New champ idea

ElfenDidntLie·9/23/2017, 11:34:49 AM·2 votes·419 views

A big crystal support that is designed to peel damage.

Passive: Jade Shards: -You can link to an ally like Taric, Kalista and item 3109. When you get attacked a shard breaks off of you and goes to the linked ally and the closest one to you and it heals them for 15/20/25/30/35 (+1.5% of your max hp) (+4% of the damage taken) per charge. You can hold up to 4 charges at once and there is a 40 second cooldown per charge.

Q: Stalagmite Jab: -You deal 60/105/150/195/240 (+60%AP) damage in a small line in front of you and taunt the enemy hit for 1.5/1.75/2/2.25/2.5s and you increase your armor by 20/25/30/35/40% for the same duration as taunt. -70mana _ _ -16/15/14/13/12s cooldown

**W: Absorption: ** Passive: -You absorb 40/45/50/55/60% of the damage that you receive (even if its blocked by armor and magic resist) and store it for up to 60s. Active: -You empower yours or your ally's next basic attack to deal +25/35/45/55/65 (+100% of the stored damage). -90/100/110/120/130mana -26/24/22/20/18s cooldown

E: Healing Aura: -You create a stone on the ground that heals 80/120/160/200/240 (+10% of their missing hp) (+30%AP) within 4s and heals per 1s. You use up a charge of your passive to cast this. -90/95/100/105/120mana _ -22/21/20/19/18s cooldown

_ R: Jade Armor: -You make yourself the armor of a targeted ally. You take 60/70/80% of the damage they receive instead of them. Your passive still heals then and you can cast all of your abilities. Lasts for 3 seconds. -100mana -100/90/80s cooldown

So, the numbers might be too op or too under powered along with the abilities them selves, but that's because this is just a concept and hasn't been tested in game. Also, i think that E should be changed because it seems too op.

2 Comments

Chembaron Yamada9/24/2017, 11:31:34 PM1 votes

I like alot of your ideas and the kit has quite some great synergy in itself. Knowing that numbers are not that imortant, I want just to point out that storing up damage for 60 seconds and then releasing it all in an attack seems a bit much. You should lower th % if you want this effect to stay. Dealing 60% of the damage you took in the last 60 seconds is huge. Especially since it gets calculated before your armor/MR is reducing the damage.

And one unrelated question: Is your name a reference for Elfenlied? ^^