[Champion Concept] Invictus, the Armamentalist
First I'd like to state that I am unsure whether or not the Armamentalist class is copy written by the Dragon Quest series. If anyone with greater legal knowledge can get back to me, that'd be great.
LORE: Invictus was a person who liked power blah blah blah. He sought to master all the forms of power blah blah blah. Corruption, tragedy, and entrapment into the LoL blah blah blah. (WIP)
ABILITIES:
(see ult first)
Passive - Resonation: Auto attacking or Damaging Enemy Champions applies a stack of resonation, upon reaching 5 stacks the target is stunned for 0.5 + (0.5)x(rank of R) seconds. During this duration and five seconds thereafter, Invictus's elemental form's resistance is reduced to 0 for both Invictus and the stunned target. If in true form, Invictus and the target instead recieves an additional 50% increased overall damage taken.
Q - Soul Anchor: Invictus binds himself to the target enemy champion, dealing (50 / 90 / 130 / 170 / 210 + 50% AP) magic damage to BOTH Champions, if this link is sustained for 2 seconds, the damage reverberates, dealing the damage to each target again and breaks. [CAN EXECUTE SELF]
During this duration any damage taken from a linked champion is shared 100% with the linked partner (before resistances) [CAN EXECUTE SELF]
(8/7/6/5/4) seconds cooldown / 60 mana
W - Soothing Flame: Invictus Blasts the target unit with flames dealing 50 / 100 / 150 / 200 / 250 (+ 30/35/40/45/50% AP). Over the next 8/7/6/5/4 seconds, The Blasted targets Regenerates twice as much health lost from the flame (obv. after resistances) [CAN EXECUTE SELF, ALLIES ARE LEFT AT 1 HP]
Passive: Invictus's elemental mastery gives him [10/20/30/40/50] + 5% AP Resistances to his current form, While in true form, Invictus receives [1%/2%/3%/4%/5%] + 1% per 100 AP overall damage reduction instead.
(12/10.5/9/7.5/6) seconds cooldown / 80 mana
E - Scorched Earth: Invictus Channels mana to release expansive waves every second from the target point. Enemies hit by the initial wave are dealt 50 / 75 / 100 / 125 / 150 (+ 25% AP) magic damage, while following waves deal an increased 10% damage per wave (50% max)
(5) seconds cooldown / 50 mana inital and 2% maximum mana per second
R - Form Shift: Invictus can swap between forms, each form affects ability damage as follows:
Physical form: Invictus's spells deal Physical damage and inflict an additional 10%/20%/30% damage overtime bleed. Magical form: Invictus's spells deal Magical damage and each spell hit drains the enemies' current mana by 2.5%/5%/7.5% of the target's maximum mana. True form: Invictus's spells deal True damage but overall damage given is reduced by 50%/37.5%/25%
no cooldown / 35 mana
STATS: Primary roll: Mage / Secondary: Bruiser
HEALTH - 537 – 1977 HEALTH REGEN - 6 – 18 MANA - 350 – 1300 MANA REGEN - 7 – 20 RANGED - 525 ATTACK DAMAGE - 52 – 115 ATTACK SPEED - 0.625 (+ 0 – 36%) ARMOR 20 - 80 MAGIC RESIST - 30 MOVE. SPEED - 335
STRATEGY: Invictus is a self-damaging high burst mage capable of dealing different types of damage. Many combos arise as part of Invictus's kit. For instance, start with Soul Anchor to initiate a solo fight, it will start stacking passive stacks and allow you to Soothing Flame yourself while also dealing damage to your target. Placing Scorched earth behind the enemy should secure the stun and be enough damage to follow up with a kill.
While laning, keep yourself full on health with Soothing Flame, swapping forms can maximize heal.
In teamfights attempt to be more careful, remember you are a double edged sword and too much burst can literally kill yourself. Heal allies with **smart ** Soothing Flames and poke with Scorched earth until a fight happens, then engage with Soul Anchor at the perfect moment to secure the kills. Placing Scorched earth in a teamfight and landing multiple passive stuns can solo carry if done right. REMEMBER you are a double edged sword!
Skins:
Original
Definately not Elementalist Invictus
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