Champion Concept: Mihn, Child of Hope
Mihn, child of hope (All critiques are appreciated) ((Edit: All helpful critiques are appreciated. Just downvoting without explaining what you dislike is just a bit irritating.))
Base Stats-
Health - 550-1990 (+80 per level) Health regen - 5.0-23.0 (+1 per level) Mana - 350-1340 (+55 per level) Mana regen - 7-17.8 (+.6 per level) Attack Damage - 55-127 (+4 per level) Attack speed - .6 (+1% per level) Armor - 24-78 (+4 per level) Magic Resist - 45 Movement speed - 315 Range - 600
Kit-
Passive: For Everyone - Whenever an allied or neutral minion enters Mihn's basic attack range (only once for each minion), Minh gains a stack of Hope and gives the minion + 10% to all stats. Super minions, Zz'rot portal minions, and summoner pets do not receive a stat bonus, but do give Mihn a stack of hope.
Q: Our Wishes - Mihn creates a small burst, dealing 70/85/100/115/130 (+ 25% AP) magic damage to all enemies in the burst. Our Wishes deals an additional 2% damage for each hope stack and heals all allies in the burst by 3% missing health for each hope stack, and removes all hope stacks on Mihn. (Range - 600, cooldown - 8/7.5/7/6.5/6 seconds, mana cost 75/85/95/105/115)
W: Shield of Faith - Passive: Mihn gains an additional 1/2/3/4/5% armor and magic resist from items ( + .5/.7/.9/1.1/1.3% for each stack of hope he has). This passive has no effect while on cooldown. Active: expend all hope stacks to deal 20/30/40/50/60 damage per hope stack and slow all nearby enemies by 5% for each stack of hope, and expends all stacks of hope. (Range - 300, cooldown - 9/8/7/6/5 seconds, Mana cost 50/55/60/65/70)
E: All of us - Mihn selects a target, and all nearby minions (excluding Dragon and Baron Nashor) that can attack the target will begin attacking this target. Mihn gains an additional stack of hope for each minion affected, two for large monsters. (Range - 600/610/620/630/640, cooldown - 11/10/9/8/7 seconds, mana cost 60/70/80/90/100)
R: We are never alone - For each stack of hope, Mihn increases the AD, AP, Attack speed, Armor, and MR of all nearby allied champions by 1% and minions by 3% per stack of hope for 5/7.5/10 and expends all stacks of hope. (Range - 700, cooldown - 90/75/60 seconds, mana cost 125/150/175)
Lore- (probably needs more work)
Mihn was always a mystery, a child from nowhere on Ionia. He simply showed up days after the Noxus invasion, covered head to toe in soot. He wore only a few pieces of cloth, and his ever present warm, caring, smile. He understood little of the world, or where he came from, but he wanted to help. After seeing his strange magic, Ionian leaders sought to protect the boy, not that he needed much of it. After helping fix an Ionian village, Mihn would disappear without a trace, despite mosts best efforts.
Many people believe Mihn isn't human at all, and is a being of raw magic born of the desperation of Ionian people. This isn't far from the truth, though is incorrect. Mihn is of a race similar to the Darkin (see Aatrox). He exists to spread hope, choosing to adopt a childlike form to help people be more comfortable around him. After watching the destruction wrought by Noxus he was traumatized, jarring his memories. His mission is the same, though he seeks to aid the Ionians in their fight against Noxus rather than universally spread hope, and remembers nothing of his past before the Noxus invasion, including his heritage.
Quotes-
Champion Select: "They tried to crush the hopes of the meek. We shall save them."
Walking: "Lend me your strength," "Is this destruction really necessary?" "This is for the defenseless!" "They hurt them... We must fix that."
Attacking: "You shall never crush another dream." "We are not weak, together." "We shall cheer as your hatred dies."
Joke: "I do not understand what you mean by 'humor'"
Taunts: "Hatred is not a hope!" "You shall reap what you have sown!" "A thousand hearts have deemed you a monster. Now, fall!"
Taunting
: "Never again shall your blade fall!"
taunting Mihn: "You would make a good Darkin, little one."
Thoughts from the creator: Mihn I designed with the intent of having some interesting interactions with minions, without much of a position in mind. He could probably fit well as a top lane tank mage or as a mid lane pure mage. He's designed to roam well, despite being immobile, able to use jungle creeps to help fend off ambushes and gaining stacks of hope from them. The brave could probably use him as a support, with a heal, a slow, some tankiness, and the ability to actually control the creeps, mixed with his ult, he could be kinda scary if done well.
Build Ideas: Mid mage -
and a situational item. Probably a tank one.
Mage tank -
And a situational item. Whatever you want.
((Give me any thoughts or critiques, anything I missed, anything that could be improved, any imbalances.)) Edits: Tweaked abilities for balance issues. Passive no longer grants stacks from champs and has increased clarity, Q heals based on missing health, W has more consistent stat bonuses, E no longer affects Drag and Baron, R increases stats less for a shorter period of time.