[Champion Concept] Invictus, the Armamentalist

CjayoSaurus··5 votes·1,176 views

First I'd like to state that I am unsure whether or not the Armamentalist class is copy written by the Dragon Quest series. If anyone with greater legal knowledge can get back to me, that'd be great.

LORE: Invictus was a person who liked power blah blah blah. He sought to master all the forms of power blah blah blah. Corruption, tragedy, and entrapment into the LoL blah blah blah. (WIP)


ABILITIES:

(see ult first)

Passive - Resonation: Auto attacking or Damaging Enemy Champions applies a stack of resonation, upon reaching 5 stacks the target is stunned for 0.5 + (0.5)x(rank of R) seconds. During this duration and five seconds thereafter, Invictus's elemental form's resistance is reduced to 0 for both Invictus and the stunned target. If in true form, Invictus and the target instead recieves an additional 50% increased overall damage taken.

Q - Soul Anchor: Invictus binds himself to the target enemy champion, dealing (50 / 90 / 130 / 170 / 210 + 50% AP) magic damage to BOTH Champions, if this link is sustained for 2 seconds, the damage reverberates, dealing the damage to each target again and breaks. [CAN EXECUTE SELF]

During this duration any damage taken from a linked champion is shared 100% with the linked partner (before resistances) [CAN EXECUTE SELF]

(8/7/6/5/4) seconds cooldown / 60 mana

W - Soothing Flame: Invictus Blasts the target unit with flames dealing 50 / 100 / 150 / 200 / 250 (+ 30/35/40/45/50% AP). Over the next 8/7/6/5/4 seconds, The Blasted targets Regenerates twice as much health lost from the flame (obv. after resistances) [CAN EXECUTE SELF, ALLIES ARE LEFT AT 1 HP]

Passive: Invictus's elemental mastery gives him [10/20/30/40/50] + 5% AP Resistances to his current form, While in true form, Invictus receives [1%/2%/3%/4%/5%] + 1% per 100 AP overall damage reduction instead.

(12/10.5/9/7.5/6) seconds cooldown / 80 mana

E - Scorched Earth: Invictus Channels mana to release expansive waves every second from the target point. Enemies hit by the initial wave are dealt 50 / 75 / 100 / 125 / 150 (+ 25% AP) magic damage, while following waves deal an increased 10% damage per wave (50% max)

(5) seconds cooldown / 50 mana inital and 2% maximum mana per second

R - Form Shift: Invictus can swap between forms, each form affects ability damage as follows:

Physical form: Invictus's spells deal Physical damage and inflict an additional 10%/20%/30% damage overtime bleed. Magical form: Invictus's spells deal Magical damage and each spell hit drains the enemies' current mana by 2.5%/5%/7.5% of the target's maximum mana. True form: Invictus's spells deal True damage but overall damage given is reduced by 50%/37.5%/25%

no cooldown / 35 mana

STATS: Primary roll: Mage / Secondary: Bruiser

HEALTH - 537 – 1977 HEALTH REGEN - 6 – 18 MANA - 350 – 1300 MANA REGEN - 7 – 20 RANGED - 525 ATTACK DAMAGE - 52 – 115 ATTACK SPEED - 0.625 (+ 0 – 36%) ARMOR 20 - 80 MAGIC RESIST - 30 MOVE. SPEED - 335


STRATEGY: Invictus is a self-damaging high burst mage capable of dealing different types of damage. Many combos arise as part of Invictus's kit. For instance, start with Soul Anchor to initiate a solo fight, it will start stacking passive stacks and allow you to Soothing Flame yourself while also dealing damage to your target. Placing Scorched earth behind the enemy should secure the stun and be enough damage to follow up with a kill.

While laning, keep yourself full on health with Soothing Flame, swapping forms can maximize heal.

In teamfights attempt to be more careful, remember you are a double edged sword and too much burst can literally kill yourself. Heal allies with **smart ** Soothing Flames and poke with Scorched earth until a fight happens, then engage with Soul Anchor at the perfect moment to secure the kills. Placing Scorched earth in a teamfight and landing multiple passive stuns can solo carry if done right. REMEMBER you are a double edged sword!

