

Awesome idea! It looks like a cool kinda aoe healer that would be an awesome support or solo laner. Only recommendation I have is that his w stores charges, up to a cap, making it easier to land the snare.

RestingMoth1 votes

Thanks! It's great to see someone interested in my design. Would you care to elaborate a bit on your suggestion though? I'm not sure what you mean with the charge system.

TheHappyReaperz1 votes

Recasting his w to do the snare is a pretty cool idea, but it just doesn't seem to fit with the rest of his abilities. Almost all of his abilities require clever placement to really make the best of them. That's why I feel like the w should store charges, kinda like a Vel'koz void rift, allowing you to place down several areas of healing to help your team out in a teamfight, or to burst through your charges getting a snare and a bit of extra damage, helping your team make picks or provide aoe denial. For example, say the max charge cap is four or something, just going off the top of my head, and you place down an aoe heal circle to help an ally champ run away from an incoming enemy team. Instead of just being able to recast the ability to capture the pursuers, you have to think about where you put a second aoe heal circle, so that where they overlap becomes a snare. You could even add a small allied move speed buff to make the decision of where to create snare areas more important.

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