Champion: Dorahal, The Reaper of the Void
Hi all, it's me again :) I have put a TON of efforts into this one, two months or so of work, plz take the time to read it and upvote if u like it!
EDIT: few changes have been made!
- Nerfed ult damage on early levels! Level 16 damage still the same.
- Ult explosion effect changes from 1 second silence to disabling enemy dashes for 1 second
- Added jokes to the quotes!
Dorahal The Reaper of the Void
Lore (Short Form) “Mortals spend all of their limited time on this earth searching for the meaning of their lives. Rejoice, you just found the answer: to feed us” A mysterious, deadly figure, Dorahal storms fields of death to harvest the essence of his victims. Be it the grounds of battle, disease or any other source for sacrifices, his twin scythes swiftly cut through any resistance with glowing power which originates from the depths of the void. While most see him as a void-born alien, some researchers believe his humanoid shape to be a proof that he was once a man, although they cannot explain how and why he transformed into the walking instrument of death that he now is. His goal has always been a mystery as well, but with the Institute of War putting an end to the battles throughout Runeterra, that has changed; Dorahal has appeared once again, this time marching into the institute, and demanded to join so that he may harvest the land’s finest champions for one purpose – gathering the power required for ripping the veil which blocks the void from our world, and unleashing its horrors upon us.
Base Stats Health: 590 – 2206 Health Regeneration: 7.1 – 16.2 Mana: 360 – 1089 Mana Regeneration: 7.5 – 18.8 Range: 150 Attack Damage: 52 – 141 Attack Speed: 0.64 (+0% - 66.6%) Armor: 27 – 91.6 Magic Resist: 32.6 – 52.2 Movement Speed: 340
Kit Abyssal Scythes Hitting an enemy champion with a basic attack grants Dorahal a stack of Abyssal Might, capped at 5 stacks. Dorahal loses the stacks after not attacking for 4 seconds. Each stack gives his basic attacks bonus on-hit magic damage equal to 10/18/26/35 (Increases at levels 6, 11 and 16) + 12% of his total ability power. Abyssal Scythes deals 33% damage against turrets and structures.
Harvest Range: 125 Cost: 75 mana Cooldown: 10 seconds Dorahal suppresses his target for 0.5 second, dealing 3/4/5/6/7 (+0.04 ability power) percent of the target’s missing health in magic damage. Killing a minion or a monster with Harvest refunds half the cooldown and the mana cost, as well as healing Dorahal for 5 (+0.02 ability power) percent of his missing health. Killing an enemy champion with Harvest grants Dorahal 3 stacks of Abyssal Might and 40% movement speed toward enemy champions for 6 seconds, as well as healing him for 10% of his victim’s max health.
Slashing Charge Range: 200 Cost: 40 mana Cooldown: 12/11/10/9/8 seconds Dorahal slashes with his scythes, dealing 70 (+0.3 ability power) magic damage to all targets in a crescent-shaped area in front of him. If he hits an enemy champion, he can re-cast Slashing Charge within the next 1 second to stab forward, carrying his target a short distance forward with him. If more than one enemy champion was hit by the first cast, Dorahal needs to choose his target. The second cast deals 70/85/95/120/150 (+0.5 ability power) magic damage and reduces the enemy’s magic resist by 25% for 2/2.5/3/3.5/4 seconds.
Reaper’s Ferocity Range: 550 Cost: 80/85/90/95/100 mana Cooldown: 26/24/22/20/18 seconds Dorahal breaks free of all hard crowd-control effects and dashes forward, dealing 50 (+0.6 ability power) magic damage to minions and monsters in his path. This skill does not cancel slowing effects. If Dorahal collides with an enemy champion he stops the dash and tackles him, silencing him for 0.25 seconds, slowing him by 40% for 0.75/1/1.25/1.5/1.75 seconds and dealing 120 (+0.7 ability power) magic damage.
