Collection Champion Concept
This isn't fully fleshed out yet, but my idea goes something like this:
P-The champion has a passive similar to bards, where small shards or scales or rocks show up randomly all over the map. Anywhere except enemy base. Enemy champions can stand on them for a sec to destroy them, and the maximum level of pieces on the map increases as you level up, but the cool part is when you pick them up. When you pick up a piece, you get 5% increased maximum health, more armor, magic resist. Your size also increases. however, every time you lose 5% of your health, the piece falls off and you can't pick it up again for around 10 seconds.
Q- small ranged wide skillshot that marks enemies hit and makes them do 2% less damage to you.
W- Channels and creates an area on the ground, which thens stuns all inside it.
E- slows an enemy, and if they hit you in the next 3 seconds, they get feared.
R- Gains an extra 300% health regen for the next 5 seconds and pulls all nearby pieces of passive to you.
If you like idea or have any changes, please respond, it helps a lot!