Ping in client

TDG Genzy··147 votes·4,444 views

I know this idea get brought up many times before, but Riot might need to add this since we are having a new client. I couldn't think of any down side of this idea, so adding this feature will save a lot of time for people who need to check their pings by creating a custom game and stuffs. It will avoid people unknowingly going to a game and have bad pings. Riot Plz! http://imgur.com/1nenZ6V

Edit: I saw comments about server and client bounces back and forth, so I thought why don't we have an option for it.

Like this http://imgur.com/t16xV6W

The reason why is because not everyone has problem with pings, and it's easier for Riot. Less data transitions and stuffs.

34 Comments

All Day Tay Tay44 votes

if its over 200 make it say "yea, dont"

Zarg10 votes

Or make it gray out ranked play.

Enchanté1 votes

oh lol my normal ping is 270 so mine should be "yes you're playing son!"

Kilo of Koz2 votes

And I thought my average 150 was bad.

MeesterMoo2 votes

I legit have 69 at all times

GENERALAN1 votes

30-50

Vladimatt5 votes

Yeah I'm not sure if this is even possible, because I don't think you are actually on the server until you are in game.

Leetri6 votes

Correct, you are on an entirely separate server while in the client. You only connect to the actual game server once champion select finishes. If every player was constantly pinging the game server the game would lag a lot more for everyone, and I doubt people are willing to accept double or even triple the ping they have now so they can see the ping in the client.

Draqone2 votes

{quoted}

Correct, you are on an entirely separate server while in the client. You only connect to the actual game server once champion select finishes. If every player was constantly pinging the game server the game would lag a lot more for everyone, and I doubt people are willing to accept double or even triple the ping they have now so they can see the ping in the client.

It's not like the client has to ping the game server every second. If it pings every 30 seconds it'd be enough.

Magearna3 votes

Or just have a ping checker would be a better idea.

Click "Check Ping" and it returns an average value over 5 seconds worth. This way, the server isn't overloaded but you don't have to waste about 40 seconds making a custom game to check your ping.

Xonra1 votes

{quoted}

Yeah I'm not sure if this is even possible, because I don't think you are actually on the server until you are in game.

It's actually really simple. I have a recording program for LoL for example that you can just click "check ping" and it is nearly dead on accurate. That is just with me sitting in the client randomly. So if a third party program can use it, why can't the client?

TryMucinex4 votes

[deleted]

WolfBV5 votes

{quoted}

I don't know much, but I believe it's because if the server tries to connect to you, the game will probably have problems for all players. Right now, I think we do not connect to the actual game server, but just the client. Getting information from the actual game will cause instability?

Keep in mind I'm not sure if I'm right!

It's because then you'd have tens of thousands of people pinging the servers every second without the need to, which is why there'd be a lot of lag for anyone playing a game. So yeah, you're right.

Draqone1 votes

{quoted}

It's because then you'd have tens of thousands of people pinging the servers every second without the need to, which is why there'd be a lot of lag for anyone playing a game. So yeah, you're right.

Pinging the server is not a huge load, especially if not done every second.

Hyrum Graff1 votes

{quoted}

Pinging the server is not a huge load, especially if not done every second.

This. And especially if they made it only happen in lobby, or only when you join queue (and give you a popup saying "your ping is pretty high, do you still want to play?"

Silents4293 votes

A constant pinging of the server by millions of people however is a big load.

DeynaTaggerung1 votes

Yeah, it couldn't be consistently pinging but I wonder if they could just have a statistic that measures how fast the ping was from when you log in/go to your profile for data/open the store. Just whenever you were already connecting to their server for information then check the speeds those were at and update the number then.

Learning moment3 votes

plz.. i need it.

Ñapoleoni3 votes

Type in: ping 104.160.131.1 in cmd on PC

ping 104.160.131.1 on MAC

I think the reason why Riot doesn't want this is that a ton of people will be pinging the servers constantly. But I don't really know much about servers, it's really the only reason I can think of.

Face The Sun1 votes

agreed, while some find it distracting I like having those numbers up there.

RyzeRework1 votes

Lol why do u need this on the client

Maximum Zilean3 votes

[{quoted}](name=Godlike Jungle,realm=NA,application-id=A8FQeEA8,discussion-id=cag4rHzl,comment-id=0003,timestamp=2015-11-08T01:51:06.348+0000)

Lol why do u need this on the client

So you can check if its safe to play without having to check some outside site. Saves time.

Sassmast3r1 votes

Oh my god yes! However, you can always just run a trace route to their servers, which is pretty fast too, instead of having to start a custom game. But yes, if they added this, it would be so much easier and save me a good 5-10 minutes of time spent trying to connect, disconnect, etc, all just to see if my connection is good enough to play.

Gati1 votes

I saw a thread like this one a couple months ago (post server move), I believe it was a rioter who said that this will create a lot of lag on their servers because of the client constantly bouncing back and forth. maybe with the new client, built from the ground up, could accommodate an easier way to do this without the continually pinging the server

MyTeamIsAwsome1 votes

My ping is MIA at the moment

teedddyy1 votes

I never thought of this and its actually really smart

Rabid Husky1 votes

ya know what i don't know why riot doesn't put this in if it causes lag then just put in a check ping button and make it a little app you get as a pop out to the client wouldn't cause lag since its technically going into the game lag but if for some reason you don't have time to wait for the game to load in a custom this is a great alternative

Havenscythe1 votes

People have only asked for this since release.

Maple Crusader1 votes

Yeah, this would be super useful when you don't know if your pc will crap itself during a game.

Amarulence1 votes

Instead of having a check option, just have a button on the home screen that says "Check Ping" and let it show for about 30 seconds or so, then give it an hour cooldown. Some people would just casually flip on their ping check out of ignorance or just to add more lag to Rito Servers.

And imagine how easy it would be for someone to organize a shutdown if that were the case - Bots were already running rampant and adding people as friends. Imagine if someone orchestrated a large bot wave of about ~ 100,000 (Unlikely, but still something to consider), everyone's connection would be lowered by a lot, as there's about 650,000 games a day, which means about 6,500,000 players play at any single time. A one million increase would put some dent on the servers.

And let's say some people turned on the ping check that weren't bots, an example being 1,000,000.

That's 7,600,000 people from 6,500,000.

Even if it wouldn't affect it that much, if you were getting 5 - 10 less ping, would you complain?

ThePartyLeader1 votes

Why not just load into custom. Cs for five minutes and see for yourself. Takes 10 minutes to warm up, practice, and see for real what your ping is and if it's stable.

passıon1 votes

Bc this idea takes much less time?

war composer 21 votes

I love the idea![slayer-jinx-wink]

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