Ranked with improved qualifications idea.

kYPacaH FanaI 2·6/22/2016, 9:07:05 PM·1 votes·1,072 views

Hello Riot and fellow summoners,

Hope you are all doing all right!

I'm a former player of League of legends. I really enjoyed that game and had good moments. Unfortunately I stopped playing, due to unsatisfactory play conditions. I have, over the past several months, tried to find my place in the current ranked boards, but with no success. Today I decided to propose an idea of how I imagine, the game may be improved. First I would like to share my experience with the current problems I stumbled. Probably many players already had them, but here is a few unfortunate stories.

On repeated occasions, I have been in situation, where one of the summoners from my team was not in the game. Internet connection is probably a big issue, I'm sure of it, but not all of these players had it. The game get intense sometimes, especially in the first 10 minutes. We all make mistakes, we are not so much devoted as the professional teams. The game is designed to be possible to win even if the other team is ahead. Unfortunately, many times people get bored and they shut down the game for good, leaving their team mates in difficult position. And sometimes they are notifying that they have better things to do and quit the game.

This problem is usually caused, from not properly balanced teams. In other cases, when both teams are equal in player numbers, we observe the domination of one summoner across all the map, without even being killed once. That is a sign of miss placed player in current division.

Third scenario I recall is when one of the players is "having a bad day". Yes, that is perfectly fine. Could happen to anyone, but in most cases, I don't think they really know what to do in the current game and it looks like this is not the place where they belong. This is another sign of miss placed player.

In the end, if you have the privilege to be one of the lucky guys being in a perfect team and the other one is well balanced too. You can enjoy a really good match.

I think many people are noticing and having difficulties with the game, so I decided to give a few ideas, that might help:

Right now to start playing ranked, requires to have 16 champions of your own and play 10 matches for qualifications. That's good for a start, although there is no assurance, that players have played those champions, at least once. I've seen that now, there is Champion Mastery level. Might be a good idea to have a connection with the ranked plays? Champion below certain level won't be the most competitive and therefore shouldn't be in ranked champion selection. After all we want ranked to be something special, not the same as Normal games.

Another thing might be a different way of how qualifications runs. To be more precise, would be nice, if players start with 1 vs 1 matches, which is the first map from tutorials. Let's have a look on how summoners deal with a simple map. This would give basic idea on how players perform by themselves. Then a 3 vs 3 map, to see how they cooperate with small teams and objectives. There must be a clear measurement on how they do objectives, which is a big part of the game, not only pvp (player versus player). And only after successful completion of all trials, they should be placed in their division. Having players in right division must be a primary concept in qualifications.

And last but not least - in ranked mode, summoners must be aware that it is a very competitive place and there is no tolerance of abandoning a match, even if it is a connection problem. When my internet is bad, I don't tend to play ranked games. Maybe instead of warning players, they should be having a great loss of LP?

Another thing I noticed is that having multiple wins in a row (win streak), doesn't give a reward. Most games that I've played, I usually receive much more points for winning a games in a streak. That is pretty basic thing. This means I probably have learned from my mistakes and I'm ready for higher division.

I do believe that changes are needed. And I hope someone will see my message and support me.

Thanks and sorry for the long post.

9 Comments

WhiteMage7716/22/2016, 11:26:16 PM2 votes

[{quoted}](name=kYPacaH FanaI 2,realm=EUW,application-id=A8FQeEA8,discussion-id=bYmy4JZE,comment-id=,timestamp=2016-06-22T21:07:05.962+0000)

Right now to start playing ranked, requires to have 16 champions of your own and play 10 matches for qualifications. That's good for a start, although there is no assurance, that players have played those champions, at least once. I've seen that now, there is Champion Mastery level. Might be a good idea to have a connection with the ranked plays? Champion below certain level won't be the most competitive and therefore shouldn't be in ranked champion selection. After all we want ranked to be something special, not the same as Normal games.

This sounds similar to what a few other MOBAs do so maybe in the future they will implement this, though I doubt it.

And last but not least - in ranked mode, summoners must be aware that it is a very competitive place and there is no tolerance of abandoning a match, even if it is a connection problem. When my internet is bad, I don't tend to play ranked games. Maybe instead of warning players, they should be having a great loss of LP?

