Champion concept: Caille - The Forlorn Vagrant
Hi everyone! Thanks for taking the time to check out my champion concept! Caille is a squishy, back line support who provides a lot of buffs, healing, and other tactical advantages to his team.
I tried to give him a strong identity as a mage who really taps into the power of nature and I hope that came through.
You may notice that I haven't given him any actual numbers, this is due to the fact that this is really only a concept and has very low chance of really being created. Nonetheless, I enjoy the process of creating champions and I hope you all can give me some great feedback. Thanks for reading!
Caille - The Folorn Vagrant
Once a mage of the fabled “Blessed Isles”, Caille long ago left his home on a pilgrimage. Years later, he would return to find his home in ruins, a desolate and decaying wasteland. Now he travels runeterra, seeking a way to restore the isles...
Passive: Commune with Nature While standing still in brush, Caille begins channeling. Upon successfully completing the channel, Caille is granted a buff that increases mana regeneration by X% and empowers his next ability.
Q: Rampant Growth Summons a small patch of brush in target location. Allies gain X% move speed and attack speed when passing through the brush. Enemies in the brush are grounded and slowed by the same amount.
Commune: Effects from entering the brush persist for X seconds upon leaving it.
W: Earth’s Blessing Creates a wellspring of healing in a slowly shrinking area on the ground. Heals all allied champions above it for X health per second. Enemy champions can stand in the area to shrink the spring faster
Commune: Earth’s blessing can be cast a second time while the area persists to deal magic damage and root enemies standing in it.
E: Oakflesh Target ally is shielded for X damage.
Commune: While the shield persists, it grants bonus armor
R: Yggdrasil, the World Tree Summon a large tree, creating a destructible pillar of blocking terrain. The tree instantly heals all nearby ally champions for X(+X) health, then continues to heal overtime for X(+X) health per second. This effect diminishes the further away from Yggdrasil you are.
Commune: Yggdrasil periodically drops a seed. Picking up the seed will reduce the cooldown of Yggdrasil, the World Tree by X seconds.
P.s. this is the second champ I've posted here. If you'd like to see my first, you can either wait until later today when I can post the link, or just search for Vask, the Bravest Poor. I warn you though... It's really awful XD