[Champion Concept] Feng "Fyrone's Fury"
Feng is a play on the Chinese general god of wind. I wanted to have a wind elemental character of the game. We have several characters that use elements and we have champs that embody an element of almost every type and I wanted one for wind.
Feng would be a Mage/Support style character with ranged basic attacks of literally hitting you with wind. I wanted the character to have the ability to have a more defensive play style with an offensive skill set a high risk reward play style like Lissandra
The art style would be wind in a humanoid shape wearing cloths like a Ethereal from WoW [ ( http://wow.zamimg.com/uploads/screenshots/sidebar/15470.jpg ) ]
Passive** Dust Up** When hitting a champion with spells you apply a stack of Dust Up. At three stacks you blind the champion for 2.00 seconds. Stacks last for 1 seconds. Once triggered it cannot be triggered again on the same champion for 10s. While on cool down the champion takes 5% bonus damage from you.
Q) Violent Wind[Active] Empower your next basic attack do deal bonus magic damage and push the enemy back. If the enemy hits a wall or another enemy they take bonus damage. [ Passive ] gain a charge every 20,18,16,14,12 seconds. Bonus 50 ( +6%AP, 7% AP, 8%AP,9%AP, 10%AP ) damage on hit ( bonus 50,55,60,65,70 on collision )
W) Fyrone's Blessing Grant target friendly unit a blessing that increases magic resistance and armor along with movement speed. ( can be cast on minions )( the effect would look like bodysuit wind armor surrounding them) Increases armor and magic resistance by ( 10, 20, 30, 40, 50 ) for 4 seconds and increases movement speed by 10% +2%+3%+4%+5% of AP.
E) **Turbulence ** Send wind crashing down in a medium sized aoe and it pushes all units inside the radius out of it.Enemies take damage and are heavily slowed for 3 seconds 80% slow that tappers down to 50% to 30%. Damage 150/200/250/300 ( 50% AP Ratio mod ) This is Fengs primary damage dealer
R) **Feng's Fury ** Feng bursts into a medium sized aoe elemental wind storm and becomes untargetable during this time all enemies inside the storm are slow by 40% and take damage every second for three seconds. Deal 100/200/300 damage a second + ( 20% AP ratio bonus)
So his passive has a short duration as to not make it effortless to put stacks on opponents and that you have to commit to putting stacks on a player. No hard CC but the ability to slow enemies and speed himself up his Blessing can help him commit and survive and can do the same for his teammates. Please feel free to reply your thoughts weather they are good bad or otherwise.