Shade, The Shround of Darkness Concept

Sheenomac·12/8/2015, 9:33:21 PM·1 votes·533 views

Hey guys, this is my first concept that I'm posting. I have been a long time reader, and now a first time poster on these boards. I enjoyed seeing everyone else's concepts so I decided to create my own. Some of these concepts I created based on the OG lore that some of you may know before the whole lore change on so many champions. So many of these concepts can be subject to change. That being said I had a lot of fun creating these concepts and I hope all of you do too. I didn't bother putting the major number increments for damage, health, mana, etc. just because I don't think I'm qualified to do so. Would probably just make everything OP. However, I am looking forward to what you guys have to say. Also, if anyone is willing to do a rough sketch of what my concept would look like that would be awesome. so Without further ado I give you Shade, The Shroud of Darkness.

Lore wise, like I said earlier, is based off lore before the many changes that occurred. Shade is able to create shadow creatures to do all his biding. His greatest creation is Nocturne . Before the changes it was said that Nocturne was created to go out and kill anyone in his path, and that he was a created by someone know one knew. Until now. Nocturne essentially went on a deadly rampage until he was finally captured and forced to participate in the Rift. Now Shade is stepping out of the shadows to take back what's his.

  1. Passive: Raise The Shadows In the Fog of War, Shade is able to create up to 5 shadow creatures that will attack who ever/what ever Shade attacks. Will only create shadows when off cooldown. These creatures are targetable and can die after being hit twice by an enemy champion. Has a 2 sec cooldown. Shade is also able to see the shadows of Champions/ Monsters two seconds prior. This has nothing to do with the option of having shadows on or off. Its as if the shadows of your enemy is a mirror image of where they were
  2. ** Q: Be Consumed** Shade consumes his shadow creatures healing him for a certain percent of max health. The more shadows you have the larger the heal. Has a 5 sec cooldown.
  3. W: Haunting Grasp A skillshot where Shade throws his shadows at an enemy champion/ monster slowing for 10%; increasing by 10% for how many shadows you land on the enemy. If shade attacks the enemy/monster with a shadow attached, then it is stunned for 1 sec. this would be on a 2 sec cooldown.
  4. E: Tormented Shadows Shade yells out a howling screech that frightens all his current shadows increasing the attack speed of himself and his shadows, increased movement speed, as well as have increased cooldown reduction of 50% for 2 secs.
  5. R: Feast of Corruption Scaling off of how many shadows you currently have, this point and click allows Shade's shadows to latch on the enemy champion reducing their vision (reduced vision would be similar to RekSai 's vision when underground). If activated again shade will do large amounts of damage, however all shadows will disperse.

1 Comments

Xilixer12/9/2015, 2:32:12 AM1 votes

Typo in the title.