Crack the Veil Range: 600/1600 Cost: 150/300 mana Cooldown: 150/120/90 seconds Dorahal strikes the ground with his scythes, allowing the void to take over the terrain in an area in front of him. Enemies in that area are slowed by 80%. He then begins channeling for up to 3 seconds, increasing the size of the void terrain. When Dorahal re-casts the ability, or if the channel is broken, the void terrain triggers, disabling enemies' dashes on it for 1 second and dealing 200/375/550 (+1 ability power) magic damage but losing the slow effect. The void terrain remains for 15 seconds. While on it, Dorahal gains 50/65/80 percent bonus movement speed and 30/40/50 percent attack speed and each of his basic attacks grants 2 stacks of Abyssal Might. Half of Abyssal Scythes’ bonus magic damage is also dealt to enemy units in a circular Area of Effect around Dorahal’s target.
Ability Power Juggernaut AP bruisers have always been somewhat of a problem in League of Legends. By definition, a champion who gains strength from ability power is a champion who relies on his abilities to deal damage. Basic attacks are not relevant to the battle unless they are used to proc ability effects, such as Mordekaiser’s Mace of Spades or Ekko’s Z-Drive Resonance. Such kit is problematic for a bruiser, who naturally builds defensively in order to be able to dive the enemy team while resorting to one damage item, two at most. Such build means the champion would prefer an extended fight where his damage can pile up over the enemy squishy’s initial burst, something which traditionally comes from the unlimited supply of basic attacks – the one thing ability power champions don’t usually care very much about. For that reason, AP bruisers have been suffering over the years from being either too bursty (Mordekaiser, I’m looking at you) or too meaningless in terms of damage. With Dorahal, the problem is solved by granting his basic attacks an AP ratio, and a rather high one, but one that can only be unlocked through extending the fight. Unless he can get 5 basic attacks in a row on an enemy champion, Dorahal’s damage will be rather inadequate. This leaves a lot of room for the enemy to play around if they know how to deal with a juggernaut. However, if Dorahal can utilize his crowd-control to stick to the enemy until he gets 5 stacks, he becomes a rather scary opponent.
Laning Dorahal feels most comfortable in the top lane, where he relies on Harvest to sustain himself even against unfavorable match-ups. His abilities have low base damage at early levels, meaning he usually cannot trade against his lane opponent. However, if the jungler comes, chaining Reaper’s Ferocity with the root from Harvest can lock the enemy down for long enough to make sure the gank will end with a kill.
Jungling The sustain provided by Harvest can also be useful in the jungle. Going for the jungle over the top lane allows Dorahal to avoid those unwanted early duels as long as he doesn’t get invaded by a blood-thirsty Lee Sin or Elise, and although his clear isn’t incredibly fast it is a rather reliable one. Even though he lacks the early damage, Dorahal can pull out some effective early ganks thanks to the impressive amounts of crowd control in his kit; he can chain Reaper’s Ferocity with Harvest onto the enemy laner’s face to stop him from going anywhere, and if that’s not enough, Slashing Charge from behind can push the enemy away from his beloved turret while adding some extra damage to the mix. One strength that should not be underestimated is the CC canceling on his E; if he can taunt the enemy laner into using his/her hard CC on him before casting Reaper’s Ferocity, Dorahal can dash out of it and leave the enemy defenseless. And once he reaches level 6, Dorahal can look to channel Crack the Veil from inside an unwarded bush and surprise his teammate’s foe with an explosion of void terrain on which he can turn into an unstoppable force.
Teamfights Crack the Veil is the key to Dorahal’s teamfight potential. He can insta-cast it in a smaller area if the enemies are close enough to be hit by it, or rely on the slow to keep them inside while he is channeling. A more potent situation is when Dorahal teams up an ally with powerful AOE crowd control such as Jarvan IV or Malphite to engage for him. If that happens, they can combine ultimates and turn the area of the teamfight into a carnage field. Once the void terrain has been created, Dorahal becomes a true terror, being able to move very fast across the battlefield and generate stacks of Abyssal Might at breathtaking speed. However, all the power does not ensure him victory. Crack the Veil can be broken by any form of hard CC, resulting in much smaller void terrain. And if the teamfight is not right next to an important objective, the enemies can use their dashes and blinks to jump off the void terrain and escape the fight. However, the movement speed boost from walking over the void terrain will sometimes allow Dorahal to catch up with one of the enemies and lock him down.
