Trevor, The Sleepy Avatar

IigmaAbaIIz·4/25/2015, 2:31:19 PM·1 votes·1,260 views

Roles: -Mage, Disrupter Pros/cons: -Good situational cc, good burst damage, sustain in lane/no mobility, high mana costs Lore: -A young boy cursed by an ancient Shurima deity of sleep named Lucid. Unable to remove the curse by known means, Trevor now roams the desert with his tormentor, with little purpose or meaning. Appearance: -A young boy with slight build, dark skin, unkempt hair and tired eyes. Wears baggy robes, a sun vizier and poncho; all tanned in the sun to a neutral beige. Lucid is a small bipedal lizard, much like a chameleon in his scoped eyes and curled tail; but stands out due to its purple coloration. In a natural stance Lucid will usually linger around Trevor's shoulders. Character: -Trevor auto attacks with magically conjured lumps of golden dust, and drags his feet around while moving; whilst in his run animation instead looks as if being pushed by Lucid. Trevor and Lucid interact in a dysfunctional relationship. Trevor, unable to sleep due to fear of unleashing Lucid's power, has a drained and dry response to Lucid's jeers despite his age, and Lucid acts more as a mean spirited bully. Often seen pulling at Trevor's hair or insulting him, Lucid also will begrudgingly acknowledge Trevor's achievements and if a pentakill is earned even scuttles around excitedly. VO: -On movement: "If I have to","Are there beds there?","Sounds okay". On attack command: Lucid: "Get 'em dummy!","Move it!" Trevor: "Time to sleep". On summoning Lucid: "(Lucid chuckling in background) So... Tired...". On Pentakill: Lucid: "Oh my god that was so cool... dummy", "(Whilst using ultimate) You should sleep more often!" Move set: -Passive- Trevor will drain 4/8/12 health a second from nearby sleeping enemies. -Q- Sleep!: 125 mana, 14/13.5/13/12.5/12s ****cooldown Trevor will gesture and put a single enemy to sleep for up to 2/2.5/3/3.5/4s. Sleeping enemies will remain asleep for a minimum of .2s and will awake if dealt damage from enemy spells or auto attacks. -W- Heavy Eyes: 100/95/90/85/80 mana, 8/7.5/7/6.5/6s cooldown Lucid throws a handful of sleep dust in a narrow come in front of Trevor, dealing 25/40/55/70/85(.1AP),magic damage, slowing by 15% and applying 'Heavy Eyes' for 3 seconds. Enemies affected by Heavy Eyes have the debuffs duration to deal damage to Trevor with auto attacks or skills, or are put to sleep. -E- Dream Eater: Passive: 2/4/6/8/10% spellvamp Active: 150 mana, 1s cooldown (Can only be used on sleeping targets) Trevor drains the targets dream, instantly dealing 150/250/350/450/550(.5AP) magic damage to the target. -R- Lucid Dream: 150 mana, 120/90/60s cooldown Trevor lets himself fall asleep, allowing Lucid to reveal his true form. Lucid will grow into a giant monstrous version of himself and swirl around Trevor, knocking all nearby enemies backwards and giving Trevor a 300/450/600(.7AP)hp shield. Lucid has 1000/1500/2000 health, the resistances and attack speed of Trevor, and deals 65/100/135(.2AP) magical damage with each attack, applying a 'Drowzy' debuff. This spell lasts 10 seconds, until Lucid's health hits zero, or until Trevor's shield is broken and he awakes. If the full duration of the spell is allowed to expire, all enemies marked with Drowzy will fall asleep, but if the spell ends prior to that it will be removed. Pressing the 'R' button again allows you to issue commands to Lucid.

Play style/build: Able to control battlefields well, Trevor requires coordination and communication to fit into a team as swell oiled cog. However a lack of this can prove disastrous, with his signature effect being rendered near useless by unaware allies. Sleep can be used for escapes or control, and also interrupting enemies channels. With underpins build paths, Trevor can choose to help his burr damage with ap and cooldown reduction to aid his w>e>q>e combo; or instead build resistances and health to aid his ultimate and provide added survivability.

Tell me what you think had this idea for years never written it down before though.

3 Comments

Ramuhdo4/25/2015, 2:43:40 PM3 votes

Trevor will gesture and put a single enemy to sleep for up to 6/7/8/9/10s

That means at max level, you can infinitely keep an enemy asleep while passively draining their HP, meaning Trevor would win 1v1s given sufficient time. Given League of Legends' duration for disables, 10s is far too long to keep an enemy out of the fight for. With 40% CDR, you have a 6s cast time for a 10s disable. I know damage wakes the target up, but there's massive value in removing one enemy from the teamfight for 10s, even if you have to murder him afterwards.