Taric rework concept

LightningMcCIean·2/13/2016, 7:38:20 PM·1 votes·285 views

passive gemcraft: when taric casts a ability he spawns a gem nearby (300 range) ally champions near the crystal (600 range) gain 20% of tarics armor as bonus armor and 150% base health regen 25 second cooldown enemy champions can destroy the crystals crystals have 3 health (like wards)

Q Crush: taric empowers his next auto attack to deal 30/55/80/105/130 (+20% bonus armor) bonus damage and shreds the targets armor by 10% of the total damage dealt for 2.5 seconds Cooldown10/9/8/7/6 cost 40

W Radiance: passive: taric gains 5%/7.5%/10%/12.5%/15% move speed near gems Actice: taric radiates a aura for 5 seconds that grants a absorbing shield that increases over the duration to ally champions within range the shield generates at a pace of 20/30/40/50/60 (2% health) per second total shield size 100/150/200/250/300 (10% health)Cooldown 20/18/16/14/12 cost 50/55/60/65/70(400 range)

E Shield glare: taric shield generates a burst of light in a cone that deals 60/90/120/150/180 (+40% ap) to champions and slows enemies hit by 50% for 1.5 seconds if the target is faceing taric they will also be blinded for 1 second Cooldown 16/14/12/10/8 Cost 90/85/80/75/70 (600 range)

R Crystalize: taric smash's the ground causing crystals to come up in a line in front of him enemies hit by the crystals will begin to crystallize slowing there movement speed by 60% and attack speed by half that amount increasing over 1 second then stuns for 1.25 seconds when the slow ends. deals 150/225/300 (+60%ap) Cooldown 120/100/80 cost 100 (900 range)

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