Wedge, the totally rad yordle
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Wedge, the totally rad yordle
Type: Fighter Position: Top/Jungle (maybe support if you are desperate)
Health 614 (+75) Mana 323 (+46) Health Regen 2.63 (+0.57) Mana Regen 2.6 (+0.4) Range 125 AD 62. (+2) AP 0 Attack Speed 0.533 (+2.57%) Base Movement Speed 340 Armor 32.6 (+3.4) Magic Resist 34.4 (+3)
Sprite Description: A little yordle boy with an oversize bronze bike helmet that almost covers his eyes. He is riding a "piltover style" skateboard that is also a little too big for him. He is a skating prodigy.
Lore: Wedge's father was late for work again. He rushed out the door and hopped on his motorcycle to head to
's lab. He left his helmet at home. He only made it half way. He went over a bad bump, lost control and crashed. His injuries were serious and the trama to his brain caused him to forget everything, even his son Wedge. Wedge, determined to find a way to restore his father's memory went out into the world with nothing but his board and his father's helmet. He heard of the healing abilities of
and sought her power. He made his way to the rift where he encountered her. She agreed to help him but said that she needed a special magical item possessed by the trickster
. When leblanc refused to give the desired item Wedge challenged her. Unable to defeat her, Wedge was determined to grow stronger and devoted himself to his training.
augmented his board to make it battle ready and Wedge hit the half pipe. He had to be faster if he was to match the speed of
.
Abilities:
Passive: Grind rail: If Wedge is moving next to a wall he will hop onto it with his board and begin sliding along it like a grind rail. He gains 20+(3 per level) movement speed while doing this. At the end of the wall (or if he moves away from it) he will hop back off and be silenced for .5 seconds until he regains his balance. If he uses an ability while grinding this silence is negated.
Q: Swerve (60 mana): Wedge performs a quick crescent shaped turn (clockwise or counterclockwise based on the direction of the cursor on the cast) in a 300 unit diameter half circle. The turn kicks up dust that deals 40/50/60/70/80+(70% of ad) in a bigger 500 unit half circle along the u-turn and blinds enemies in the area for 1 second. The turn can be interrupted by cc. 17/16/15/14/13 second cool down.
W: Bunny Hop (40/45/50/55/60 mana) : Wedge performs a quick hop 150 units forward creating a small shock wave around him dealing 50/70/90/110/130 (+70% ad) in a 200 unit area around Wedge. Enemies hit by the wave have their damage reduced by 5/5/10/10/15 for 2.5 seconds. 9 second cool down.
E: Water Break (70 mana): Wedge hops off his board and channels as he chugs a water bottle for 5 seconds. He heals for 20/30/40/50/60 health per second during the channel. If he channels for a full 5 seconds he holds on to the empty water bottle. His next basic attack gains 350 range and he will throw the empty bottle taunting the enemy hit for 1.5 seconds. 26/24/22/20/18 second cool down.
R: Ramp Jump/dash (50 mana (then 50 more for reactivation)): Two ramps appear which Wedge performs a jump across. He pauses mid air to perform a trick for .5 seconds. After he goes up the first ramp he will land at the second and gain 20 movement speed for 2 seconds. The ramp will be 400 units away. This move can be used to hop over walls. The ramps remain on the map (like
tunnels) and are destroy-able in 3 basic attacks (like a
). Hitting R again reactivates the ability during the jump. Wedge shoots forward an additional 400 unit distance at the end of the jump in the direction of the cursor and knocks up all enemies along his path dealing 150/200/250+ (90% ad) physical damage. Reactivating this ability increases it's cool-down by 60.
30/25/20 second cool down.
On move command:
Watch this! (grind rail)
Yeehhhaa! (grind rail)
Sounds like fun!
Totally raaaad man!
On attack:
Can't beat me!
Get outta my way!
Taunt: I have more trophies than you. *Pulls out a big first place trophy Now here's something you don't see every day. *does a spin on his board
Laugh:
Ha ha ha ha ha (cute yordle laugh much like
)
Joke: It's hard to be bored when you have one. "holds up his board proudly My mom said always wear your helmet **If there is a nearby champion without a helmet. If they have a helmet then he says. Well at least there's a brain under this helmet *Knocks on his own head.
Dance: A small half pipe appears which he stakes on and does tricks.