Pantheon rework idea.
I came up with this idea when I was in a job. Sometimes the time goes there so slow, that I have to raise up my mind and turn on a imagination. Today it was a Pantheon. Sorry for no concept graphics, exact values, costs, ranges etc.
P: Heroism - When Pantheon's HP will drop to 30%, he gains immunity so slows and get additional HP (increased with a lvl, up to 400HP at 18lvl) Q: Great throw - Pantheon throw his spear into any direction. Range and speed of spear depends on how long Pantheon was casting this ability. Spear gains maximum range and speed at 3 seconds of casting. Spear can fly through a units, but deals less damage to every next enemy hit. Damage decreased by 20% for every enemy hit (it does not decrease if we will ht a minions). If spear will fly through a multiple champions or a monsters, its cooldown is decreased by 50%. Deals physical damage (+additional AD) W: Aegis stance / Aegis rage - Upon cast, Pantheon can block 1 auto attack within 4 seconds. If he will block AA in this time, he can recast this ability. If not, ability starts to recast. After a succesful auto attack block, Pantheon can recast Aegis stance. Then, he can block another 2 auto attacks within 10 seconds. For every auto attack blocked, he gains a stack of Herosim (up to max 3 stacks), which gives him additional HP equal to a % of total HP. After 3 stacks, Aegis stance transforms into Aegis Rage for 20 seconds. Pantheon can leap to enemy and hit him with a shield and stunning him for a 0.75 sec dealing magic damage (+his total AP in scale of 0.5). When we will use Aegis Rage, this abilitiy returns to its normal state, and Pantheon loses his stacks of Heroism. Stacks lasts before we will not use Aegis Rage.
**E: Three Agoges **- Pantheon makes an attack with his spear that deals a physical damage in a cone. If he will hit a enemy champion or a monster, he can recast this ability 2 times. Second cast deals 70% of dmg from first cast. At third cast, he deals magic damage that depends on % of enemy missing HP. If he will kill an champion or a monster with this ability (3th cast) he heals for <any value> +% of his missing HP. Heal doesn't stack if he will kill multiple champions/monsters with this ability _R: Gift of a Gods _- Pantheon makes himself immobile (can't move and use any ability) and summons a lot of shields that gives him 40/55/70% damage reduction and slow near enemies for 0.5 second.After 1 second, he throw a spears into all directions , dealing magic damag and slowing enemies again (he still is immobile and has damage reduction). He can immediately recast ability which will end a effect of Gift of a Gods and give him a shield based on how much enemies he hit with a spears, or, he can wait another 2 seconds to recast ability (aaaaagaaaainnnn), and summon a "rain" of a spears from the sky and knockup all enemies in area (doesn't deal damage). This also end a effect of Gift of a Gods, but he doesn't get a shield.
**** And with this rework he is more anti-engage champion, not engaging one. Need more attention and more clicking than before(recasting abilities). So from now he needs a bit more skill (no more point clicks (only his W, its still point click), more aiming, and good positioning with a ult. So basically, Panth would be no longer an full ad fighter or even assasin (as u can see I did remove his crits). I wanted to make him more like a brusier or a tank. Like a Spartan that u can't deal with. Pantheon tricks, don't eat me plez. It's just my imagination. Blame my imagination!