Champion Concept (Althea, the Lady of the Marsh)
A new concept, mainly consisting of the champions kit, not too much detail, and an image to show what she were to look like. **(Feedback & thoughts would be great!) **
**Althea, the Lady of the Marsh **(Ranged, AP Caster Mage, Mid/Jungle)
(Passive) Parasitic seed (does more damage the more health they have- like Evelynn’s ulti) Altheas next basic attack has increased range as she throws a seed on an enemy champion, minion or a monster. The seed then begins to grow and deal damage overtime and healing you for the damage dealt over the duration.
** (Q) Fungal Growth**
Althea grows a giant mushroom at a targeted area emitting toxic spores. as the mushroom grows the radius of the spores expand. once the mushroom is fully grown it explodes dealing additional damage to those nearby.
-Fungal Growth cannot be cast on impassable terrain. Attempting to do so will cause the mushroom to spawn in the nearest available spot of accessible terrain, similar to
.
-The mushroom acts like terrain, enemies cannot walk through it, similar to
E.
(W) Entangle Has 2 charges. (Skill shot, hits one target) Althea throws a bunch of vines hitting the first enemy damaging and slowing them for a short duration. If the same enemy is hit again before the duration for the first ends they are stunned for a short duration.
(E) Copy plant -Has 3 charges. Range is 3000 when casted at a bush. Range 1000 when not being casted at a bush. -Can cast at bushes within 3000 range. -Base range when not being cast at a bush is 1000. Summons a clone of you which lasts for a short duration. (Charges have a long cooldown) -First cast sets a seed, within a short duration the player can cast the ability again to select what direction for the clone to go. (seed becomes the clone) (Similar to Taliyah’s W) -If the player doesn’t use the second cast the clone would just stand there. -Clones have the same sight range as champions in general (1200 units) -Can detect camouflaged champions, set off traps. -Clones in bushes last longer. -Clones take increased damage. -Clones with a set direction run at enemy champions facing them. -Clones in fungal growth become intoxicated, and on death they explode dealing damage. -Fungal Growths explosion chains with clones within its radius. (a clone which explodes next to another clone causes that one to explode to)
(R) Wrath of the Marsh Vines and branches burst out of Althea’s body coiling and encasing enemies nearby, enemies become invulnerable unable to move, use abilities/summoners and receive damage for 5/6/7 seconds -Althea can recast this ability to end Wrath of the Marsh early or if she ventures too far from the enemies breaking the vines tethered to them.
Althea Brief Background.
-affiliated with the Marshes of Kaladoun
-Guardian of the Marshes of Kaladoun.
-main objective is to cleanse the Howling Marsh
-is not on good terms with
for cutting down the God-Willow tree. Believes he was not worthy of its powers.
-She possess gifts from another powerful tree (the Elder Mangrove) similar to the God-Willow.
Lore W.I.P...
Gameplay and shiz!
**Q ** -Use to clear jungle camps when you are the jungler. -In lane, is main poke and farming tool
W -Main escape, heavy cc, help it to use the full duration of Q 2 W's on the same champion stuns them, will guarantee Q's full damage to go off on a enemy -Don't have to use both W's on a champion eg enemy jungle appear and the enemy mid laner begins to engage W the jg and then the mid laner and use Q to block one of their paths...
E -Use to spread mass confusion. -Scare off people in lanes. -Set clones in bushes as wards since they last longer in bushes. -Use clones as meat shields. -Use them to zone enemies, majority of the time spawn multiple clones and use them to zone enemies into you for an ultimate.
R -use it to disengage a bad team fight or to engage one. -helps you set up clones on enemies followed by a Q for supposedly massive damage. -helps your team set up for a team fight. -use it for very strong ganks.