2 Ideas worth to be considered
I got two ideas which are in my opinion interesting, at a point i don't understand why noone told about that before (unless i've missed the right topic).
1- Champion mastering : Since it had been patched, this system, quite awesome by the way, has one major issue : it depends entirely on the win or loss of the game. If you lose a game with a champion, you'll never ever get more than 250 mastering points. And if you win, you can be certain to have over 1000 points (sometimes 900 if you'v had a really bad game). This issue is so obvious that this idea could be a question, in fact : why the hell is it made this way ? The notes system (S rank, A rank, etc) seems to be much better balanced. How you master a champion shouldn't be related to the number of wins you have (because basically, it means the more you play him, the more you master him... wtf ? you can still have no idea and just be facerolling with him, or get carried by your team). So yes, i'm asking for a more fair way of distribution for the mastering points.
2- Items sets : This one now is a real idea, not a complaint. I've been looking on the web for a long time for some item simulator, in order to have a global overview of the stats that you could get with a champion or another (this system is much used for mmorpg games, as you may know). But all i've found are out of date, because of the item's and champ's permanent updates. Therefore, i suggest to include a system like this in the item set function, within the profile menu. as it already allow you pick a map, a champion and a whole set of items, it shouldn't be a big deal to add all the stats to have a clear overview, maybe according to the level of the champion (or at least at 1 and 18 ?).
Let me know what you think about this !