[Champion Concept] Invictus, the Armamentalist

CjayoSaurus·11/12/2016, 7:53:03 AM·5 votes·1,176 views

First I'd like to state that I am unsure whether or not the Armamentalist class is copy written by the Dragon Quest series. If anyone with greater legal knowledge can get back to me, that'd be great.

LORE: Invictus was a person who liked power blah blah blah. He sought to master all the forms of power blah blah blah. Corruption, tragedy, and entrapment into the LoL blah blah blah. (WIP)


ABILITIES:

(see ult first)

Passive - Resonation: Auto attacking or Damaging Enemy Champions applies a stack of resonation, upon reaching 5 stacks the target is stunned for 0.5 + (0.5)x(rank of R) seconds. During this duration and five seconds thereafter, Invictus's elemental form's resistance is reduced to 0 for both Invictus and the stunned target. If in true form, Invictus and the target instead recieves an additional 50% increased overall damage taken.

Q - Soul Anchor: Invictus binds himself to the target enemy champion, dealing (50 / 90 / 130 / 170 / 210 + 50% AP) magic damage to BOTH Champions, if this link is sustained for 2 seconds, the damage reverberates, dealing the damage to each target again and breaks. [CAN EXECUTE SELF]

During this duration any damage taken from a linked champion is shared 100% with the linked partner (before resistances) [CAN EXECUTE SELF]

(8/7/6/5/4) seconds cooldown / 60 mana

W - Soothing Flame: Invictus Blasts the target unit with flames dealing 50 / 100 / 150 / 200 / 250 (+ 30/35/40/45/50% AP). Over the next 8/7/6/5/4 seconds, The Blasted targets Regenerates twice as much health lost from the flame (obv. after resistances) [CAN EXECUTE SELF, ALLIES ARE LEFT AT 1 HP]

Passive: Invictus's elemental mastery gives him [10/20/30/40/50] + 5% AP Resistances to his current form, While in true form, Invictus receives [1%/2%/3%/4%/5%] + 1% per 100 AP overall damage reduction instead.

(12/10.5/9/7.5/6) seconds cooldown / 80 mana

E - Scorched Earth: Invictus Channels mana to release expansive waves every second from the target point. Enemies hit by the initial wave are dealt 50 / 75 / 100 / 125 / 150 (+ 25% AP) magic damage, while following waves deal an increased 10% damage per wave (50% max)

(5) seconds cooldown / 50 mana inital and 2% maximum mana per second

R - Form Shift: Invictus can swap between forms, each form affects ability damage as follows:

Physical form: Invictus's spells deal Physical damage and inflict an additional 10%/20%/30% damage overtime bleed. Magical form: Invictus's spells deal Magical damage and each spell hit drains the enemies' current mana by 2.5%/5%/7.5% of the target's maximum mana. True form: Invictus's spells deal True damage but overall damage given is reduced by 50%/37.5%/25%

no cooldown / 35 mana

STATS: Primary roll: Mage / Secondary: Bruiser

HEALTH - 537 – 1977 HEALTH REGEN - 6 – 18 MANA - 350 – 1300 MANA REGEN - 7 – 20 RANGED - 525 ATTACK DAMAGE - 52 – 115 ATTACK SPEED - 0.625 (+ 0 – 36%) ARMOR 20 - 80 MAGIC RESIST - 30 MOVE. SPEED - 335


STRATEGY: Invictus is a self-damaging high burst mage capable of dealing different types of damage. Many combos arise as part of Invictus's kit. For instance, start with Soul Anchor to initiate a solo fight, it will start stacking passive stacks and allow you to Soothing Flame yourself while also dealing damage to your target. Placing Scorched earth behind the enemy should secure the stun and be enough damage to follow up with a kill.

While laning, keep yourself full on health with Soothing Flame, swapping forms can maximize heal.

In teamfights attempt to be more careful, remember you are a double edged sword and too much burst can literally kill yourself. Heal allies with **smart ** Soothing Flames and poke with Scorched earth until a fight happens, then engage with Soul Anchor at the perfect moment to secure the kills. Placing Scorched earth in a teamfight and landing multiple passive stuns can solo carry if done right. REMEMBER you are a double edged sword!

Skins: Original Definately not Elementalist Invictus

19 Comments

dollmode11/12/2016, 8:14:01 AM2 votes

10/10 [slayer-pantheon-popcorn]

monadoman10111/12/2016, 5:57:00 PM2 votes

Interesting concept. High burst potential, but high risk of hurting teammates. I think it is a pretty interesting concept. Kinda like Kindred's ult, you could either save or ruin your team.

9/10. Needs more slimes. item 3089a

CrazyBear198711/12/2016, 8:15:56 AM1 votes

Lore: LOL "blah blah blah" made me smile, but i get the point XD

I dont understand the point of his kit and his Ult

Can't imagine the play style or gameplay of the character, i'm probably missing the point, so i wont give as much fedback.

Your abilities look solid, not much i can about numbers and scalings.

it's a head scratcher for me.

The Lightning11/12/2016, 9:09:37 AM1 votes

The true damage form though, that would wreck most champions. I'd never leave it. All in all, i like the feel of it, though his lore seems generic (trying to be funny, not rude)

Statikin11/12/2016, 10:16:30 AM1 votes

Why would you give a skill that can damage ally champions? Otherwise seems interesting

Arakadia11/13/2016, 6:04:06 PM1 votes

His ult seems too powerful. It makes it almost impossible to counterbuild him.