Skins: Original Definately not Elementalist Invictus

19 Comments

dollmode2 votes

10/10 [slayer-pantheon-popcorn]

monadoman1012 votes

Interesting concept. High burst potential, but high risk of hurting teammates. I think it is a pretty interesting concept. Kinda like Kindred's ult, you could either save or ruin your team.

9/10. Needs more slimes. item 3089a

CrazyBear19871 votes

Lore: LOL "blah blah blah" made me smile, but i get the point XD

I dont understand the point of his kit and his Ult

Can't imagine the play style or gameplay of the character, i'm probably missing the point, so i wont give as much fedback.

Your abilities look solid, not much i can about numbers and scalings.

it's a head scratcher for me.

The Lightning1 votes

The true damage form though, that would wreck most champions. I'd never leave it. All in all, i like the feel of it, though his lore seems generic (trying to be funny, not rude)

Gravy Traín1 votes

I agree about the true damage. No one would ever leave that form. Why would you ever take a bleed or a mana drain over TRUE DAMAGE. The damage reduction on it still seems like not enough considering tanks or anyone that grabs a maw or abyssal have way more reduction than that anyways.

CjayoSaurus1 votes

true, but you have to realize it isn't that reliable until level 16, suffering a major 50% damage rduction lvl 6, at that point it's better to take either physical or magical, even in late game physical can end up doing more damage to people with less armor, it takes around 40 mr/armor to gain a 25% damage reduction so you can immagine true form late game as set the enemie's magig resist/ armor to 40.

Gravy Traín2 votes

I see your point, but even with what you said- This ability has NO COOLDOWN. He can go to Physical form for squishies so he gets the bonus damage, then swap to true damage the moment he sees a tank. It entirely removes the whole point of counterplay, because he counters counterplay. The fact that you can't do anything to stop him except self damaging champions like Vlad who build health and damage IS NOT BALANCED.

CjayoSaurus1 votes

Yes, but his low cooldowns come at a cost his first two abilities would burst himself down so if the enemy laner can stay in the fight after/before the passive they're sure to win. He does have great 1v1, i understand that, but that comes at a drawback, his teamfight, he's VERY vulnerable due to his passive, a coordinated team can easily counterplay against him imo.

Statikin1 votes

Why would you give a skill that can damage ally champions? Otherwise seems interesting

Gravy Traín3 votes

I feel like the idea of a skill that can kill allies is all around unhealthy for the game and would mostly be used to troll teammates. That ability should definitely be reworked to a different way of doing that effect.

CjayoSaurus1 votes

I can see the potentail for trolls, yes but the cd will always be longer than the actual heal, so you can't burst an ally from 100%. It'd really just be up to the user, they can troll, but i doubt people playing him in thier promos would troll. just look at bard for example.

Gravy Traín1 votes

However, not all of League of Legends is your promos. A lot of people play just for fun, but now there would be that one jerk there to kill you every time you escape a battle at low health. It just seems unhealthy for the game. I understand you aren't bursting your allies down XD, but you can still execute an ally who managed to get away with a flash while at 20 HP.

Gravy Traín1 votes

Actually, I have an idea to fix it. Just switch it around. Maybe your ally can gradually gain health, then gradually lose half of it. It would be used similarly to a shield, but still have your interesting concept. You would never actually kill your allies yourself, because if you hadn't used it they would've taken enough damage to die anyways if they died while on your ability.

CjayoSaurus1 votes

what do you think of the new iteration?

CjayoSaurus1 votes

hmm i see what you mean, I think i have a fix

Arakadia1 votes

His ult seems too powerful. It makes it almost impossible to counterbuild him.

CjayoSaurus1 votes

I don't think that to be the case. His other abilities do significantly lower damage compared to other mages. He's more about situational damage rather than burst, I can see the reason to be concerned but his lower damage insures him at a safe spot imo.

Arakadia1 votes

His ult is a cool paper concept, but is much more toxic in game. The primary purpose of it, is to bypass your enemies resistances. However due to how versatile it is, it feels really weak for Invictus as it is just stat changes, but is incrediblly powerful to enemies who can't do anything but stack health. Invictus players would almost always use True Form. Unless their oom, they might use Magic Form for a short bit and use Physical form against ADC's who have no armor options. But 80% of the time people would use True form as most of the time doing completely true damage is busted.

Its either going to be OP af or never used because it just does less damage then the others. It will never find a middle ground in its current state imho.

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