Bonus Track: Quotes I really want you guys to like Dorahal for the awesome, badass reaper of souls that he is. Rather than trying to convince you, I will let him do the talking
Upon Selection “Time to devour the souls of our foes”
Upon Starting the Game “Know that, summoner: the day when this place will perish is not far” “Another culling approaches” Attacking “Embrace the eternal darkness!” “They cannot resist the void” “Their flesh is so fragile” “The stench of life disgusts me” “Harvest season is here!” “You think fighting back is honorable. Typical mortal” “Your strength is pathetic” “I am far beyond your scale” “The void chose me to do the killing for a reason” “Life is so… annoying” “Humans… simple, messy, unexceptional”
When Attacking the Rift Herald “Do it for the greater cause” “I am only doing this for the void” “You may be a mere beast, but you are still better than those humans” “Finally something beautiful in this world, and I have to kill it”
When Attacking Baron Nashor “Not surprising that this beauty came from the void” “Now there’s a worthy opponent!” “Know that I loved you”
Movement “Onward to the next crop” “The void is endless, yet I have crossed it” “Humans here don’t know what true power is like” “I will release the void to this world” “Devouring human life is so ecstatic, but never sating” “This place could use some more… darkness” “I have devoured entire armies, and they challenge me with five warriors” “Today you give me orders, mortal. I hope that will make you feel better when I harvest your soul!” “Do not challenge fate’s will” “Icathia is where it all started. Here is where I will end it” “The void cannot be stopped” “My blades shine at the presence of fresh prey”
Joke "How many mortals does it take to change a light bulb? Forget it, mortals cant do anything!" -scythes start glowing with blue light- "what is this?! We agreed on purple!" If ordering joke again immidiately: "Stop! People will think I'm with that dead pony!"
Taunting “Think you can resist? Enjoy that illusion while you still can” “Devouring humans is such a drag… your taste is as poor as your strength” “I have been breaking down entire armadas since the beginning of time. Still want to fight?”
Taunting an enemy Shadow Isles champion “You call THAT darkness? You’re pathetic” “We are the true apocalypse. You are just the appetizer” “You call yourself walking death and you can’t even bring down a bloody pirate’s den. Ridiculous”’
Taunting an enemy Lucian “Son, if you want to save your world, you’re fighting the wrong enemy” “Wait until you get to fight REAL darkness”
Taunting an enemy Void champion “Looks like they decided you’re better off sacrificed” “You’d serve the void better if you just die”
Taunting an enemy Malzahar “Is that what a void servant looks like these days?” “A blind child with one arm would serve the void better then you do” “Oblivion awaits? Go ahead and make it happen, you lazy slug!”
Taunting an enemy Kassadin “You want to save the world? You couldn’t even save your own daughter!” “Why would you even try? I really don’t understand you”
Taunting an enemy Nocturne “Aww, aren’t you the cutest little thing. Can I adopt you?”
Taunting an enemy Garen “You fight so valiantly to defend something so worthless” “You embody EVERYTHING that is pathetic about humans”
Taunting an enemy Rengar “Warrior’s heart? I don’t have any heart. I think I’ll take yours” “That sworn enemy of yours was just the opening song. Time for the real show”
and a
on him then full tank and he'd be doing almost 300 magic on hit, not including his actual damage. Coupled with the MR reduction on his ability and the MR steal from Wit's and, if you really want to be an ass-blasting monstrosity add an
and he'd be doing 350 nearly true damage per AA on squishies. Shit, what is that, like, 45 MR reduction from
,
and
and boom, unkillable, unkitable, ~2.8k health, squishy-and-tank deleting monstrosity would have right around 2.0 attack speed with that build and his ult.