Marand-Drastic Purgee

KumKwik·11/19/2014, 5:00:11 PM·3 votes·1,299 views

Sorry for my English. I am Korean that I am not good at it :(.

Background

As known as Demacia has strict rule and the subjects normally follow that, but Marand was not. He has strong interest in gun and magics. At the first time he collected gun and learned magic which allowed by council. However, he wants more guns and magics. He started to collect gun and to learn magic which are not allowed. Finally, Demacia banished him and he should leaved.

Fortunately, Marand can learn about magic and guns outside of Demacia. He travelled many towns and countries to do it. Especially in Noxus,and Piltover, he could learn about dark magic and advanced weapon. Finally, he could get the strongest dark magical machine gun. However, he wants getting more stronger. Therefore, he went to Zaun and got the strongest body, but he got side effect because of unknown potion. Whenever he use his ability, he felt terrible pain and be scared of death.

He decided to join league before he died. He wants to know how strong he is in the league where strong champions are in.

Concept of Marand

Marand has overpower, nobody can win him. However, he has a huge penalty. Which is restriction of using skills. Making balance by using that penalty. (Like Slaking in Pokemon.)

Role

ADC

Stats

Health 525(+87) Health Regen 8(+0.5) Mana 0(+0) Mana Regen 0(+) Attack Damage 60(+4) Attack Speed 0.69(+3.4) Armor 24(+2.5) Magic Resist 31.25(+1.25) Movement speed 345 Range 575

P. Terrible Pain After using a skill, Marand cannot use all of the skills during 5 seconds.

Q. Dark Magical Machine Gun Cost: 10% of current Health Cool time: 17s Range: 300 Basic attack deal 130% Damage to Marand's target and all nearby enemies, gain 50/70/90/115/150 range and 20/35/50/70/85% of attack speed for 4 seconds.

W. Sparked Bullet Cost: 3% of current Health Cool time: 13/13/12/11/10s Range: 550 Marand fires a sparked bullet at a target enemy, stunning for 0.5/0.75/1/1.25/1.5 seconds and dealing 50/80/110/150/190(+0.5) (+30%Ability power) magic damage.

E.Dark Magical Missile Cost: 5% of current Health Cool time: 18/17/16/14/11s Range: 1250 Marand fire piercing magic missile, dealing 80/105/160/240/325(+130% Attack Damage) physical damage.

R.Last Gasp Cost: 20% of current Health Cool time: 150/130/110s (Marand can use this skill when his health is below 40% of his full HP only.) Resetting cooltime for other skills. During 3 seconds, passive does not effect. This skill does not effected by passive skill.

2 Comments

Lionsblood111/20/2014, 6:22:14 AM2 votes

Usually passives work in the champions favor so this is unusual and unique some thing Riot likes to do. Although 5 seconds is a long time and seems like a big hindrance. I get that Last Gasp is suppose to help dueling and even if Its unlockable at level 1, you still take your health down from 40% to 20% and with no naturally life steal this seems like a huge mistake to use **Last Gasp ** at all.