Zero, the Embodiment of Perfection

Where is my Duck·3/18/2016, 12:31:28 AM·2 votes·585 views
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Story

Zero is a creature born from Excaas island. His story began when he broke out of its land and fell into the ocean. Pushed by water currents, he drifted further away from the island until he resurfaced somewhere around Noxus. At the beginning Zero didn’t know what it was, why his existence begun and why was he there. The only thing he was sure about was that he didn’t belong there and some strange force affected him, drawing his needs toward the ocean. But as a being, he was interested in what was around him, as only thing remaining in his mind was endlessness of Void. After few minutes on a new land he didn't encounter anyone. Although he could not see anyone, he felt. He felt the terrifying aura of this place. It was something new and uncommon, and yet It seemed so surprisingly familiar. He followed it, moving toward the capital of Noxus. As he could, he rolled between shadows and stayed out of anyone's sight, as they all seemed to be so furious and violent. Endless battle of forces, which lusted for control over one another. And he saw it. He saw it all. From anger through hatred to pleasure. And he was disgusted with humans. All of them must perish. They are all but parasites. They live they fight, they destroy, they reproduce, and even though, they teach their young ones how to kill . THE LAND IS IN DANGER – this thought crossed his mind, as he just became aware about his motherland. His home. And for the first time he knew where does he belong to, where to go and what to do. And he need to protect his body from the pests that call themselves human. All he learned was hatred, that drove him toward destruction. Demons, your time has come. And your days on my land are counted. As hatred filled his presence, his aure begun dealing DOT damage to everything around him. As fast as he could, he rushed toward the ocean, destroying everything he touched and leaving a deadly trail behind. As he reached port, he merged with one of ships, killed whole crew and swam toward his land. This land’s wrath shall be painfull. And it’s call will remain on it forever. Zero.

Zero is a meele unit unlike each other. He deals continuous damage to units around him. He can either be build tank, being able to hold off long enough to weaken enemy team or uses more offensive build to deal more damage at cost of his own safety. His passive helps him in surviving battles and being able to use close-range skills with better efficiency. Although he deals not that much of a damage, he cannot be ignoredit is not wise to ignore him.

Stats Health 500(+110/lvl) Mana 250(+50/lvl) Attack 0(+0/lvl) AP 0 Armor 25(+4/lvl) Magic Resistance 30(+2/lvl) Mana regen per 5 4(+0.5/lvl) Hp regen per 5 6(+0.8/lvl) Movement Speed 335(+0/lvl)

Skills Passive: Spherical Body – Zero do not have any basic attacks. Instead, he deals continuous damage to all units around him for 10/15/20/25/30/35/40/45/50(+.1 AP) magic damage at a range of 250(+10% additional health). This dmg applies once per0.8/.75/.7/.65/.6/.55/.5/.45/.4 sec. His size increases with his health. Q: Torment – Zero expands part of his own body and forms it into blades that deal 20/40/60/80/100(+0.2 AD) physical damage every .5 sec to anyone in it’s range. Ability range increases along Zero’s size. CD: 6 sec Cost: Initial 50/60/70/80/90 + 10/15/20/25/30 mana per second. W: Velocity Channeling – Zero activates his special coat, granting him additional 15/30/45/60/75% movement speed bonus for 5 sec. It resets upon kill or assist. Passive: Zero gains 1/1.25/1.5/1.75/2% of his maximum HP as resistances. CD: 18/17/16/15/14 <cd starts from the beginning> Mana: 40/60/80/100/120

E: Divide – Zero divides himself into 5 smaller balls which form a single line. When Zero changes into particles he can move through units and terrains. Every single of his piece have health equal to 20/22/24/26/28% of his max health, his aura deal 80/85/90/95/100% damage and for every single piece that is destroyed or out of range(cannot assemble with him) reduces his max health by 10% and current health by 15% for 15/14/13/12/11 seconds. It also changes his abilities into following: Q*: Shoots a razor into chosen direction It deals50/85/120/155/190(+.3AD). Every additional razor that hits the same target deals 15% less damage. CD: 6 sec Mana: 40/50/60/70/80 W*: You can choose the width of the line in which the Zero's particles move. CD: 1 sec Cost: 0/0/0/0/0 E*:Unite – Zero's particles merge into Zero again. When you choose so, you can make them merge in any chosen position around those particles(in it's range). If particle hits enemy on his way to merge spot, enemy receive 20 (+ 20% of Zero’s part Max health) physical damage. R*: Boost: Particles of Zero gains boost-even when moving through units and obstacles-for 20/35/50% movement speed. CD: 18/17/16/15/14 Mana cost: CD: 30 sec after assemble; Cost: 25/35/45/55/65 initially + 1/2/3/4/5 mana/living particle/second

R: Conquer and Command – Zero fuses into enemy unit and can fight using it’s basic abilities and attacks for 4/5/6 sec or until he loses 40/60/80% of current health(whatever ends first) . After that the unit is stunned for 0.5/.75/1 second. CD: 100/80/60 sec. Cost: 100 mana

If you need tweaks or something - write a comment below.

9 Comments

XeroKimo3/18/2016, 4:43:52 AM2 votes

Jhin - "Don't you mean four?"

MrXonte3/18/2016, 12:40:25 PM2 votes

Passive: rylas + liandrys increases your passive range by 88 already and the damage is also quite insane with 125(+0.25ap) per second at lvl 18

Q: why an ad scaling? also pretty strong combined with his passive

w: ugh cc removal. this makes him insanely strong against enemies with one 1 cc spell and mid he can probably kill most enemies without much trouble since he can charge at them and if they try to stun him he gets even faster.

E: I have no idea what most of this ability does due to the way it was written. His EQ is understandable, but no damage numbers. His EW i have no idea what it does and his E2 blinks somewhere and deals some damage but i have no idea how exactly it works. ER is a bit more clear.

R: so take over your enemy laner, use all his abilites, go out and kill a helpless enemy. wow.

Vanic9983/18/2016, 12:34:14 AM1 votes

Rammus already fills the unique role of rolling ball.

Moltentactics3/18/2016, 10:19:44 AM1 votes

I mean cool design and lore but how will csing work unless his abilities have no manacost and low cool downs then csing will be kinda hard