Champion Concept: Thear, The Earth creature

ITR Tea·7/20/2015, 2:07:50 PM·1 votes·719 views

Ok so I was having one of them late night (morning technically) ruminations about how we could open up the jungle scene a little bit. I instantly latched onto the thought that we don't have many AP junglers. Sure we do have a considerable number of AP junglers; Elise, Fiddle, Nunu, Maokai, Diana, Evelynn to name a few; but I feel like we need just one more. So I put on my thinking hat (really just a cup of tea with some Scotch Fingers) and started jotting down ideas.

-Champion Name: Reath or Thear (anagrammed from Earth)

-Concept: I put down Reath/Thear (calling him Thear from now on) as a tanky utility jungler who uses AP. Male.

-Lore: Sorry but I have no idea. Maybe: Mankind has been destroying the Earth with all sorts of pollutants and destroying the natural habitat of various creatures, leaving them with no home and lost in the wild. Clearing out forests for buildings and temples, reducing the abundance of fish in oceans and rivers because they are getting polluted with toxic waste and rubbish. Mother Nature has had enough of this attitude towards the world and created Thear, then sent him to the League of Legends to fight for Earth and teach humanity to respect the environment.

-Visuals: It's hard not to stem onto the path of Maokai and Malphite when you're dealing with such similar concepts. I was thinking as he is to do with the earth, he could look somewhat like a walking mass of rock. His torso could be a large, chunky rock, which continues onto his arms which are, again made of rock. He could also be covered in moss. A cool effect you could add in would be that every time he steps he leaves a damp mossy imprint in the ground (for less than half a second). When he attacks you could have small rocky shards fly off from his fists (when they've made contact with the enemy unit). Make him look more like an earth monster as in soil, moss and algae, rather than mountains and rocks. I want him to feel like a 10 ton mossy rock behemoth.

Abilities:Passive: I thought of 3. [You can give it a name! :D] - Whenever Thear dies he creates a rocky wall at his location of choice that blocks opposing player's movement completely. Brought down with 3 basic attacks. Can't be jumped over. [Read for the passive above] - Basic attacking and casting a spell (that hits an enemy), generates 1 "Earth's Fury". At 5 Earth's Fury's (Furies?), the next hostile CC effect will instead be blocked and will speed Thear up. [Rock Macho] - Due to Thear's rocky mass, displacement effects are reduced by 50%. (eg. Tristana's Bunker buster only knocks back for half the distance}

Q, First Ability: Boulder bash - Thear slams the ground producing a boulder from the ground (sparkle add some pretty effects there) then punches it/ kicks it with such force it flies forward, knocking enemies back and aside (depending where they are where the boulder hits. Front of the boulder, you get slammed back, side of the boulder, knocked aside, similar to Assault and Battery). (Maybe you could make it that, enemies caught at the front of the boulder are pushed all the way until the boulder's life expires. (Meaning that you would get continually pushed back until the boulder disappears; reaches the end of the skillshot)

W, Second Ability: Thought of 2 Poison Ivy - Thear summons poison ivy to slither out of the ground and strangle an enemy unit, rooting it and stealing life. Thear can still attack while this is happening. Rockmail [or you could think of a better name} - Shields Thear for x health and covering thear in 4 rocks that rotate around him. Kind of like Syndra's ball effect except more linear; without all the complex directions. Every time Thear is attacked, a rock leaves the "shield group" and flies towards the enemy, dealing damage, healing Thear for 50% of the damage dealt (and maybe slow, or is that too harsh). My focus for the "W" abilities were to be the abilities that make him a good jungler.

E, Third Ability: Got 3 - [Think of a name] Thear gathers tremendous amounts of force in his fist and punches an enemy champion(or unit), which stuns it and deals moderate damage. However the shock from the punch stuns Thear as well for the same amount of time. [Flying monolith] - Thear propels his momentum forward and upon landing, anyone caught in the radius will get stunned. (Swing his arms into it, make it look like Thear really needs to work to generate that momentum) [Think of a name] - This idea is quite preposterous, but I thought that an ability that interacts with the environment around Thear would be pretty unique. If the player clicks on a part of terrain on the map he will go into it and stay hidden for 10 seconds, unless revealed by a pink ward. The player then gets to click anywhere around the terrain to jump out of Thear's hiding spot and slam down on the ground, damaging and slowing enemies. If the player's cursor is on a grouping of trees, he will jump into the trees. If it's a wall, Thear barges into the wall, digging himself into it. If a pink ward is placed near the terrain, Thear automatically jumps out at the location of the cursor.

R, Ultimate: Thought of 4- [Tectonic Chaos] - Thear slams his fists into the ground and in a ring around Thear(explained after), tectonic plates rise to knock units up into the air. Deals damage when the tectonic plates hit and when the units land. Basically; in a circle around Thear, units get knocked up. [Mudslide] - Thear summons a mudslide that flows toward the cursor. It will uniquely slow movement speed by constantly pushing the unit. If the unit isnt moving, the mudslide pushes them back at a steady pace. Units who move against the flow of the mudslide will move at 75% movement speed. It also reduces atttack speed by 20%; Armour and MR reduced by 10. You could use this in the jungle to somewhat pin them to walls :). [Storm cloud]- Summons a rain cloud over the rift ( The Rift always has this sunny attitude to it. Make this ultimate darken the skies >:D) that rains down at a target location (width of GP ult). Enemies caught in the rain are slowed and have their attack speed reduced by 20%, movement by 20% and make their Crit strike resistance decrease by 5%. Maybe also make it if they are caught in the rain their vision gets blurred. Kind of like when a camera is in the rain (look it up, its cool). [Earth torpedo] - Thear propels himself into the ground, disapearing from sight for a couple of seconds, while he is underground he may click on a target location to propel himself like a torpedo back up into the ground at the location and knock all enemies caught in the radius.

These are all just IDEAS. I know these may not fit with Riot's design values, but I'm just throwing them out there. Change them how you like. BTW All abilities scale with AP. I didn't give any of these abilities base values, scaling, cd's e.t.c because I dont really know what is a good start and what isn't. That's for you to decide ;).

Thank you for reading my champion concept of Thear/Reath. Feel free to leave any comments! -Tea

6 Comments

SSmotzer7/20/2015, 2:39:08 PM1 votes

So ap jungle Malphite?Malphite

Grumpy Konch7/21/2015, 4:14:09 AM1 votes

Eh I could maybe see a water elemental but we have earth, nature, fire covered.