This is supposed to happen and put people on the "Leaver Buster System", though it really doesn't help a whole lot it feels like.

MoonShaker116/23/2016, 10:51:17 PM2 votes

Yes , i started a similar post where i think it would be better to have individual performance ranked even though played in teams, so the one who dosnt belong in bronze must move up even though they lose games as a team or carry a team. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uBQAvRa8-new-rank-scoring-system

LostFr0st6/22/2016, 9:20:38 PM1 votes

On the topic of minimum mastery rank, that would just put more grinding into the game. We already work hard to grind out the ip for runes and champs. I have a ton of different champs I play, none at max mastery yet (a bunch at 4 and 3).

I also highly disagree with gating ranked gameplay additionally using successful completion of a series of trials. There will always be a gap in skill and focus between players. Why stop them from trying to climb and play based on some arbitrary tutorial standards?

TheEvilQueen1356/22/2016, 9:21:17 PM1 votes

i disagree with the 1v1 and 3v3 trials as they are trying to play 5v5, they might not be able to 1v1 a yas if they play champs like sona or nami support or ryze or poppy top, 1v1 doesn't test them in the roles and 3v3s are yet again a completely different play style. if they wanted to 3v3 then they'd find people to ranked treeline. i rather they increase the number of games before getting placed. as for internet shit happens out of nowhere, they have the remake system and if they reconnect/fix it great! ranked may be competitive but league is still a game.however i do agree that long afks/disconnects/match abandonments should have high punishments

ModThe Djinn6/25/2016, 2:16:15 PM1 votes

[{quoted}](name=kYPacaH FanaI 2,realm=EUW,application-id=A8FQeEA8,discussion-id=bYmy4JZE,comment-id=,timestamp=2016-06-22T21:07:05.962+0000)> Right now to start playing ranked, requires to have 16 champions of your own and play 10 matches for qualifications. That's good for a start, although there is no assurance, that players have played those champions, at least once. I've seen that now, there is Champion Mastery level. Might be a good idea to have a connection with the ranked plays? Champion below certain level won't be the most competitive and therefore shouldn't be in ranked champion selection. After all we want ranked to be something special, not the same as Normal games.

I'm not sure I agree with this -- using myself as an example, I have access to every champion in the game. I play most of them decently, but few of them often enough to have Mastery 4+ with them...and many of them I have almost no mastery points with, yet used to nearly main before Mastery came around (as I switch "mains" fairly often). This might have been viable had Mastery been implemented at the start of the game but, unless there's a way to reliably and retroactively give out champion mastery points, it feels like a step in the wrong direction.

Additionally, those few I don't feel comfortable playing I own so I can trade with people for a more optimal pick order. Limiting my ability to select them heavily limits my ability to trade with my allies.

Another thing might be a different way of how qualifications runs. To be more precise, would be nice, if players start with 1 vs 1 matches, which is the first map from tutorials. Let's have a look on how summoners deal with a simple map. This would give basic idea on how players perform by themselves. Then a 3 vs 3 map, to see how they cooperate with small teams and objectives. There must be a clear measurement on how they do objectives, which is a big part of the game, not only pvp (player versus player). And only after successful completion of all trials, they should be placed in their division. Having players in right division must be a primary concept in qualifications.

1v1s and 3v3s are different skillsets, different maps, and different experiences to a 5v5, and I don't think will accurately place someone. I know Gold players who can routinely win lanes against Platinum and Diamond players, but lack the big-picture knowledge of objective control and decision-making to actually achieve that level...whereas in a 1v1 they would rank higher than said Platinum player.

Another thing I noticed is that having multiple wins in a row (win streak), doesn't give a reward. Most games that I've played, I usually receive much more points for winning a games in a streak. That is pretty basic thing. This means I probably have learned from my mistakes and I'm ready for higher division.

I'm not sure I agree. Would you suggest the opposite (multiple losses resulting in a greater penalty)? Because people often have games that seem out of their control: I might have a sequence of teams where I play horribly but still win four, but then a time when my team feeds horribly and I lose five, despite S+ play from me. Should I be rewarded MORE for the former, and punished MORE for the latter? I don't think that's a good approach for competitive games.

If you win more than you lose, you'll eventually be promoted. It's not supposed to be a FAST system: it's supposed to be an ACCURATE system, over time.